Editing Alaric of Tournai, Sorcerer and Sellsword

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*Level: 3
 
*Level: 3
 
*Level Title: Swordmaster-Conjurer
 
*Level Title: Swordmaster-Conjurer
*XP: 8068
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*XP: 8011
 
*Next Level XP:  
 
*Next Level XP:  
 
*Alignment: Neutral
 
*Alignment: Neutral
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===Armor===
 
===Armor===
 
*Light Armor: Leather armor (200 enc, 20 gp) (worn)
 
*Light Armor: Leather armor (200 enc, 20 gp) (worn)
*Shield (100 enc, 10 gp) (stored)
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*Light Shield: Medium round shield -2 AC (100 enc, 10 gp) (stored)
 
*Heavier Armor: Chain mail (250 enc) (stored)  
 
*Heavier Armor: Chain mail (250 enc) (stored)  
 +
*Heavier Shield: Clipeus -4 AC (250 enc) (stored)
  
 
===Weapons===
 
===Weapons===
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*Signet ring (100 gp)
 
*Signet ring (100 gp)
 
*Backpack (80 enc, 5 gp)
 
*Backpack (80 enc, 5 gp)
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**Rations, standard, 15 days
 
**Waterskin (1 gp)
 
**Waterskin (1 gp)
 
**6 torches (1 gp)
 
**6 torches (1 gp)
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===Coins===
 
===Coins===
*Gems
 
**1 X 500 gp (1 enc)
 
**4 X 100 gp (4 enc)
 
*Coins
 
**60 gp
 
  
 
===Horses===
 
===Horses===
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*White, no patches or markings. Blonde mane and tail. Brown eyes.
 
*White, no patches or markings. Blonde mane and tail. Brown eyes.
 
*Trait: Sure-footed
 
*Trait: Sure-footed
*Carrying: Chain mail (250 enc), Shield (100 enc)
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*Carrying: Chain mail (250 enc), Clipeus (250 enc)
  
 
==Dabbler Class==
 
==Dabbler Class==
 +
From The Fiendish Dr. Samsara's [http://wheel-of-samsara.blogspot.com/2010/09/gedankenexperiment-recasting-bx-demi.html blog article]:
  
Per Julius Sleazer, the Dabbler differs from the Elf in the following ways:
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The Elf becomes the Dabbler (aka the Picaro): The Dabbler is a man of many talents who learns swordplay as easily as spell-casting.  The sacrifice is that he will quickly be outstripped in those fields by those who concentrate in them (the Fighter and the Magic-User).  Still, the Dabbler has an admirable breadth of skills to bring to any situation; in addition to fighting and sorcery, he is also a linguist (the extra languages), a man with a keen eye for secrets (Detect Secret Doors), and, perhaps most usefully, a fellow who knows how to get out of the way of danger (Saving Throws).
  
*Infravision dropped.
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*Option: Drop the resistance to ghoul paralyzation, which never made any sense to me for actual Elves, much less a Gray Mouseresque Dabbler.
*Extra elven languages retained, although replaced with human rather than demi-human & humanoid languages.
 
*Immunity to Ghoul Paralysis dropped.
 
*Detect Secret Doors dropped.
 
*Unlike the Elf, the Dabbler may not cast spells while wearing armor. However, the Dabbler is unrestricted as to shields. As long as he obeys the "one hand free rule", he can hold a shield in one hand and sling sorcery with the other. The Dabbler is also permitted to fight in any armor, but may not cast spells while armored.
 
*The Dabbler has unlimited level advancement.
 
*The Dabbler is a human, having the lifespan, size, etc. of one.
 
  
For everything not mentioned above, treat as an Elf. Elf saving throws are retained.
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*Option: Drop infravision. One might replace it with better night vision.
  
Must have minimum INT of 9. Prime reqs are STR and INT. With 13 or better in both prime reqs, +5% to earned XP. If STR is 13 or better and INT is 16 or better, +10% to earned XP.  
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*Option: Get rid of the Detect Secret Doors ability (I'd give it to the Delver class below). One might exchange it for unlimited level advancement.
  
Original idea for the Dabbler came from The Fiendish Dr. Samsara's [http://wheel-of-samsara.blogspot.com/2010/09/gedankenexperiment-recasting-bx-demi.html blog article].
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*Option: If you are going full S&S on this, then you probably won't want humanoids any more than demi-humans. Replace the humanoid languages with other human languages, or ancient eldritch scripts, or something more S&S in tone.

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