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'''Description'''<br>
 
'''Description'''<br>
''6'2", 180 lbs, brown skin/hair, green eyes, squat ugly face<br>
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''6'2", 180 lbs, brown skin/hair, green eyes, squat ugly face
The youngest illegitimate child of a minor noble and a wandering woodswoman, Alatar never expected much from life. Shunned for his ugliness, he spent the majority of his youth exploring the outdoors with his mother during the day and learning magic under her tutelage at night. A gifted lad, Alatar expressed a young aptitude at manipulating ley lines directly and storing large amounts of power directly in his body. With CS presence increasing in the area, Alatar set off to Topeka and further west to see what good his abilities could do in the world.
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The youngest illegitimate child of a minor noble and a wandering woodswoman, Alatar never expected much from life. Shunned for his ugliness, he spent the majority of his youth exploring the outdoors with his mother during the day and learning magic under her tutelage at night. A gifted lad, Alatar expressed a young aptitude at manipulating ley lines directly and storing large amounts of power directly in his body. Taught to use his abilities for others, Alatar arrived
  
 
===Attributes===
 
===Attributes===
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'''Sp'''ee'''d''': 12  <br>
 
'''Sp'''ee'''d''': 12  <br>
  
'''M.D.C.:''' 40/40 (Light Walker Armor) <br>
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'''M.D.C.:''' 40 (Light Walker Armor) <br>
'''S.D.C.:''' 34/34  <br>
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'''S.D.C.:''' 34  <br>
'''H'''it '''P'''oints: 21/21<br>
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'''H'''it '''P'''oints: 21<br>
'''P'''otential '''P'''sychic '''E'''nergy: 109/119 <br>
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'''P'''otential '''P'''sychic '''E'''nergy: 119 <br>
'''I'''nner '''S'''trength '''P'''oints: 11/15  <br>
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'''I'''nner '''S'''trength '''P'''oints: 15  <br>
  
 
===Saves===
 
===Saves===
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===Combat===
 
===Combat===
 
Light Walker Armor (40 MDC, main body, -5% prowl/climb/swim/etc)
 
Light Walker Armor (40 MDC, main body, -5% prowl/climb/swim/etc)
Kick +1, 2d4<br>
 
AK-47 +0 4d6, 1200'<br>
 
L-20 Pulse +0 2d6 MD, 1600'<br>
 
Electric Arc +2 2d6 MD, 30'<br>
 
  
*4 actions/round<br>
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4 actions/round<br>
**+1 parry/dodge<br>
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+2 to pull punch<br>
**+1 strike melee<br>
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+2 to roll with hit<br>
**+2 to pull punch<br>
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+1 parry/dodge<br>
**+2 to roll with hit<br>
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+1 strike melee<br>
**+2 strike w/Electric Arc<br>
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+1 strike w/rifle<br>
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+2 strike w/Electric Arc<br>
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Kick 2d4<br>
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AK-47 4d6, 1200'<br>
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Electric Arc 2d6MD, 30'<br>
  
 
===Skills===
 
===Skills===
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*'''Technical:''' Lore: Demon & Monster 49%, Lore: D-Bee 39%, Lore: Faeries & Magic Creatures 39%, Lore: Magic 44% (recognize symbols 34%, recognize enchantment 29%), Lore: Psionics 39%, Mythology [Related] 39%,  
 
*'''Technical:''' Lore: Demon & Monster 49%, Lore: D-Bee 39%, Lore: Faeries & Magic Creatures 39%, Lore: Magic 44% (recognize symbols 34%, recognize enchantment 29%), Lore: Psionics 39%, Mythology [Related] 39%,  
 
*'''Wilderness:''' Land Navigation 44%, Wilderness Survival 49%, Identify Plants & Fruit [Secondary] 34%, Preserve Food [Secondary] 34%, Dowsing [Outdoorsmanship] 5%, Fasting [Outdoorsmanship] 5%
 
*'''Wilderness:''' Land Navigation 44%, Wilderness Survival 49%, Identify Plants & Fruit [Secondary] 34%, Preserve Food [Secondary] 34%, Dowsing [Outdoorsmanship] 5%, Fasting [Outdoorsmanship] 5%
*'''W.P.:''' Energy Rifles [Related]
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*'''W.P.:''' Rifles [Related]
*'''Hand to Hand Basic'''
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*'''Hand to Hand Basic'''  
  
 
===Special Abilities===
 
===Special Abilities===
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*Optics Band (200' infrared/ultraviolet, 7' 400x magnification, 200' night sight, adjustable color filters)
 
*Optics Band (200' infrared/ultraviolet, 7' 400x magnification, 200' night sight, adjustable color filters)
 
*AK-47, 1200' range, 30 rounds
 
*AK-47, 1200' range, 30 rounds
*L-20 Pulse Rifle, 1600' range, 40 shots
 
 
*1.9k credits
 
*1.9k credits
 
*8.5k black market goods
 
*8.5k black market goods
  
 
===Notes===
 
===Notes===

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