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__NOTOC__
 
[[File:BLAirship0002.png|center|px500]]
 
[[File:BLAirship0002.png|center|px500]]
  
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==The Black Sheep==
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
  
 
Commissioned out of Flat Rock Shipyards. the ''Black Sheep'' has seen 25 years of service, including two major retrofits.
 
Commissioned out of Flat Rock Shipyards. the ''Black Sheep'' has seen 25 years of service, including two major retrofits.
  
Upon the death of her original owner, the ship passed in equal shares to her current crew.
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Upon the death of her original owner, the ship passed in five equal shares to her current crew.
 
 
== Ship Wealth ==
 
  
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==Ship Wealth==
 
This represents the collective purchasing power the crew has to acquire cargo, affect repairs, and make improvements without tapping their personal funds.
 
This represents the collective purchasing power the crew has to acquire cargo, affect repairs, and make improvements without tapping their personal funds.
  
 
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|| [[File:D0Ba.png|32px]] || [[file:d4a.png|18px]] || [[file:d6a.png|18px]] || [[file:d8a.png|18px]] || [[file:d10a.png|18px]] || [[file:d12a.png|18px]] ||
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|| [[file:d4a.png|18px]] || [[file:d6a.png|18px]] || [[file:d8a.png|32px]] || [[file:d10a.png|18px]] || [[file:d12a.png|18px]] ||
 
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== Stats ==
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==Stats==
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'''Beam''' 30' | '''Keel''' 150'
  
'''Beam''' 30' || '''Keel''' 150'  
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'''Pace''' 30" (Top Speed 20 knots) || '''Toughness''' Hull: 12 (2) / Rigging: 4 (Rigging cannot be effectively armored) || '''Handling''' +0
  
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:'''Note:''' Airship hulls are considered '''Heavy Armor''' for the purpose of determining damage.
 
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'''Pace''' 36" (Top Speed 24 knots)
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'''Upgrades:''' Players may assign one upgrade to their Airship during chargen and at each Rank without triggering a wealth roll or requiring the usual shipyard time to install improvements. These upgrades model a synergistic change in the vessel brought on by proximity to its crew and regular exposure to Dust.
  
'''Handling''' +2
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:'''Pace:''' Increase Pace by 3" (Top Speed increases by 2 knots)
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:'''Handling:''' Increase Handling +1.
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:'''Hull Armor:''' Increase Hull Armor by 2.
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'''Toughness''' Hull: 12 (2) / Rigging: 4 (Rigging cannot be effectively armored)
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==Decks==
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
  
'''Hull/Deck:''' Elemental Resistance [4] (Fire)
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'''Forecastle''' (Forward/Bow Top) 30' x 20'
:'''Note:''' Airship hulls are considered '''Heavy Armor''' for the purpose of determining damage.
 
  
==Decks==
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'''Quarterdeck''' (Aft/Stern Top) 30' x 40'
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
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'''[[Black_Sheep_Deckplans|<u> View Deckplans</U>]]'''
 
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'''Forecastle''' (Forward/Bow Top) 30' x 35'
 
  
'''Quarterdeck''' (Aft/Stern Top) 30' x 55'
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'''Main Deck''' (Open to air [30' x 120'] at Midships) 30' x 180'
  
'''Main Deck''' (Open to air [30' x 55'] at Midships) 30' x 160'
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'''Lower Deck''' (Covered) 30' x 180'
: Squirrel Suits [7]
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:Cannons (6) 140 degree field of fire (3/port; 3/starboard) || ROF 1/2 || 50/100/20
: Harpoon Launchers [2]
 
:: '''Straight''' [12]
 
:: '''Hooked''' [12]
 
:: '''Torch''' [12]
 
:: '''Net''' [6]
 
: Crew Cabins [6] (below forecastle)
 
: Captain's Cabin [1] (under quarterdeck, full beam against transom)
 
: Passenger Cabins [2] (under quarterdeck, port and starboard)
 
  
'''Lower Deck''' (Covered) 30' x 150'
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::'''Ball Shot:''' [72] 4d6 + (8) || AP 4  
: Cannons (6) 140 degree field of fire (3/port; 3/starboard) || ROF 1/2 || 50/100/20
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::'''Chain Shot:''' [24] 3d6 + (4) || Special: +1d6 v Rigging
:: '''Ball Shot:''' [72] 4d6 + (8) || AP 4  
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::'''Grape Shot:''' [12] 3d6 + (4) || Special: +1d6 v Rigging
:: '''Chain Shot:''' [24] 3d6 + (4) || Special: +1d6 v Rigging
 
:: '''Grape Shot:''' [12] 3d6 + (4) || Special: +1d6 v Rigging
 
: Galley (Forward Starboard)
 
: Sickbay (Forward Port)
 
: Forge/Repair (Aft, full beam)
 
  
'''Hold''' (Cargo/Supplies) 30' x 150'
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'''Hold''' (Cargo/Supplies) 30' x 180'
  
 
==Hands==
 
==Hands==
 
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
  
The ship has 4 Clockwork Crew, '''Eenee''', '''Menee''', '''Mynee''', and '''Moe'''. These are Extras who act as Hands for general labor and to help keep the ship in the sky.
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The ship has 4 Clockwork Crew, Extras who act as Hands for general labor and to help keep the ship in the sky.
  
 
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'''Agility''' [[file:d6a.png|20px|d6]] || '''Smarts''' [[file:d6a.png|20px|d6]] '''|| Spirit''' [[file:d4a.png|20px|d6]] '''|| Strength''' [[file:d8a.png|20px|d6]] '''|| Vigor''' [[file:d6a.png|20px|d6]]
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:'''Agility''' [[file:d6a.png|20px|d6]] '''Smarts''' [[file:d6a.png|20px|d6]] '''|| Spirit''' [[file:d4a.png|20px|d6]] '''|| Strength''' [[file:d8a.png|20px|d6]] '''|| Vigor''' [[file:d6a.png|20px|d6]]
 
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'''Pace''' [[file:d6a.png|20px|d6]] '''|| Parry''' [[file:d2b.png|20px|d6]] '''|| Toughness''' [[file:d8b.png|20px|d6]] '''(3)'''
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:'''Pace''' [[file:d6a.png|20px|d6]] '''|| Parry''' [[file:d2b.png|20px|d6]] '''|| Toughness''' [[file:d6a.png|20px|d6]]
 
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'''Athletics''' [[file:d6a.png|20px|d6]] '''|| Notice''' [[file:d6a.png|20px|d6]] '''|| Repair''' [[file:d6a.png|20px|d6]] '''|| Shooting''' [[file:d6a.png|20px|d6]]
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:'''Athletics''' [[file:d6a.png|20px|d6]] '''|| Notice''' [[file:d6a.png|20px|d6]] '''|| Repair''' [[file:d6a.png|20px|d6]] '''|| Shooting''' [[file:d6a.png|20px|d6]]
 
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:'''Construct:''' Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease.​
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::'''Construct:''' Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease.​
:'''Fearless:''' Clockwork Crew are immune to fear and Intimidation​
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::'''Fearless:''' Clockwork Crew are immune to fear and Intimidation​
 
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[[File:Clockcrew0003.png|center|200px]]
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[[File:Clockcrew0002.png|200px]]
  
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
 
__NOTOC__
 

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