Editing Alaric of Tournai, Sorcerer and Sellsword
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*Level: 3 | *Level: 3 | ||
*Level Title: Swordmaster-Conjurer | *Level Title: Swordmaster-Conjurer | ||
− | *XP: | + | *XP: 8011 |
*Next Level XP: | *Next Level XP: | ||
*Alignment: Neutral | *Alignment: Neutral | ||
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===Armor=== | ===Armor=== | ||
*Light Armor: Leather armor (200 enc, 20 gp) (worn) | *Light Armor: Leather armor (200 enc, 20 gp) (worn) | ||
− | *Shield (100 enc, 10 gp) (stored) | + | *Light Shield: Medium round shield -2 AC (100 enc, 10 gp) (stored) |
*Heavier Armor: Chain mail (250 enc) (stored) | *Heavier Armor: Chain mail (250 enc) (stored) | ||
+ | *Heavier Shield: Clipeus -4 AC (250 enc) (stored) | ||
===Weapons=== | ===Weapons=== | ||
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*Signet ring (100 gp) | *Signet ring (100 gp) | ||
*Backpack (80 enc, 5 gp) | *Backpack (80 enc, 5 gp) | ||
+ | **Rations, standard, 15 days | ||
**Waterskin (1 gp) | **Waterskin (1 gp) | ||
**6 torches (1 gp) | **6 torches (1 gp) | ||
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===Coins=== | ===Coins=== | ||
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===Horses=== | ===Horses=== | ||
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*White, no patches or markings. Blonde mane and tail. Brown eyes. | *White, no patches or markings. Blonde mane and tail. Brown eyes. | ||
*Trait: Sure-footed | *Trait: Sure-footed | ||
− | *Carrying: Chain mail (250 enc), | + | *Carrying: Chain mail (250 enc), Clipeus (250 enc) |
==Dabbler Class== | ==Dabbler Class== | ||
+ | From The Fiendish Dr. Samsara's [http://wheel-of-samsara.blogspot.com/2010/09/gedankenexperiment-recasting-bx-demi.html blog article]: | ||
− | + | The Elf becomes the Dabbler (aka the Picaro): The Dabbler is a man of many talents who learns swordplay as easily as spell-casting. The sacrifice is that he will quickly be outstripped in those fields by those who concentrate in them (the Fighter and the Magic-User). Still, the Dabbler has an admirable breadth of skills to bring to any situation; in addition to fighting and sorcery, he is also a linguist (the extra languages), a man with a keen eye for secrets (Detect Secret Doors), and, perhaps most usefully, a fellow who knows how to get out of the way of danger (Saving Throws). | |
− | * | + | *Option: Drop the resistance to ghoul paralyzation, which never made any sense to me for actual Elves, much less a Gray Mouseresque Dabbler. |
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− | + | *Option: Drop infravision. One might replace it with better night vision. | |
− | + | *Option: Get rid of the Detect Secret Doors ability (I'd give it to the Delver class below). One might exchange it for unlimited level advancement. | |
− | + | *Option: If you are going full S&S on this, then you probably won't want humanoids any more than demi-humans. Replace the humanoid languages with other human languages, or ancient eldritch scripts, or something more S&S in tone. |