Editing Airship: The Black Sheep
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+ | __NOTOC__ | ||
[[File:BLAirship0002.png|center|px500]] | [[File:BLAirship0002.png|center|px500]] | ||
+ | ==The Black Sheep== | ||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | Commissioned out of Flat Rock Shipyards. the | + | Commissioned out of Flat Rock Shipyards. the Black Sheep has seen 25 years of service, including two major retrofits. |
− | Upon the death of her original owner, the ship passed in equal shares to her | + | Upon the death of her original owner, the ship passed in five equal shares to her crew. |
− | == | + | ==Wealth== |
+ | This represents the collective purchasing power the crew has to acquire cargo, affect repairs, and make improvements without tapping their personal funds. | ||
− | + | [[file:d8a.png|24px|d8]] | |
+ | ==Stats== | ||
+ | '''Beam''' 30' | '''Keel''' 150' | ||
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− | || | + | '''Pace''' 12 || '''Handling''' -2 || '''Toughness''' 8 |
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− | + | :Players have '''6''' points to divide between Pace, Handling, and Toughness. | |
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− | ''' | ||
+ | :'''Note:''' Pace and Toughness per normal. Handling represents a penalty or bonus to Piloting checks. | ||
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− | ''' | + | '''Cannon''' 4 || '''Harpoons''' 4 || '''Illumination''' 2 |
− | ''' | + | :Players have '''6''' points to divide between Cannon, Harpoons, and Illumination. |
− | ''' | + | :'''Note:''' The mod for Cannon indicates bonus damage (regular damage determined by ammo) while the mod for Harpoon represents a bonus to Shooting. Illumination reduces penalties to vision, and if it exceeds the penalty may grant the difference as a bonus to certain actions to a max of +4. |
− | + | ---- | |
==Decks== | ==Decks== | ||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
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− | '''Quarterdeck''' (Aft/Stern Top) 30' x | + | '''Forecastle''' (Forward/Bow Top) 30' x 20' |
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+ | '''Quarterdeck''' (Aft/Stern Top) 30' x 40' | ||
− | '''Main Deck''' (Open to air [30' x | + | '''Main Deck''' (Open to air [30' x 120'] at Midships) 30' x 180' |
− | : | + | :Harpoons (3) |
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− | '''Lower Deck''' (Covered) 30' x | + | '''Lower Deck''' (Covered) 30' x 180' |
− | : Cannons (6 | + | :Cannons (6) |
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− | '''Hold''' (Cargo/Supplies) 30' x | + | '''Hold''' (Cargo/Supplies) 30' x 180' |
==Hands== | ==Hands== | ||
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | The ship has 4 Clockwork Crew, | + | The ship has 4 Clockwork Crew, Extras who act as Hands for general labor and to help keep the ship in the sky. |
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− | '''Agility''' [[file:d6a.png|20px|d6]] | + | :'''Agility''' [[file:d6a.png|20px|d6]] '''Smarts''' [[file:d6a.png|20px|d6]] '''|| Spirit''' [[file:d4a.png|20px|d6]] '''|| Strength''' [[file:d8a.png|20px|d6]] '''|| Vigor''' [[file:d6a.png|20px|d6]] |
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− | '''Pace''' [[file:d6a.png|20px|d6]] '''|| Parry''' [[file:d2b.png|20px|d6]] '''|| Toughness''' [[file: | + | :'''Pace''' [[file:d6a.png|20px|d6]] '''|| Parry''' [[file:d2b.png|20px|d6]] '''|| Toughness''' [[file:d6a.png|20px|d6]] |
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− | '''Athletics''' [[file:d6a.png|20px|d6]] '''|| Notice''' [[file:d6a.png|20px|d6]] '''|| Repair''' [[file:d6a.png|20px|d6]] '''|| Shooting''' [[file:d6a.png|20px|d6]] | + | :'''Athletics''' [[file:d6a.png|20px|d6]] '''|| Notice''' [[file:d6a.png|20px|d6]] '''|| Repair''' [[file:d6a.png|20px|d6]] '''|| Shooting''' [[file:d6a.png|20px|d6]] |
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− | :'''Construct:''' Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease. | + | ::'''Construct:''' Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease. |
− | :'''Fearless:''' Clockwork Crew are immune to fear and Intimidation | + | ::'''Fearless:''' Clockwork Crew are immune to fear and Intimidation |
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
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