Editing Airship: The Black Sheep
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+ | __NOTOC__ | ||
[[File:BLAirship0002.png|center|px500]] | [[File:BLAirship0002.png|center|px500]] | ||
+ | ==The Black Sheep== | ||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | Commissioned out of Flat Rock Shipyards. the | + | Commissioned out of Flat Rock Shipyards. the Black Sheep has seen 25 years of service, including two major retrofits. |
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− | + | Upon the death of her original owner, the ship passed in five equal shares to her current crew. | |
+ | ==Wealth== | ||
This represents the collective purchasing power the crew has to acquire cargo, affect repairs, and make improvements without tapping their personal funds. | This represents the collective purchasing power the crew has to acquire cargo, affect repairs, and make improvements without tapping their personal funds. | ||
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− | + | :[[file:d4a.png|18px]] || [[file:d6a.png|18px]] || [[file:d8a.png|32px]] || [[file:d10a.png|18px]] || [[file:d12a.png|18px]] | |
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− | == Stats == | + | ==Stats== |
+ | '''Beam''' 30' | '''Keel''' 150' | ||
− | ''' | + | ---- |
+ | '''Pace''' 30" (Top Speed 20 knots) || '''Toughness''' Hull: 12 (2) / Rigging: 4 (Rigging cannot be effectively armored) || '''Handling''' +0 | ||
+ | :'''Note:''' Airship hulls are considered '''Heavy Armor''' for the purpose of determining damage. | ||
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− | ''' | + | '''Upgrades:''' Players may assign one upgrade to their Airship during chargen and at each Rank without triggering a wealth roll or requiring the usual shipyard time to install improvements. These upgrades model a synergistic change in the vessel brought on by proximity to its crew and regular exposure to Dust. |
− | '''Handling''' +2 | + | :'''Pace:''' Increase Pace by 3" (Top Speed increases by 2 knots) |
+ | :'''Handling:''' Increase Handling +1. | ||
+ | :'''Hull Armor:''' Increase Hull Armor by 2. | ||
+ | ---- | ||
− | + | ==Decks== | |
+ | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | ''' | + | '''Forecastle''' (Forward/Bow Top) 30' x 20' |
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− | + | '''Quarterdeck''' (Aft/Stern Top) 30' x 40' | |
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− | ''' | ||
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− | ''' | + | '''Main Deck''' (Open to air [30' x 120'] at Midships) 30' x 180' |
− | ''' | + | '''Lower Deck''' (Covered) 30' x 180' |
− | : | + | :Cannons (6) 140 degree field of fire (3/port; 3/starboard) || ROF 1/2 || 50/100/20 |
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− | + | ::'''Ball Shot:''' [72] 4d6 + (8) || AP 4 | |
− | + | ::'''Chain Shot:''' [24] 3d6 + (4) || Special: +1d6 v Rigging | |
− | :: '''Ball Shot:''' [72] 4d6 + (8) || AP 4 | + | ::'''Grape Shot:''' [12] 3d6 + (4) || Special: +1d6 v Rigging |
− | :: '''Chain Shot:''' [24] 3d6 + (4) || Special: +1d6 v Rigging | ||
− | :: '''Grape Shot:''' [12] 3d6 + (4) || Special: +1d6 v Rigging | ||
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− | '''Hold''' (Cargo/Supplies) 30' x | + | '''Hold''' (Cargo/Supplies) 30' x 180' |
==Hands== | ==Hands== | ||
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | The ship has 4 Clockwork Crew, | + | The ship has 4 Clockwork Crew, Extras who act as Hands for general labor and to help keep the ship in the sky. |
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− | '''Agility''' [[file:d6a.png|20px|d6]] | + | :'''Agility''' [[file:d6a.png|20px|d6]] '''Smarts''' [[file:d6a.png|20px|d6]] '''|| Spirit''' [[file:d4a.png|20px|d6]] '''|| Strength''' [[file:d8a.png|20px|d6]] '''|| Vigor''' [[file:d6a.png|20px|d6]] |
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− | '''Pace''' [[file:d6a.png|20px|d6]] '''|| Parry''' [[file:d2b.png|20px|d6]] '''|| Toughness''' [[file: | + | :'''Pace''' [[file:d6a.png|20px|d6]] '''|| Parry''' [[file:d2b.png|20px|d6]] '''|| Toughness''' [[file:d6a.png|20px|d6]] |
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− | '''Athletics''' [[file:d6a.png|20px|d6]] '''|| Notice''' [[file:d6a.png|20px|d6]] '''|| Repair''' [[file:d6a.png|20px|d6]] '''|| Shooting''' [[file:d6a.png|20px|d6]] | + | :'''Athletics''' [[file:d6a.png|20px|d6]] '''|| Notice''' [[file:d6a.png|20px|d6]] '''|| Repair''' [[file:d6a.png|20px|d6]] '''|| Shooting''' [[file:d6a.png|20px|d6]] |
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− | :'''Construct:''' Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease. | + | ::'''Construct:''' Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease. |
− | :'''Fearless:''' Clockwork Crew are immune to fear and Intimidation | + | ::'''Fearless:''' Clockwork Crew are immune to fear and Intimidation |
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
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