Editing Albard Joy Of Hope
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | [[3-5_Against_the_Giants_Campaign]] | |
Created [[User:RobertEdwards|RobertEdwards]] | Created [[User:RobertEdwards|RobertEdwards]] | ||
+ | |||
+ | ==Required== | ||
+ | Divine Caster: Level 15 Must be able to cast Raise Dead and Heal, of a | ||
+ | non-evil non-lawful god | ||
==Background== | ==Background== | ||
Line 7: | Line 11: | ||
A male human priest of Pelor, Neutral good. Albard's a powerfully built bald steel eyed bear of a man, from one of the towns near Greyhawk. Raised as a smith, he felt the call to go forth and slay evil as a youth -- some of his youthful exuberance he now regrets. | A male human priest of Pelor, Neutral good. Albard's a powerfully built bald steel eyed bear of a man, from one of the towns near Greyhawk. Raised as a smith, he felt the call to go forth and slay evil as a youth -- some of his youthful exuberance he now regrets. | ||
− | He's Married to Kelsue, a rouge follower of Johydee, Demigoddess of spies. Kelsue's pregnant and stayed at home with the kids. He misses her and worries about her. If this was a war movie he'd be the guy showing her picture around that you just know won't make it home. | + | He's Married to Kelsue, a rouge follower of Johydee, Demigoddess of spies.Kelsue's pregnant and stayed at home with the kids. He misses her and worries about her. If this was a war |
+ | movie he'd be the guy showing her picture around that you just know won't make it home. | ||
Albard has a particular dislike for followers of Wee Jas and St Cuthbert, for completely different reasons. He fills the Cleric role, and is a secondary heavy armor / ass kicker dude. | Albard has a particular dislike for followers of Wee Jas and St Cuthbert, for completely different reasons. He fills the Cleric role, and is a secondary heavy armor / ass kicker dude. | ||
Line 13: | Line 18: | ||
Started at age 18, and just turned 43, so he is middle aged. He's six foot even and weights 218 lbs. | Started at age 18, and just turned 43, so he is middle aged. He's six foot even and weights 218 lbs. | ||
− | |||
− | |||
==Basic Stats== | ==Basic Stats== | ||
*Albard Joy of Hope | *Albard Joy of Hope | ||
− | *Human Male, Middle-Aged; Cleric | + | *Human Male, Middle-Aged; Cleric 15 |
*Alignment: Neutral Good | *Alignment: Neutral Good | ||
− | *Hitpoints: | + | *Hitpoints: 130 (15d8 + con, max hitpoints as directed by Xaos) |
− | *BAB: | + | *BAB: |
− | *Init: | + | *Init: |
− | *AC: | + | *AC: 26 = [10 + 0 (dex) + 11 Armor (Full Plate +8 + 3 Magic) + 5 Shield (Large Steel +2 +3 Magic) |
− | *Touch AC: | + | *SR: Standard; Touch AC: xx; Flatfooted: xx |
− | |||
− | |||
− | |||
*Speed: 30 | *Speed: 30 | ||
− | + | Add :25500 xp. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Ability Scores== | ==Ability Scores== | ||
− | *STR | + | *STR 16 (13 - 1 age +4 Enhancement Bonus, Belt of Strength) |
− | *DEX | + | *DEX 10 (11 - 1 age) |
− | *CON | + | *CON 14 (15 - 1 age) |
− | *INT | + | *INT 15 (14 + 1 age) |
− | *WIS | + | *WIS 20 (16 +1 age, +3 for levels) |
− | *CHA | + | *CHA 16 (14 +1 age, +1 inherent bonus from Tome of Influance) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Hits 150, from 15d8 +30 as per Xaos | |
− | +2 | + | *Fortitude save bonus is 9 (Cleric 15) + 2 (CON) = 11 |
+ | *Reflex save bonus is 5 (Cleric 15) | ||
+ | *Will save bonus is 9 (Cleric 15) + 5 (Wis) = 16 | ||
− | +3 for Mace of Disruption | + | His BAB = +11 / +6 / +1 for (Cleric 15)<BR> |
+ | He adds +1 for STR in Melee OR +3 (Belt of Strength)<BR> | ||
+ | +2 for Sunblade bastard sword, + 4 against Evil OR<BR> | ||
+ | +3 for Mace of Disruption | ||
− | He can turn | + | He can turn 6 times a day. |
==Feats== | ==Feats== | ||
+ | 6 for level 15 + 1 for being human. | ||
+ | PLUS Simple Weapon Proficency, All armor proficency, | ||
+ | and All shields (except tower) proficency | ||
+ | as a cleric. | ||
− | + | *Human Feat: Scribe Scroll (PHB) | |
− | + | *First Level Feat: Augment Healing (CD) | |
− | + | *Third Level Feat: EWP Bastard Sword (PHB) | |
− | *Human Feat: Scribe Scroll (PHB) | + | *Sixth Level Feat: Craft Weapons and Armor (PHB) |
− | *First Level Feat: | + | *Ninth Level Feat: Divine Spell Power (CD) |
− | *Third Level Feat: EWP Bastard Sword (PHB) | + | *Twelth Level Feat: Craft Wand (PHB) |
− | *Sixth Level Feat: Craft Weapons and Armor (PHB) | + | *Fifteenth Level Feat: Consecrate Spell (CD) |
− | *Ninth Level Feat: | ||
− | * | ||
− | *Fifteenth Level Feat: | ||
− | |||
==Skills== | ==Skills== | ||
− | Gains 2 (cleric) + 1(human) + 2(Int) = 5 points per level | + | Gains 2 (cleric) + 1(human) + 2(Int) = 5 points per level. |
− | + | x4 at first OR (4+14)x5 = 90 skill points | |
− | OR | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | *Concentration: 15 (Ranks) + 2 (Con) = +17 | ||
+ | *Craft (Weapon Smithing) Ranks: 10 + 2 (INT) = +12 | ||
+ | *Diplomacy Ranks: 11 + 3(CHA) = +14 | ||
+ | *Heal Ranks: 10 + 5 (WIS) = +15 | ||
+ | *Knowledge Arcana Ranks: 5 + 2 (INT) = +7 | ||
+ | *Knowledge History Ranks: 5 + 2 (INT) = +7 | ||
+ | *Knowledge Religion Ranks: 12 + 2 (INT) = +14 | ||
+ | *Knowledge The Planes Ranks 7 + 2 (INT) = +9 | ||
+ | *Spell Craft: Ranks:13 + 2 (INT) + 2 Knowledge Arcana = +17 | ||
+ | *Speak Language: Draconic (Crossclass), also speaks Common, Celestrial, and Orcish | ||
Line 147: | Line 94: | ||
# Enlarge Person: Humanoid creature doubles in size. | # Enlarge Person: Humanoid creature doubles in size. | ||
− | # Bull’s Strength: Subject gains +4 to Str for 1 min./level. | + | # '''Bull’s Strength''': Subject gains +4 to Str for 1 min./level. |
# Magic Vestment: Armor or shield gains +1 enhancement per four levels. | # Magic Vestment: Armor or shield gains +1 enhancement per four levels. | ||
# Spell Immunity: Subject is immune to one spell per four levels. | # Spell Immunity: Subject is immune to one spell per four levels. | ||
# Righteous Might: Your size increases, and you gain combat bonuses. | # Righteous Might: Your size increases, and you gain combat bonuses. | ||
− | # Stoneskin | + | # '''Stoneskin M''': Ignore 10 points of damage per attack. |
− | # Grasping Hand: Large hand provides cover, pushes, or grapples. | + | # '''Grasping Hand''': Large hand provides cover, pushes, or grapples. |
# Clenched Fist: Large hand provides cover, pushes, or attacks your foes. | # Clenched Fist: Large hand provides cover, pushes, or attacks your foes. | ||
# Crushing Hand: Large hand provides cover, pushes, or crushes your foes. | # Crushing Hand: Large hand provides cover, pushes, or crushes your foes. | ||
Line 161: | Line 108: | ||
Sun Domain Spells: | Sun Domain Spells: | ||
− | # Endure Elements: Exist comfortably in hot or cold environments. | + | # '''Endure Elements''': Exist comfortably in hot or cold environments. |
# Heat Metal: Make metal so hot it damages those who touch it. | # Heat Metal: Make metal so hot it damages those who touch it. | ||
− | # Searing Light: Ray deals 1d8/two levels, more against undead. | + | # '''Searing Light''': Ray deals 1d8/two levels, more against undead. |
− | # Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. | + | # '''Fire Shield''': Creatures attacking you take fire damage; you’re protected from heat or cold. |
− | # Flame Strike: Smite foes with divine fire (1d6/level damage). | + | # '''Flame Strike''': Smite foes with divine fire (1d6/level damage). |
# Fire Seeds: Acorns and berries become grenades and bombs. | # Fire Seeds: Acorns and berries become grenades and bombs. | ||
# Sunbeam: Beam blinds and deals 4d6 damage. | # Sunbeam: Beam blinds and deals 4d6 damage. | ||
− | # Sunburst: Blinds all within 40 ft., deals 6d6 damage. | + | # '''Sunburst''': Blinds all within 40 ft., deals 6d6 damage. |
# Prismatic Sphere: As prismatic wall, but surrounds on all sides. | # Prismatic Sphere: As prismatic wall, but surrounds on all sides. | ||
+ | |||
==Spells Prepared== | ==Spells Prepared== | ||
===Zero Level=== | ===Zero Level=== | ||
− | Spells Per Day: 6 zero level clerical spells. | + | Spells Per Day: 6 zero level clerical spells. |
+ | '''Detect Magic''': Detects spells and magic items within 60 ft. | ||
+ | '''Detect Poison''': Detects poison in one creature or object. (x2) | ||
+ | '''Light''': Object shines like a torch. (x2) | ||
+ | '''Purify Food and Drink''': Purifies 1 cu. ft./level of food or water. | ||
− | + | He can substitute for the above '''Cure Minor Wounds''': Cures 1 point of damage | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | He can substitute for the above '''Cure Minor Wounds''': Cures 1 point of damage | ||
===First Level=== | ===First Level=== | ||
− | Spells Per Day: 5 + 1(domain) + | + | Spells Per Day: 5 + 1(domain) + 2 (Wisdom) |
− | + | Sun Domain: '''Endure Elements''': Exist comfortably in hot or cold environments. | |
− | + | '''Bless''': Allies gain +1 on attack rolls and saves against fear. | |
− | + | '''Command''': One subject obeys selected command for 1 round. | |
− | + | '''Comprehend Languages''': You understand all spoken and written languages. | |
− | + | '''Detect Evil''': Reveals creatures, spells, or objects of evil alignment. | |
− | + | '''Divine Favor''': You gain +1 per three levels (+5) on attack and damage rolls. | |
− | + | '''Endure Elements''': Exist comfortably in hot or cold environments. | |
− | + | '''Obscuring Mist''': Fog surrounds you. | |
+ | He can substitute for the above '''Cure Light Wounds''': Cures 1d8 damage +1/level (max +5). | ||
===Second Level=== | ===Second Level=== | ||
− | + | Spells Per Day: 5 + 1(domain) + 1 (Wisdom) | |
− | + | Strength Domain: '''Bull’s Strength''': Subject gains +4 to Str for 1 min./level. (15 Minutes) | |
− | Spells Per Day: 5 + 1(domain) + | + | Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
− | + | '''Bear's Endurance''': Subject gains +4 to Con for 1 min./level. | |
− | + | '''Owl's Wisdom''': Subject gains +4 to Wis for 1 min./level. | |
− | + | '''Remove Paralysis''': Frees one or more creatures from paralysis or slow effect. | |
− | + | '''Resist Energy''': Ignores 10 (or more) points of damage/attack from specified energy type. | |
− | + | Status: Monitors condition, position of allies. | |
− | |||
− | |||
− | |||
− | |||
− | + | He can substitute for the above '''Cure Moderate Wounds''': Cures 2d8 damage +1/level (max +10). | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Third Level=== | ===Third Level=== | ||
− | Spells Per Day: 5 + 1(domain) + | + | Spells Per Day: 5 + 1(domain) + 1 (Wisdom) |
− | + | Sun Domain: '''Searing Light''': Ray deals 1d8/two levels, more against undead. | |
− | + | Daylight: 60-ft. radius of bright light. | |
− | + | '''Dispel Magic''': Cancels spells and magical effects | |
− | + | '''Invisibility Purge''': Dispels invisibility within 5 ft./level. | |
− | + | Prayer: Allies +1 bonus on most rolls, enemies -1 penalty. | |
− | + | '''Protection from Energy''': Absorb 12 points/level of damage from one kind of energy. | |
− | + | '''Remove Curse''': Frees object or person from curse. | |
− | |||
+ | He can substitute for the above '''Cure Serious Wounds''': Cures 3d8 damage +1/level (max +15). | ||
− | |||
===Fourth Level=== | ===Fourth Level=== | ||
− | Spells Per Day: | + | Spells Per Day: 4 + 1(domain) + 1 (Wisdom) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Sun Domain: '''Fire Shield''': Creatures attacking you take fire damage; you’re protected from heat or cold. | Sun Domain: '''Fire Shield''': Creatures attacking you take fire damage; you’re protected from heat or cold. | ||
− | + | Death Ward: Grants immunity to death spells and negative energy effects. | |
− | + | '''Dismissal''': Forces a creature to return to native plane. | |
− | + | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | |
− | + | '''Neutralize Poison''': Immunizes subject against poison, detoxifies venom in or on subject. | |
+ | '''Sending''': Delivers short message anywhere, instantly. | ||
− | + | He can substitute for the above '''Cure Critical Wounds''': Cures 4d8 damage +1/level (max +20). | |
===Fifth Level=== | ===Fifth Level=== | ||
− | Spells Per Day: | + | Spells Per Day: 4 + 1(domain) + 1 (Wisdom) |
Sun Domain: Flame Strike: Smite foes with divine fire (1d6/level damage). | Sun Domain: Flame Strike: Smite foes with divine fire (1d6/level damage). | ||
− | + | '''Break Enchantment''': Frees subjects from enchantments, alterations, curses, and petrification | |
− | + | '''Insect Plague''': Locust swarms attack creatures. | |
− | + | Righteous Might: Your size increases, and you gain combat bonuses. | |
− | + | Spell Resistance: Subject gains SR 12 + level. | |
− | + | True Seeing: Lets you see all things as they really are. | |
− | |||
− | + | He can substitute for the above '''Cure Light Wounds, Mass''': Cures 1d8 damage +1/level for many creatures. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | He can substitute for the above '''Cure Light Wounds, Mass''': Cures 1d8 damage +1/level for many creatures | ||
===Sixth Level=== | ===Sixth Level=== | ||
− | Spells Per Day: | + | Spells Per Day: 3 + 1(domain) |
Strength Domain: Stoneskin: Ignore 10 points of damage per attack. | Strength Domain: Stoneskin: Ignore 10 points of damage per attack. | ||
− | + | Wind Walk: You and your allies turn vaporous and travel fast. | |
− | + | Blade Barrier: Wall of blades deals 1d6/level damage. | |
− | + | '''Word of Recall''': Teleports you back to designated place. (The Alter of Dawn at the temple) | |
− | |||
− | |||
− | |||
− | + | He can substitute for the above '''Cure Moderate Wounds, Mass''': Cures 2d8 damage +1/level for many creatures. | |
− | |||
− | |||
− | |||
− | He can substitute for the above '''Cure Moderate Wounds, Mass''': Cures 2d8 damage +1/level for many creatures | ||
===Seventh Level=== | ===Seventh Level=== | ||
− | Spells Per Day: | + | Spells Per Day: 2 + 1(domain) |
− | + | Strength Domain: Grasping Hand: Large hand provides cover, pushes, or grapples. | |
− | + | Mass Bull’s Strength: As bull’s strength, affects one subject/level (15) | |
− | + | Scrying, Greater: As scrying, but faster and longer. | |
− | |||
− | |||
− | |||
− | + | He can substitute for the above '''Cure Serious Wounds, Mass''': Cures 3d8 damage +1/level for many creatures | |
− | |||
− | |||
− | |||
− | He can substitute for the above '''Cure Serious Wounds, Mass''': Cures 3d8 damage +1/level for many creatures | ||
===Eighth Level=== | ===Eighth Level=== | ||
− | Spells Per Day: | + | Spells Per Day: 1 + 1(domain) |
− | + | Sun Domain: Sunburst: Blinds all within 40 ft., deals 6d6 damage. | |
− | + | Summon Monster VIII: Calls extraplanar creature to fight for you. A celestrial tricerotops, anyone? | |
− | |||
− | |||
− | He can substitute for the above '''Cure Critical Wounds, Mass''': Cures 4d8 damage +1/level for many creatures | + | He can substitute for the above '''Cure Critical Wounds, Mass''': Cures 4d8 damage +1/level for many creatures. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ==Magic Items== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ===From Xaos=== | |
+ | # Tome of Leadership and Influence (+1) (Already Used) | ||
+ | # Rod of Extend Metamagic (greater) | ||
+ | # ''Evidence'' Full Plate (+3 armor, Light Fortification) (Lawful Good, Int 10, Wis 12, Cha 12, Ego 7, Empathy, Vision (30 ft.) and hearing, Sense Motive 10 ranks) | ||
+ | # Mace of Smiting (sheds light) | ||
+ | # Heavy Steel Shield (+3 shield) | ||
+ | # Sun Blade | ||
+ | # Staff of Healing (20c) | ||
+ | # Lesser Strand of Prayer Beads | ||
+ | # Incense of Meditation 1 unit | ||
+ | # Sword (+3 weapon, Holy) | ||
+ | # Wand of Daylight (6c) | ||
+ | # Wand of Delay Poison (12 c) | ||
− | + | ===Purchased Magic Items === | |
− | + | Has Craft Weapons & Armor feat | |
− | + | Upgrade Shield to +3 Animated (eq. +5) costs (25-9k = 16,000+ /2 (has Craft armor feat) Or 8,00 | |
− | + | Has Craft Wand Feat | |
− | + | Recharge Wand of Daylight to full power (Base Cost 4,500 | |
− | 4 | + | Recharge Wand of Delay Poison to full power (Base Cost 4,500) |
− | + | Wand of Cure Serious Wounds (Base Cost 11,500) Charges used XXxxxxxXXXXXxxxxx | |
− | |||
− | |||
− | |||
− | |||
Has Scribe Scroll Feat | Has Scribe Scroll Feat | ||
− | + | Scroll: Remove Fear x3 (75/2 = 37.5) | |
− | + | Speak with Animals x3 (75/2 = 37.5) | |
− | + | cat's grace 150 gp | |
− | + | remove paralysis 150 gp | |
− | + | soften earth and stone 150 gp | |
− | + | water breathing 375 gp | |
− | + | discern lies 700 gp | |
− | + | dismissal 700 gp | |
− | + | divination 725 gp | |
− | + | insect plague 1,125 gp | |
− | + | scrying 1,125 gp | |
− | + | true seeing 1,375 gp | |
− | + | Raise dead 6,125 gp | |
− | + | bear's endurance, mass 1,650 gp | |
− | + | heal 1,650 gp | |
− | + | Ethereal jaunt 2,275 gp | |
− | + | holy word 2,275 gp | |
− | + | Restoration, greater 4,775 gp | |
+ | Resurrection 12,275 gp | ||
+ | sunbeam 2,275 gp | ||
+ | antimagic field 3,000 gp | ||
+ | sunburst 3,000 gp | ||
− | + | Wonderous Items | |
− | + | Handy haversack 2,000 gp | |
− | + | Belt of Strength +4 (16,000 Gp) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | |||
===Description of Magic Items=== | ===Description of Magic Items=== | ||
Line 457: | Line 285: | ||
Moderate evocation; CL 10th; Craft Magic Arms and Armor, daylight, creator must be good; Price 50,335 gp; Cost 25,335 gp + 2,000 XP. | Moderate evocation; CL 10th; Craft Magic Arms and Armor, daylight, creator must be good; Price 50,335 gp; Cost 25,335 gp + 2,000 XP. | ||
− | + | ====Sword, +3 Holy==== | |
+ | A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of evil alignment. It bestows one negative level on any evil creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the holy power upon their ammunition. | ||
+ | Moderate evocation [good]; CL 7th; Craft Magic Arms and Armor, holy smite, creator must be good; Price +2 bonus. | ||
+ | |||
+ | Albard has custody of this sword but rarely uses it himself, prefering his Sunblade. | ||
====Mace of Smiting==== | ====Mace of Smiting==== | ||
Line 468: | Line 300: | ||
This suit of armor produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally. | This suit of armor produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally. | ||
− | Albard has a set of Fortified | + | Albard has a set of Fortified Intellegent Armor, named ''Evidence''. |
====Greater Metamagic Rod of Extension ==== | ====Greater Metamagic Rod of Extension ==== | ||
Line 498: | Line 330: | ||
Faint, moderate or strong (many schools); CL 1st (blessing), 5th (healing), ; Craft Wondrous Items and one of the following spells per bead, as appropriate: bless (blessing); cure serious wounds, remove blindness/ deafness, or remove disease (healing); ; Price 9,600 gp (lesser) | Faint, moderate or strong (many schools); CL 1st (blessing), 5th (healing), ; Craft Wondrous Items and one of the following spells per bead, as appropriate: bless (blessing); cure serious wounds, remove blindness/ deafness, or remove disease (healing); ; Price 9,600 gp (lesser) | ||
+ | |||
+ | ====Tome of Leadership and Influence==== | ||
+ | This ponderous book details suggestions for persuading and inspiring others, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of six days, he gains an inherent bonus of from +1 to +5 (depending on the type of tome) to his Charisma score. Once the book is read, the magic disappears from the pages and it becomes a normal book. Albard has already read his. | ||
+ | |||
+ | Strong evocation (if miracle is used); CL 17th; Craft Wondrous Item, miracle or wish; Price 27,500 gp (+1) Weight 5 lb. | ||
+ | |||
+ | ====Incense of Meditation==== | ||
+ | This small rectangular block of sweet smelling incense is visually indistinguishable from nonmagical incense until lit. When it is burning, the special fragrance and pearly-hued smoke of this special incense are recognizable by anyone making a DC 15 Spellcraft check. | ||
+ | |||
+ | When a divine spellcaster lights a block of incense of meditation and then spends 8 hours praying and meditating nearby, the incense enables him to prepare all his spells as though affected by the Maximize Spell feat. However, all the spells prepared in this way are at their normal level, not at three levels higher (as with the regular metamagic feat). | ||
+ | |||
+ | Each block of incense burns for 8 hours, and the effects persist for 24 hours. | ||
+ | |||
+ | Moderate enchantment; CL 7th; Craft Wondrous Item, Maximize Spell, bless; Price 4,900 gp;Weight 1 lb. | ||
====Staff of Healing==== | ====Staff of Healing==== | ||
+ | |||
+ | (Used Charges: X | ||
This white ash staff, with inlaid silver runes, allows use of the following spells: | This white ash staff, with inlaid silver runes, allows use of the following spells: | ||
Line 516: | Line 364: | ||
Furthermore, a staff can hold a spell of any level, unlike a wand, which is limited to spells of 4th level or lower. The minimum caster level of a staff is 8th. S | Furthermore, a staff can hold a spell of any level, unlike a wand, which is limited to spells of 4th level or lower. The minimum caster level of a staff is 8th. S | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |