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__NOTOC__
 
[[File:BLAirship0002.png|center|px500]]
 
[[File:BLAirship0002.png|center|px500]]
  
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==The Black Sheep==
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
  
Commissioned out of Flat Rock Shipyards. the ''Black Sheep'' has seen 25 years of service, including two major retrofits.
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Commissioned out of Flat Rock Shipyards. the Black Sheep has seen 25 years of service, including two major retrofits.
  
Upon the death of her original owner, the ship passed in equal shares to her current crew.
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Upon the death of her original owner, the ship passed in five equal shares to her crew.
  
== Ship Wealth ==
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==Wealth==
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This represents the collective purchasing power the crew has to acquire cargo, affect repairs, and make improvements without tapping their personal funds.
  
This represents the collective purchasing power the crew has to acquire cargo, affect repairs, and make improvements without tapping their personal funds.
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[[file:d8a.png|24px|d8]]
  
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==Stats==
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'''Beam''' 30' | '''Keel''' 150'
 
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|| [[File:D0Ba.png|32px]] || [[file:d4a.png|18px]] || [[file:d6a.png|18px]] || [[file:d8a.png|18px]] || [[file:d10a.png|18px]] || [[file:d12a.png|18px]] ||
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'''Pace''' 12 || '''Handling''' -2 || '''Toughness''' 8
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== Stats ==
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:Players have '''6''' points to divide between Pace, Handling, and Toughness.
 
 
'''Beam''' 30' || '''Keel''' 150'
 
  
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:'''Note:''' Pace and Toughness per normal. Handling represents a penalty or bonus to Piloting checks.
 
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'''Pace''' 36" (Top Speed 24 knots)
 
  
'''Handling''' +2
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'''Cannon''' 4 || '''Harpoons''' 4 || '''Illumination''' 2
  
'''Toughness''' Hull: 12 (2) / Rigging: 4 (Rigging cannot be effectively armored)
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:Players have '''6''' points to divide between Cannon, Harpoons, and Illumination.
  
'''Hull/Deck:''' Elemental Resistance [4] (Fire)
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:'''Note:''' The mod for Cannon indicates bonus damage (regular damage determined by ammo) while the mod for Harpoon represents a bonus to Shooting. Illumination reduces penalties to vision, and if it exceeds the penalty may grant the difference as a bonus to certain actions to a max of +4.
:'''Note:''' Airship hulls are considered '''Heavy Armor''' for the purpose of determining damage.
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==Decks==
 
==Decks==
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
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'''[[Black_Sheep_Deckplans|<u> View Deckplans</U>]]'''
 
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'''Forecastle''' (Forward/Bow Top) 30' x 35'
 
  
'''Quarterdeck''' (Aft/Stern Top) 30' x 55'
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'''Forecastle''' (Forward/Bow Top) 30' x 20'
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'''Quarterdeck''' (Aft/Stern Top) 30' x 40'
  
'''Main Deck''' (Open to air [30' x 55'] at Midships) 30' x 160'
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'''Main Deck''' (Open to air [30' x 120'] at Midships) 30' x 180'
: Squirrel Suits [7]
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:Harpoons (3)
: Harpoon Launchers [2]
 
:: '''Straight''' [12]
 
:: '''Hooked''' [12]
 
:: '''Torch''' [12]
 
:: '''Net''' [6]
 
: Crew Cabins [6] (below forecastle)
 
: Captain's Cabin [1] (under quarterdeck, full beam against transom)
 
: Passenger Cabins [2] (under quarterdeck, port and starboard)
 
  
'''Lower Deck''' (Covered) 30' x 150'
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'''Lower Deck''' (Covered) 30' x 180'
: Cannons (6) 140 degree field of fire (3/port; 3/starboard) || ROF 1/2 || 50/100/20
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:Cannons (6)
:: '''Ball Shot:''' [72] 4d6 + (8) || AP 4
 
:: '''Chain Shot:''' [24] 3d6 + (4) || Special: +1d6 v Rigging
 
:: '''Grape Shot:''' [12] 3d6 + (4) || Special: +1d6 v Rigging
 
: Galley (Forward Starboard)
 
: Sickbay (Forward Port)
 
: Forge/Repair (Aft, full beam)
 
  
'''Hold''' (Cargo/Supplies) 30' x 150'
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'''Hold''' (Cargo/Supplies) 30' x 180'
  
 
==Hands==
 
==Hands==
 
 
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
  
The ship has 4 Clockwork Crew, '''Eenee''', '''Menee''', '''Mynee''', and '''Moe'''. These are Extras who act as Hands for general labor and to help keep the ship in the sky.
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The ship has 4 Clockwork Crew, Extras who act as Hands for general labor and to help keep the ship in the sky.
  
 
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'''Agility''' [[file:d6a.png|20px|d6]] || '''Smarts''' [[file:d6a.png|20px|d6]] '''|| Spirit''' [[file:d4a.png|20px|d6]] '''|| Strength''' [[file:d8a.png|20px|d6]] '''|| Vigor''' [[file:d6a.png|20px|d6]]
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:'''Agility''' [[file:d6a.png|20px|d6]] '''Smarts''' [[file:d6a.png|20px|d6]] '''|| Spirit''' [[file:d4a.png|20px|d6]] '''|| Strength''' [[file:d8a.png|20px|d6]] '''|| Vigor''' [[file:d6a.png|20px|d6]]
 
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'''Pace''' [[file:d6a.png|20px|d6]] '''|| Parry''' [[file:d2b.png|20px|d6]] '''|| Toughness''' [[file:d8b.png|20px|d6]] '''(3)'''
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:'''Pace''' [[file:d6a.png|20px|d6]] '''|| Parry''' [[file:d2b.png|20px|d6]] '''|| Toughness''' [[file:d6a.png|20px|d6]]
 
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'''Athletics''' [[file:d6a.png|20px|d6]] '''|| Notice''' [[file:d6a.png|20px|d6]] '''|| Repair''' [[file:d6a.png|20px|d6]] '''|| Shooting''' [[file:d6a.png|20px|d6]]
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:'''Athletics''' [[file:d6a.png|20px|d6]] '''|| Notice''' [[file:d6a.png|20px|d6]] '''|| Repair''' [[file:d6a.png|20px|d6]] '''|| Shooting''' [[file:d6a.png|20px|d6]]
 
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:'''Construct:''' Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease.​
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::'''Construct:''' Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease.​
:'''Fearless:''' Clockwork Crew are immune to fear and Intimidation​
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::'''Fearless:''' Clockwork Crew are immune to fear and Intimidation​
 
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[[File:Clockcrew0003.png|center|200px]]
 
  
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
__NOTOC__
 

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