Editing
Agrius
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Stat Block== {| {{table}} | align="center" style="background:#f0f0f0;"|'''STR''' | align="center" style="background:#f0f0f0;"|'''DEX''' | align="center" style="background:#f0f0f0;"|'''CON''' | align="center" style="background:#f0f0f0;"|'''INT''' | align="center" style="background:#f0f0f0;"|'''WIS''' | align="center" style="background:#f0f0f0;"|'''CHA''' |- ||| || || || || |- | align="center" style="background:#f0f0f0;"|'''+2''' | align="center" style="background:#f0f0f0;"|'''+4''' | align="center" style="background:#f0f0f0;"|'''+1''' | align="center" style="background:#f0f0f0;"|'''+2''' | align="center" style="background:#f0f0f0;"|'''+0''' | align="center" style="background:#f0f0f0;"|'''-1''' |} *Level: 5 *Race: Centaur *Class: Fighter **Subclass: Arcane Archer *Alignment: LN *Background: Outlander *Proficiency bonus: +3 *Total Hit Points: 39 *Passive Perception: 13 *Armor Class: 13 *Personality: I’m driven by a wanderlust that led me away from home. I feel far more comfortable around animals than people. *Ideal: Nature. The natural world is more important than all the constructs of civilization. (Neutral) *Bond: An injury to the unspoiled wilderness of my home is an injury to me. *Flaw: I am slow to trust members of other races, tribes, and societies. ==Proficiencies and Skills== <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> *Acrobatics (Dex) +4 *Animal Handling (Wis) +0 *Arcana (Int) +2 *Athletics (Str) +5 *Deception (Cha) -1 *History (Int) +2 *Insight (Wis) +0 *Intimidation (Cha) -1 *Investigation (Int) +2 *Medicine (Wis) +3 *Nature (Int) +2 *Perception (Wis) +3 *Performance (Cha) -1 *Persuasion (Cha) -1 *Religion (Int) +2 *Sleight of Hand (Dex) +3 *Stealth (Dex) +7 *Survival (Wis) +3 </div> *Saving Throws: STR, CON *Languages: Greek (Common), Achaean, Sylvan *Tools: Pan Pipes *Training: --- *Weapons and Armor: Simple weapons, Martial weapons, All armor, Shields ==Spells and Features and Feats== *Charge: Move 30ft and make a melee attack: roll 2x weapon damage dice: once per rest. *Hooves: Unarmed Strike weapon, *Equine Build: Can be ridden by a Medium or small creature: Climbing with hands and feet requires 4ft/ft, *Survivor: extra skill, *Origin: Forester, *Wanderer: Recall the general layout of terrain, settlements and other features: Find food and fresh water for self +5 if available in area, *Fighting Style: Archery: +2 to hit with ranged attacks, *Second Wind: Bonus action to recover 1d10+level hp, once per rest, *Action Surge (1): take extra action once per rest, *Arcane Archer Lore: learn Druidcraft cantrip, *Arcane Shot (2): Once per turn use Bursting Arrow or Enfeebling Arrow, twice per rest, *Sharpshooter Feat: No long range penalty on ranged attacks: Ignore half- and 3/4-cover: take -5 to hit to gain +10 damage on ranged attack, *Extra Attack (2): 2 attacks per Attack action, *Piercer: One per turn reroll one (piercing) damage die, use new roll: On a critical that does piercing damage, roll 1 extra damage die. ==Weapons and Armor== *Hoof *Shortsword *Longbow w/quiver of 20 Arrows *Leather Barding ==Attacks== *Unarmed Strike: +5 to hit, 3 bludgeoning damage *Hoof: +5 to hit, 1d6+2 bludgeoning damage *Shortsword: +7 to hit, 1d6+4 slashing damage (finesse, light) *Longbow: +9 to hit, 1d8+4 piercing damage (heavy, ammunition (range 600), two-handed) ** w/Sharpshooter: +4 to hit, 1d8+14 piercing damage ** w/Bursting Arrow: Add 2d6 force damage to target and all creatures within 10ft ** w/Enfeebling Arrow: Plus 2d6 necrotic damage to target and target must make CON save (DC 13) or deal half damage w/ weapon attacks until the start of your next turn. ==Retainers, Familiars, and Mounts== ==Possessions, Mundane== Staff, Traveler’s Clothes, Belt Pouch, Tinderbox, Backpack, Hunting Trap, Trophy (from an animal you killed), Mess Kit, Torch (10), Rations (10 days), Healer’s Kit, Waterskin, Rope, Hemp (50’), Bedroll ==Possessions, Treasure== Gold:10 ==Possessions, Party Loot== ==Possessions, Magical== --------------------- [[https://wiki.rpg.net/index.php/D%26D_5e_Mythic_Greece Main Page]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:Table
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information