Editing
Airbus
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Airbus''' ''Airbus's history is complicated, he was one of the first mutants that were allow to serve in the U.S.'s Special Tactics squads to contain the super villain threat. He served with distinction and was awarded several medals. But the biases that where held against mutants also applied to him and there were those in high places that did not want him on the U.S.S.T.'' ''Airbus was set up by the USST teams for murder, he was forced to flee as who would believe a mutant? While he was with the USST he had been taking the enhancement drugs that the agency gave to all its agents. When he left, he was denied access to the "come down" drugs that were given to retiring agents. He turned to heroin to easy the pains of withdrawal from the enhancement drugs.'' ''Airbus is now addicted to heroin and steals to feed his habit. He has not harmed anyone in his crimes, and has even delayed his retreat to save a family from a burning building. The government is very interested in his apprehension, often quoting the murder charge, but those that have gone after him have given up the search as they find out more and more about his actions. He simply does not appear to be the murdering type.'' ''He has been employed as a transportation specialist for a few villain teams and only attacks someone that attacks him, that does not mean that he does not participate in the combat though, he often throws up walls all over the battle field to aid his team and hinder the opposition.'' '''Airbus''' PL 9 (135PP); Init +2; 30ft (Run), 45ft (Flight); Defense 19/16 (6 Base, 2 Dex, 1 Dodge); BAB +6; +9 Melee (3S Punch), +8 Ranged (9 Telekinesis); SV Dmg +6 (9 Protection), Fort +4, Ref +2, Will +0; Str 16, Dex 14, Con 18, Int 10, Wis 10, Cha 16 (Total 49PP) '''Skills''': Move Silently 4/+6, Search 4/+4, Spot 4/+4, KS: Modern Music 4/+4, KS: Drug Dealers 4/+4 (Total 20PP) '''Feats''': Dodge, Heroes Luck, Move By Attack, Aerial Combat, Toughness (Total 10PP) '''Powers:''' *'''Telekinesis +9 '''(Source: Mutation; Extras: Flight, Force Field, Create Object [Walls Only], Grapple, Energy Blast; Stunts: Extra Limbs) (Cost 6 / Total 54+2PP)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information