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Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]
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[[3-5_Against_the_Giants_Campaign]]
  
 
Created [[User:RobertEdwards|RobertEdwards]]
 
Created [[User:RobertEdwards|RobertEdwards]]
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 +
==Required==
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Divine Caster: Level 15 Must be able to cast Raise Dead and Heal, of a
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non-evil non-lawful god
  
 
==Background==
 
==Background==
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A male human priest of Pelor, Neutral good. Albard's a powerfully built bald steel eyed bear of a man, from one of the towns near Greyhawk. Raised as a smith, he felt the call to go forth and slay evil as a youth -- some of his youthful exuberance he now regrets.  
 
A male human priest of Pelor, Neutral good. Albard's a powerfully built bald steel eyed bear of a man, from one of the towns near Greyhawk. Raised as a smith, he felt the call to go forth and slay evil as a youth -- some of his youthful exuberance he now regrets.  
  
He's Married to Kelsue, a rouge follower of Johydee, Demigoddess of spies. Kelsue's pregnant and stayed at home with the kids. He misses her and worries about her. If this was a war movie he'd be the guy showing her picture around that you just know won't make it home.
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He's Married to Kelsue, a rouge follower of Johydee, Demigoddess of spies.Kelsue's pregnant and stayed at home with the kids. He misses her and worries about her. If this was a war  
 +
movie he'd be the guy showing her picture around that you just know won't make it home.
  
 
Albard has a particular dislike for followers of Wee Jas and St Cuthbert, for completely different reasons. He fills the Cleric role, and is a secondary heavy armor / ass kicker dude.
 
Albard has a particular dislike for followers of Wee Jas and St Cuthbert, for completely different reasons. He fills the Cleric role, and is a secondary heavy armor / ass kicker dude.
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Started at age 18, and just turned 43, so he is middle aged. He's six foot even and weights 218 lbs.
 
Started at age 18, and just turned 43, so he is middle aged. He's six foot even and weights 218 lbs.
  
 
''Wee Jas is a racist bitch. St Cuthbert is a fascist ass.''
 
  
 
==Basic Stats==
 
==Basic Stats==
 
*Albard Joy of Hope
 
*Albard Joy of Hope
*Human Male, Middle-Aged; Cleric 19
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*Human Male, Middle-Aged; Cleric 15
 
*Alignment: Neutral Good
 
*Alignment: Neutral Good
*Hitpoints: 190 (19d8 + con, max hit points as directed by Xaos)
+
*Hitpoints: 130 (15d8 + con, max hitpoints as directed by Xaos)
*BAB: +14/+9/+4
+
*BAB:  
*Init: +3 (Dex)
+
*Init:  
*AC: 48 = [10 + 1 (dex) + 11 Armor (Full Plate +8 + 3 Magic) +9 (wis) Insight bonus +  7 Shield (Large Steel +2 +5 Magic) + 5 Natural Armor +5 Protection
+
*AC: xx = [10 + 0 (dex) + x Armor (xxx) + x NA (amulet) +1 Insight (Ioun Stone) +2 Deflection (ring)
*Touch AC: 25
+
*SR: Standard; Touch AC: xx; Flatfooted: xx
*Flatfooted: 38
 
*SR: Standard;
 
 
 
 
*Speed: 30
 
*Speed: 30
 
 
''Experience:''
 
 
Start  105,001
 
 
Awarded 25,500 xp. Advanced to 16th Level (120,001) = 130,501
 
 
Awarded 10,943 xp  Advanced to 17th Level'''?''' (136,001) = 141,444
 
 
Awarded 7,200 XP  = 148,644 
 
 
 
Cast Miracle to recover Party items lost to Disjunction Cost 5,000 xp = 143,644
 
 
Awarded 17,257 XP for total of 160,901  Levels to 18 (153,001)
 
 
Gets killed and raised fighting Frost Giant King. Awarded 17,400 xp for total of 178,301. Levels to 19th
 
 
Awarded 7,773 XP for total of 186,074
 
 
Next Level Target is: 190,000
 
  
 
==Ability Scores==  
 
==Ability Scores==  
*STR 18 (13 - 1 age +6 Enhancement Bonus, Magnificent Belt of Wonder) +1/+4
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STR 12 (13 - 1 age)
*DEX 16 (11 - 1 age +6 Enhancement Bonus, Magnificent Belt of Wonder) +0/+3
+
DEX 10 (11 - 1 age)
*CON 22 (15 - 1 age +2 Saint, +6 Enhancement Bonus, Magnificent Belt of Wonder) +3/+6
+
CON 14 (15 - 1 age)
*INT 22 (14 + 1 age, +1 for Level 16 +6 Enhancement Bonus, Magnificent Belt of Wonder) +3/+6
+
INT 15 (14 + 1 age)
*WIS 28 (16 +1 age, +3 for levels 4, 8, 12, +2 Saint +6 Enhancement Bonus, Magnificent Belt of Wonder) +6/+9
+
WIS 20 (16 +1 age, +3 for levels)
*CHA 26 (14 +1 age, +4 Saint, +1 inherent bonus from Tome of Influence +6 Enhancement Bonus, Magnificent Belt of Wonder) +5/+8
+
CHA 16 (14 +1 age, +1 inherent bonus from Tome of Influance)
  
Hits 266, from Maxed 19d8 +114 as per Xaos
+
Hits 150, from 15d8 +30 as per Xaos
  
*Fortitude save bonus is 10 (Cleric 19) + 6 (CON) +5 (Vest of Resistance) = '''+21'''
+
Fortitude save bonus is 9 (Cleric 15) + 2 (CON) = 11
*Reflex save bonus is 5 (Cleric 19) +3 (DEX) +5 (Vest of Resistance) = '''+13'''
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Reflex save bonus is 5 (Cleric 15)
*Will save bonus is 10 (Cleric 19) + 9 (Wis) +5 (Vest of Resistance)= '''+24'''
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Will save bonus is 9 (Cleric 15) + 5 (Wis) = 16
  
His BAB = +14 / +9 / +4 for (Cleric 19)
+
His BAB = +11 / +6 / +1 for (Cleric 15)
 +
He adds +1 for STR in Melee
  
He adds +1 for STR 12 in Melee OR '''+4''' (Magnificent Belt of Wonder raises STR to 18)
+
He can turn 6 times a day.
  
+2 for Sunblade bastard sword (+20/+14/+10), + 4 against Evil (+22/+18/+12). Frag can give him better bonuses if necessary, but this hurts!
+
His domains are Strength and Sun.
  
+3 for Mace of Disruption (+21/+16/+11)
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==Spells per day==
+
0 = 6
He can turn undead 11 times a day. (3 + Charisma Bonus). He has a +2 Bonus on Turn Dead Attempts for his Knowledge(Religion) skill
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1 = 5 + 1(domain) + 2 (Wisdom)
 +
2 = 5 + 1(domain) + 1 (Wisdom)
 +
3 = 5 + 1(domain) + 1 (Wisdom)
 +
4 = 4 + 1(domain) + 1 (Wisdom)
 +
5 = 4 + 1(domain) + 1 (Wisdom)
 +
6 = 3 + 1(domain)
 +
7 = 2 + 1(domain)  
 +
8 = 1 + 1(domain)  
  
 
==Feats==
 
==Feats==
 +
6 for level 15 + 1 for being human.
 +
PLUS Simple Weapon Proficency, All armor proficency,
 +
and All shields (except tower) proficency
 +
as a cleric.
  
*Simple Weapon Proficency as a cleric.
 
*All armor proficency as a cleric.
 
*All shields (except tower) proficency as a cleric.
 
 
*Human Feat: Scribe Scroll (PHB)
 
*Human Feat: Scribe Scroll (PHB)
*First Level Feat: '''Augment Healing''' (CD) Does +2 hitpoints healing per spell level
+
*First Level Feat: Augment Healing (CD)
 
*Third Level Feat: EWP Bastard Sword (PHB)
 
*Third Level Feat: EWP Bastard Sword (PHB)
 
*Sixth Level Feat: Craft Weapons and Armor (PHB)  
 
*Sixth Level Feat: Craft Weapons and Armor (PHB)  
*Ninth Level Feat: '''Divine Spell Power''' (CD) Can spend Turn attempt to increase caster level of next divine spell
+
*Ninth Level Feat: Divine Spell Power (CD)
*Twelfth Level Feat: Craft Wand (PHB)
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*Twelth Level Feat: Craft Wand (PHB)
*Fifteenth Level Feat: '''Consecrate Spell''' (CD) Metamagic + 1 Level, Spells gain the good descriptor, half of damage is divine
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*Fifteenth Level Feat: Consecrate Spell (CD)
*Eighteenth Level Feat" '''Sun Devotion''' (Complete Champion) Cause your melee weapon to glow and deal extra sacred/profane damage
 
  
 
==Skills==
 
==Skills==
Gains 2 (cleric) + 1(human) + 2(Int) = 5 points per level (x4 at first) to level 15, then gained 6 more points (increased INT) at levels 16, 17, 18, and 19
+
Gains 2 (cleric) + 1(human) + 2(Int) = 5 points per level.
 
+
x4 at first OR (4+14)x5 = 90 skill points
OR ((4+14)x5) + (6 * 4) = 114 skill points
 
 
 
*Concentration: 18 (Ranks) + 6 (Con) = +24
 
*Craft (Weapon Smithing) Ranks: 10 + 6 (INT) = +16
 
*Diplomacy Ranks: 16 + 8(CHA) = +24
 
*Heal Ranks: 10 + 9 (WIS) = +19
 
*Knowledge Arcana Ranks: 7 +  6 (INT) = +13
 
*Knowledge History Ranks: 7 + 6 (INT) = +13
 
*Knowledge Religion Ranks: 14 + 6 (INT) = +20
 
*Knowledge The Planes Ranks 11 + 6 (INT) = +17
 
*Spell Craft: Ranks: 17 + 6 (INT) + 2 (Knowledge Arcana 5+) = +25
 
*Speak Language: Draconic (Cross class)
 
*Speak Language: Giant (Cross class) also speaks Common, Celestial, and Orcish
 
 
 
==Spell Like or Extra Ordinary Abilities==
 
 
 
*Immune to acid
 
*Immune to cold
 
*Immune to electricity
 
*Immune to petrification
 
 
 
*Fire Resistance 10
 
 
 
+4 Save vs Poison Racial bonus (Saint)
 
 
 
* Low Light vision
 
* Darkvision 60'
 
 
 
+2 DC to all special attacks, spells, supernatural, spelllike, & extraordinary abilities.
 
 
 
*Fast Healing 9
 
 
 
* Holy Touch – the Saint’s melee attacks do +1d6 Holy damage vs. Evil creatures (or +1d8 vs. Evil Undead or Evil Outsiders). Any Evil creature that attacks the Saint with a Natural Attack takes the same amount of damage.
 
 
 
* Tongues -- all the time. Can understand & speak any intelligent creature’s language.
 
 
 
* Bless -- at will. All allies within a 50’ radius Burst gain a +1 Morale bonus on attacks & +1 Morale bonus on saves vs. fear.
 
* Guidance -- at will. Subject can designate one attack roll, saving throw, or skill check on which to receive a +1 Competence bonus, chosen before the roll.
 
* Resistance -- at will. Subject gains +1 Resistance bonus on all saves.
 
* Virtue -- at will. Touched subject gains 1 Temporary HP.
 
 
 
 
 
 
 
 
 
==Clerical Domains==
 
 
 
His domains are Strength and Sun.
 
 
 
===Strength Domain===
 
Albard can perform a '''feat of strength''' as a supernatural ability. He gains an enhancement bonus to Strength equal to his cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day. Hoo-YAH
 
 
 
Strength Domain Spells:
 
 
 
# Enlarge Person: Humanoid creature doubles in size.
 
# Bull’s Strength: Subject gains +4 to Str for 1 min./level.
 
# Magic Vestment: Armor or shield gains +1 enhancement per four levels.
 
# Spell Immunity: Subject is immune to one spell per four levels.
 
# Righteous Might: Your size increases, and you gain combat bonuses.
 
# Stoneskin (As Wizard Spell): Ignore 10 points of damage per attack.
 
# Grasping Hand: Large hand provides cover, pushes, or grapples.
 
# Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
 
# Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
 
 
 
===Sun Domain===
 
Once per day, Albard can perform a '''greater turning''' against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
 
 
 
Sun Domain Spells:
 
 
 
# Endure Elements: Exist comfortably in hot or cold environments.
 
# Heat Metal: Make metal so hot it damages those who touch it.
 
# Searing Light: Ray deals 1d8/two levels, more against undead.
 
# Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
 
# Flame Strike: Smite foes with divine fire (1d6/level damage).
 
# Fire Seeds: Acorns and berries become grenades and bombs.
 
# Sunbeam: Beam blinds and deals 4d6 damage.
 
# Sunburst: Blinds all within 40 ft., deals 6d6 damage.
 
# Prismatic Sphere: As prismatic wall, but surrounds on all sides.
 
 
 
==Spells Prepared==
 
 
 
===Zero Level===
 
Spells Per Day: 6 zero level clerical spells.
 
 
 
#: Detect Magic: Detects spells and magic items within 60 ft.
 
#: Detect Magic: Detects spells and magic items within 60 ft.
 
#: Purify Food & Drink Purifies 1 cu. ft./level of food or water.
 
#: Light Object shines like a torch.
 
#: Light Object shines like a torch.
 
#: Detect Poison Detects poison in one creature or object.
 
 
 
He can substitute for the above '''Cure Minor Wounds''': Cures 1 point of damage
 
 
 
===First Level===
 
Spells Per Day: 5 + 1(domain) + 3 (Wisdom)
 
*Sun Domain: Endure Elements: Exist comfortably in hot or cold environments.
 
#Command: One subject obeys selected command for 1 round.
 
#Detect Evil: Reveals creatures, spells, or objects of evil alignment.
 
#Divine Favor: You gain +1 per three levels (+5 max) on attack and damage rolls.
 
#Obscuring Mist: Fog surrounds you.
 
#Endure Elements
 
 
 
He can substitute for the above '''Cure Light Wounds''': Cures 1d8 damage +1/level (max +5) +2 Augmented Healing.
 
 
 
 
 
===Second Level===
 
+
 
-
 
Spells Per Day: 5 + 1(domain) + 2 (Wisdom)
 
 
 
 
*Strength Domain: '''Bull’s Strength''': Subject gains +4 to Str for 1 min./level. (15 Minutes)
 
 
 
 
# Divine Protection (Spell Compendium)
 
 
 
 
# Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
 
 
 
 
# Remove Paralysis''': Frees one or more creatures from paralysis or slow effect.
 
 
 
 
# Remove Paralysis''': Frees one or more creatures from paralysis or slow effect.
 
 
 
 
# Resist Energy''': Ignores 10 (or more) points of damage/attack from specified energy type.
 
 
 
 
# Status: Monitors condition, position of allies.
 
 
 
 
# Status: Monitors condition, position of allies.
 
 
 
 
He can substitute for the above '''Cure Moderate Wounds''': Cures 2d8 damage +1/level (max +10), +4 Augmented Healing
 
 
 
===Third Level===
 
Spells Per Day: 5 + 1(domain) + 2 (Wisdom)
 
*Sun Domain: '''Searing Light''': Ray deals 1d8/two levels, more against undead.
 
#Mantle of Good (Spell Compendium
 
#Dispel Magic''': Cancels spells and magical effects
 
#Dispel Magic''': Cancels spells and magical effects
 
#Invisibility Purge''': Dispels invisibility within 5 ft./level.
 
#Prayer: Allies +1 bonus on most rolls, enemies -1 penalty.
 
#Protection from Energy''': Absorb 12 points/level of damage from one kind of energy.
 
#Remove Curse''': Frees object or person from curse.
 
 
 
 
 
He can substitute for the above '''Cure Serious Wounds''': Cures 3d8 damage +1/level (max +15), +6 Augmented Healing.
 
 
 
===Fourth Level===
 
Spells Per Day: 5 + 1(domain) + 2 (Wisdom)
 
 
 
*Strength Domain '''Spell Immunity''' (To Power Word Kill, Bodaks Glare, Destruction, Disjunction)
 
#Death Ward: Grants immunity to death spells and negative energy effects.
 
#Dismissal''': Forces a creature to return to native plane.
 
#Delay Death
 
# Assay Resistance (On sighting the Target)
 
# Spell Vulnerability (Initial Target)
 
#Neutralize Poison''': Immunizes subject against poison, detoxifies venom in or on subject.
 
#Dimensional Anchor
 
 
 
 
 
 
 
Others he might swap out in different circumstances
 
 
 
Sun Domain: '''Fire Shield''': Creatures attacking you take fire damage; you’re protected from heat or cold.
 
*Positive Energy Aura (Buff – Sets up healing aura)
 
*Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
 
 
 
He can substitute for the above '''Cure Critical Wounds''': Cures 4d8 damage +1/level (max +20) +8 Augmented Healing.
 
 
 
RJE: 12-21-7
 
 
 
===Fifth Level===
 
Spells Per Day: 5 + 1(domain) + 2 (Wisdom)
 
Sun Domain: Flame Strike: Smite foes with divine fire (1d6/level damage).
 
*Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification
 
*Righteous Might: Your size increases, and you gain combat bonuses.
 
*Spell Resistance: Subject gains SR 12 + level.
 
*True Seeing: Lets you see all things as they really are.
 
*Spell Resistance: Subject gains SR 12 + level.
 
*Commune: Deity answers one yes-or-no question/level.
 
 
 
Others he might prepare in special situations:
 
 
 
*Vulnerability
 
*Subvert Planar Essence
 
*Insect Plague: Locust swarms attack creatures.
 
*Plane Shift: As many as eight subjects travel to another plane.
 
*Raise Dead: Restores life to subject who died as long as one day/level ago.
 
*Scrying: Spies on subject from a distance.
 
 
 
He can substitute for the above '''Cure Light Wounds, Mass''': Cures 1d8 damage +1/level for many creatures, +10 Augmented Healing.
 
 
 
===Sixth Level===
 
Spells Per Day: 4 + 1(domain) +1 Wisdom
 
Strength Domain: Stoneskin: Ignore 10 points of damage per attack.
 
*Consecrated Flame Strike
 
*Blade Barrier: Wall of blades deals 1d6/level damage. (CAST)
 
*Word of Recall: Teleports you back to designated place. (The Alter of Dawn at the temple)
 
*Heal
 
*Hero's Feast (CAST)
 
 
 
 
 
Alternatively he might request:
 
*
 
*Wind Walk: You and your allies turn vaporous and travel fast.
 
 
 
He can substitute for the above '''Cure Moderate Wounds, Mass''': Cures 2d8 damage +1/level for many creatures, +12 Augmented Healing
 
 
 
===Seventh Level===
 
Spells Per Day: 4 + 1(domain) +1 (Wisdom)
 
*Strength Domain: Grasping Hand of Pelor: Large hand provides cover, pushes, or grapples.
 
*Scrying, Greater: As scrying, but faster and longer.
 
*Mass Spell Resistance '''(Cast, Extended)'''
 
*Mass Restoration
 
*Resurrection
 
*Greater Dispel Magic
 
 
 
Others he might request instead:
 
*Forbiddence
 
*Consecrated Blade Barrier
 
 
 
He can substitute for the above '''Cure Serious Wounds, Mass''': Cures 3d8 damage +1/level for many creatures, +14 Augmented Healing
 
 
 
===Eighth Level===
 
Spells Per Day: 3 + 1(domain)
 
*''Sun Domain: Sunburst: Blinds all within 40 ft., deals 6d6 damage.'' (Cast at the Fire Giant Royal guards)
 
*Summon Monster VIII: Calls extraplanar creature to fight for you. A celestrial tricerotops, anyone? Or Kara, Karen, and Linda, the Avorals?
 
''#Mass Death Ward ( '''Cast''' with Extension via Rod of Extension)''
 
(Holy Aura (Extended via Rod of Extension)
 
 
 
He can substitute for the above '''Cure Critical Wounds, Mass''': Cures 4d8 damage +1/level for many creatures, +16 Augmented Healing
 
#Greater Planar Ally
 
 
 
===Ninth Level===
 
Spells Per Day: 3 + 1(Domain) +1 (Wisdom)
 
*(Domain) ''Consecrated'' Sunburst (Half Damage is Divine)
 
#Miracle
 
#Mass Heal
 
'''#Great Vestige of the Deity (Extended) '''Cast''''''
 
 
 
May substitute: A curative spell of lower level
 
 
 
Under different circumstances he'd prep
 
 
 
#True Resurrection
 
 
 
 
 
 
 
Last edited by RobertEdwards : 7-10-8
 
 
 
==Acquired Template Saint==
 
Saint (an exalted representation of the ideals of a Good Deity, who makes a great sacrifice and is rewarded)
 
 
 
(BoED p184) (DR324 p104)+
 
 
 
Often surrounded by a aura of light.
 
 
 
Can be applied to any living creature of Good alignment that is not an Outsider or Elemental.
 
 
 
Becomes a ‘Outsider (native)’
 
 
 
Immune to Acid, Cold, Electricity, & Petrifaction
 
 
 
Fire Resistance 10
 
 
 
+4 Racial bonus vs. Poison
 
 
 
'''Low-Light Vision'''
 
 
 
Darkvision 60’
 
 
 
+2 DC to all special attacks, spells, supernatural, spelllike, & extraordinary abilities.
 
 
 
Con +2
 
Wis +2
 
Cha +4
 
 
 
Lvl +2
 
CR +2
 
 
 
'''Tongues, always on.'''
 
 
 
Gain an '''Insight bonus to AC''' equal to the Saint’s Wisdom modifier
 
 
 
'''Holy Touch''' – the Saint’s melee attacks do +1d6 Holy damage vs.
 
Evil creatures (or +1d8 vs. Evil Undead or Evil Outsiders). Any
 
Evil creature that attacks the Saint with a Natural Attack takes
 
the same amount of damage.
 
 
 
Able to cast '''Guidance''', '''Resistance''', '''Virtue''', and '''Bless''' at will at
 
Character level.
 
 
 
Gain '''Fast Healing''' (HD/2 = 9).
 
 
 
'''Protective Aura''' – 20’ radius nimbus of light that can be activated
 
as a Free Action. Acts as a double strength Magic Circle against
 
Evil and a Less Globe of Invulnerability.
 
  
HD Damage Reduction
+
*Concentration: 15 (Ranks) + (Con)
1-3 —
+
*Craft (Weapon Smithing) Ranks: 10 + 2 (INT)
4-7 5 / magic
+
*Diplomacy (CHA)
8-11 5 / evil
+
*Heal Ranks: 10 + (WIS)
'''12+ 10 / evil'''
+
*Knowledge Arcana Ranks: 5 +  2 (INT)
 +
*Knowledge History Ranks: 5 + 2 (INT)
 +
*Knowledge Religion Ranks: 12 + 2 (INT)
 +
*Knowledge The Planes Ranks 7 + 2 (INT)
 +
*Spell Craft: Ranks:13 + 2 (INT) + 2 Knowledge Arcana
 +
*Speak Language: Draconic (Crossclass), also speaks Common, Celestrial, and Orcish
  
  
 
==Magic Items==
 
==Magic Items==
  
===Scrolls===
+
===From Xaos===
Has Scribe Scroll Feat
+
# Tome of Leadership and Influence (+1) (Already Used)
# Scroll: Remove Fear x3 (75/2 = 37.5)  
+
# Rod of Extend Metamagic (greater)
# Scroll: Speak with Animals x3 (75/2 = 37.5)
+
# ''Evidence'' Full Plate (+3 armor, Light Fortification) (Lawful Good, Int 10, Wis 12, Cha 12, Ego 7, Empathy, Vision (30 ft.) and hearing, Sense Motive 10 ranks)
# Scroll: cat's grace 150 gp
+
# Mace of Smiting (sheds light)
# Scroll: remove paralysis 150 gp
+
# Heavy Steel Shield (+3 shield)
# Scroll: soften earth and stone 150 gp 
+
# Sun Blade
# Scroll: dismissal 700 gp
+
# Staff of Healing (20c)
# Scroll: divination 725 gp
+
# Lesser Strand of Prayer Beads
# Scroll: insect plague 1,125 gp
+
# Incense of Meditation 1 unit
# Scroll: scrying 1,125 gp
+
# Sword (+3 weapon, Holy)
# Scroll: Raise dead 6,125 gp
+
# Wand of Daylight (6c)
# Scroll: bear's endurance, mass  1,650 gp
+
# Wand of Delay Poison (12 c)
# Scroll: heal 1,650 gp
 
# Scroll: Ethereal jaunt 2,275 gp
 
# Scroll: holy word 2,275 gp
 
# Scroll: antimagic field 3,000 gp 
 
# Scroll: water breathing 375 gp  +
 
# Scroll: discern lies 700 gp
 
# Scroll: sunbeam 2,275 gp
 
  
# Scroll: Sending CR13 EXPENDED
+
===Purchased Magic Items ===
# Scroll: Sending CR13
 
# Scroll: Sending CR13
 
# Scroll: Raise Dead CR13
 
# Scroll: Raise Dead CR13
 
# Scroll: Raise Dead CR13
 
# Scroll: Revivify, CL13 EXPENDED
 
# Scroll: Revivify, CL13 EXPENDED
 
# Scroll: Revivify, CL13
 
# Scroll: Revenance, CL13 EXPENDED
 
# Scroll: Revenance, CL13 EXPENDED
 
# Scroll: Revenance, CL13
 
# Scroll: Dispel Evil, CR13
 
# Scroll: Dispel Evil, CR13
 
# Scroll: Dispel Evil, CR13
 
# Scroll: Healing, CR13
 
# Scroll: Healing, CR13
 
# Scroll: Healing, CR13
 
# Scroll: Remove Curse, CR13
 
  
 
===Description of Magic Items===
 
===Description of Magic Items===
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Moderate evocation; CL 10th; Craft Magic Arms and Armor, daylight, creator must be good; Price 50,335 gp; Cost 25,335 gp + 2,000 XP.
 
Moderate evocation; CL 10th; Craft Magic Arms and Armor, daylight, creator must be good; Price 50,335 gp; Cost 25,335 gp + 2,000 XP.
  
Albard once carried a Holy Sword +3, but rarely used it, prefering his Sunblade. Gregor now weilds this sword, which he calls "Pact".
+
====Sword, +3 Holy====
 +
A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of evil alignment. It bestows one negative level on any evil creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the holy power upon their ammunition.
 +
Moderate evocation [good]; CL 7th; Craft Magic Arms and Armor, holy smite, creator must be good; Price +2 bonus.
 +
 
 +
Albard has custody of this sword but rarely uses it himself, prefering his Sunblade.  
  
 
====Mace of Smiting====
 
====Mace of Smiting====
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This suit of armor produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
 
This suit of armor produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
  
Albard has a set of Fortified Intelligent Armor, named ''Evidence''.
+
Albard has a set of Fortified Intellegent Armor, named ''Evidence''.
  
 
====Greater Metamagic Rod of Extension ====
 
====Greater Metamagic Rod of Extension ====
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Faint, moderate or strong (many schools); CL 1st (blessing), 5th (healing), ; Craft Wondrous Items and one of the following spells per bead, as appropriate: bless (blessing); cure serious wounds, remove blindness/ deafness, or remove disease (healing); ; Price 9,600 gp (lesser)
 
Faint, moderate or strong (many schools); CL 1st (blessing), 5th (healing), ; Craft Wondrous Items and one of the following spells per bead, as appropriate: bless (blessing); cure serious wounds, remove blindness/ deafness, or remove disease (healing); ; Price 9,600 gp (lesser)
 +
 +
====Tome of Leadership and Influence====
 +
This ponderous book details suggestions for persuading and inspiring others, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of six days, he gains an inherent bonus of from +1 to +5 (depending on the type of tome) to his Charisma score. Once the book is read, the magic disappears from the pages and it becomes a normal book. Albard has already read his.
 +
 +
Strong evocation (if miracle is used); CL 17th; Craft Wondrous Item, miracle or wish; Price 27,500 gp (+1) Weight 5 lb.
 +
 +
====Incense of Meditation====
 +
This small rectangular block of sweet smelling incense is visually indistinguishable from nonmagical incense until lit. When it is burning, the special fragrance and pearly-hued smoke of this special incense are recognizable by anyone making a DC 15 Spellcraft check.
 +
 +
When a divine spellcaster lights a block of incense of meditation and then spends 8 hours praying and meditating nearby, the incense enables him to prepare all his spells as though affected by the Maximize Spell feat. However, all the spells prepared in this way are at their normal level, not at three levels higher (as with the regular metamagic feat).
 +
 +
Each block of incense burns for 8 hours, and the effects persist for 24 hours.
 +
 +
Moderate enchantment; CL 7th; Craft Wondrous Item, Maximize Spell, bless; Price 4,900 gp;Weight 1 lb.
  
  
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Furthermore, a staff can hold a spell of any level, unlike a wand, which is limited to spells of 4th level or lower. The minimum caster level of a staff is 8th. S
 
Furthermore, a staff can hold a spell of any level, unlike a wand, which is limited to spells of 4th level or lower. The minimum caster level of a staff is 8th. S
 
 
===Vest of Resistance +5 ===
 
As Cloak of Resistance: These garments offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will). Faint abjuration; CL 5th; Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus;  Weight 1 lb.
 
 
This vest has been enhanced to also provide +5 Natural Armor
 
 
 
 
===Carried Magic Items===
 
* Head: Helm of Brilliance
 
* Face:
 
* Throat: Necklace of adaptation
 
* Shoulders: cloak of Protection +5
 
* Arms:
 
* Body: *Armour: '''Evidence'''. Full Plate (+3 armor, Light Fortification) (Lawful Good, Int 10, Wis 12, Cha 12, Ego 7, Empathy, Vision (30 ft.) and hearing, Sense Motive 10 ranks) 
 
* Torso: Vest of Resistance and Natural Armour +5
 
* Hands:
 
* Waist: Belt of Magnificence (+6 all attributes)
 
* Feet: Flying boots of Striding and springing
 
* Rings:
 
**Universal Energy Resistance, Minor; (Worn)
 
**Mind Shielding (Worn)
 
**Elemental  command (Fire) (In pocket, ready to swap out)
 
 
*'''Equipment:'''
 
*Weapon: The Sunsword '''Fragrach'''. Holy, with the ability that it will always hit and damage a foe if needed (cost: differnce in to hit taken as damage, and boosts damage to overcome any damage resistance.) It is also intelligent, Dedicated to Pelor, and hates creatures of darkness.
 
*Shield: Heavy Steel Shield +5 fire Resistance Animated
 
 
*'''In quiver of Ehlonna'''
 
 
*Staves of Healing (2) - Staff of Healing 1 (20c) (Used XXXXXxxx )
 
*Mace of Smiting (sheds light)
 
*Rod of Greater Extend Metamagic
 
*Metamagic rod of quicken, normal
 
*Rod of Undead Mastery
 
*Rod of Flame Extinguishing
 
 
* Wand of Daylight
 
* Wand of Delay Poison
 
* Wand of Cure Serious Wounds Charges used XXxxxxxXXXXXxxxxx
 
* Wand of Owl's Wisdom
 
 
*'''Handy haversack'''
 
*13 diamonds 6000gp each
 
*Lesser Strand of Prayer Beads
 
*Scrolls
 
**Scroll: Remove Fear x3 (75/2 = 37.5)
 
**Scroll: Speak with Animals x3 (75/2 = 37.5)
 
**Scroll: cat's grace 150 gp
 
**Scroll: remove paralysis 150 gp
 
**Scroll: soften earth and stone 150 gp
 
**Scroll: dismissal 700 gp
 
**Scroll: divination 725 gp
 
**Scroll: insect plague 1,125 gp
 
**Scroll: scrying 1,125 gp
 
**Scroll: Raise dead 6,125 gp
 
**Scroll: bear's endurance, mass 1,650 gp
 
**Scroll: heal 1,650 gp
 
**Scroll: Ethereal jaunt 2,275 gp
 
**Scroll: holy word 2,275 gp
 
**Scroll: antimagic field 3,000 gp
 
**Scroll: water breathing 375 gp +
 
**Scroll: discern lies 700 gp
 
**Scroll: sunbeam 2,275 gp
 
**Scroll of Magic Circle Against Evil,9th level 
 
**Scroll of Mass Cure serious wounds  in a 100 gp silver scroll tube
 
**Scroll: of Death Ward 4th clerical 750
 

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