Editing Albard Joy Of Hope
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | [[3-5_Against_the_Giants_Campaign]] | |
Created [[User:RobertEdwards|RobertEdwards]] | Created [[User:RobertEdwards|RobertEdwards]] | ||
Line 7: | Line 7: | ||
A male human priest of Pelor, Neutral good. Albard's a powerfully built bald steel eyed bear of a man, from one of the towns near Greyhawk. Raised as a smith, he felt the call to go forth and slay evil as a youth -- some of his youthful exuberance he now regrets. | A male human priest of Pelor, Neutral good. Albard's a powerfully built bald steel eyed bear of a man, from one of the towns near Greyhawk. Raised as a smith, he felt the call to go forth and slay evil as a youth -- some of his youthful exuberance he now regrets. | ||
− | He's Married to Kelsue, a rouge follower of Johydee, Demigoddess of spies. Kelsue's pregnant and stayed at home with the kids. He misses her and worries about her. If this was a war movie he'd be the guy showing her picture around that you just know won't make it home. | + | He's Married to Kelsue, a rouge follower of Johydee, Demigoddess of spies.Kelsue's pregnant and stayed at home with the kids. He misses her and worries about her. If this was a war |
+ | movie he'd be the guy showing her picture around that you just know won't make it home. | ||
Albard has a particular dislike for followers of Wee Jas and St Cuthbert, for completely different reasons. He fills the Cleric role, and is a secondary heavy armor / ass kicker dude. | Albard has a particular dislike for followers of Wee Jas and St Cuthbert, for completely different reasons. He fills the Cleric role, and is a secondary heavy armor / ass kicker dude. | ||
Line 13: | Line 14: | ||
Started at age 18, and just turned 43, so he is middle aged. He's six foot even and weights 218 lbs. | Started at age 18, and just turned 43, so he is middle aged. He's six foot even and weights 218 lbs. | ||
− | |||
− | |||
==Basic Stats== | ==Basic Stats== | ||
*Albard Joy of Hope | *Albard Joy of Hope | ||
− | *Human Male, Middle-Aged; Cleric | + | *Human Male, Middle-Aged; Cleric 18 |
*Alignment: Neutral Good | *Alignment: Neutral Good | ||
− | *Hitpoints: | + | *Hitpoints: 180 (18d8 + con, max hitpoints as directed by Xaos) |
− | *BAB: + | + | *BAB: +13, +8, +3 |
− | *Init: + | + | *Init: +0 (Dex) |
− | *AC: | + | *AC: 26 = [10 + 0 (dex) + 11 Armor (Full Plate +8 + 3 Magic) + 5 Shield (Large Steel +2 +3 Magic) |
− | *Touch AC: | + | *Touch AC: xx |
− | *Flatfooted: | + | *Flatfooted: xx |
*SR: Standard; | *SR: Standard; | ||
Line 40: | Line 39: | ||
Awarded 7,200 XP = 148,644 | Awarded 7,200 XP = 148,644 | ||
− | |||
Cast Miracle to recover Party items lost to Disjunction Cost 5,000 xp = 143,644 | Cast Miracle to recover Party items lost to Disjunction Cost 5,000 xp = 143,644 | ||
Line 46: | Line 44: | ||
Awarded 17,257 XP for total of 160,901 Levels to 18 (153,001) | Awarded 17,257 XP for total of 160,901 Levels to 18 (153,001) | ||
− | + | Next Level Target is171,000 | |
− | |||
− | |||
− | |||
− | Next Level Target | ||
==Ability Scores== | ==Ability Scores== | ||
− | *STR 18 (13 - 1 age +6 Enhancement Bonus, | + | *STR 18 (13 - 1 age +6 Enhancement Bonus, Belt of Strength) |
− | *DEX | + | *DEX 10 (11 - 1 age) |
− | *CON | + | *CON 14 (15 - 1 age) |
− | *INT | + | *INT 16 (14 + 1 age, +1 for Level 16) |
− | *WIS | + | *WIS 24 (16 +1 age, +3 for levels 4, 8, 12, +4 for Peridapt of Wisdom) |
− | *CHA | + | *CHA 16 (14 +1 age, +1 inherent bonus from Tome of Influence) |
− | Hits | + | Hits 180, from Maxed 18d8 +32 as per Xaos |
− | *Fortitude save bonus is 10 (Cleric | + | *Fortitude save bonus is 10 (Cleric 18) + 2 (CON) +3 (Vest of Resistance) = +15 |
− | *Reflex save bonus is 5 (Cleric | + | *Reflex save bonus is 5 (Cleric 18) +3 (Vest of Resistance) = +8 |
− | *Will save bonus is 10 (Cleric | + | *Will save bonus is 10 (Cleric 18) + 7 (Wis) +3 (Vest of Resistance)= +20 |
− | His BAB = + | + | His BAB = +13 / +8 / +3 for (Cleric 18) |
− | He adds +1 for STR 12 in Melee OR | + | He adds +1 for STR 12 in Melee OR +4 (Belt of Strength raises STR to 18) |
− | +2 for Sunblade bastard sword (+ | + | +2 for Sunblade bastard sword (+19/+14/+9), + 4 against Evil (+21/+16/+11) |
− | +3 for Mace of Disruption (+ | + | +3 for Mace of Disruption (+20/+15/+10) |
− | He can turn | + | He can turn 6 times a day. |
==Feats== | ==Feats== | ||
Line 91: | Line 85: | ||
==Skills== | ==Skills== | ||
− | Gains 2 (cleric) + 1(human) + 2(Int) = 5 points per level (x4 at first) to level 15, then gained 6 more points (increased INT) at levels 16, 17, 18 | + | Gains 2 (cleric) + 1(human) + 2(Int) = 5 points per level (x4 at first) to level 15, then gained 6 more points (increased INT) at levels 16, 17, and 18 |
− | OR ((4+14)x5) + (6 | + | OR ((4+14)x5) + (6 + 6) = 102 skill points |
− | *Concentration: 18 (Ranks) + | + | **Concentration: 18 (Ranks) + 2 (Con) = +20 |
− | *Craft (Weapon Smithing) Ranks: 10 + | + | *Craft (Weapon Smithing) Ranks: 10 + 3 (INT) = +13 |
− | *Diplomacy Ranks: | + | **Diplomacy Ranks: 14 + 3(CHA) = +19 |
− | *Heal Ranks: 10 + | + | *Heal Ranks: 10 + 7 (WIS) = +17 |
− | *Knowledge Arcana Ranks: 7 + | + | **Knowledge Arcana Ranks: 7 + 3 (INT) = +10 |
− | *Knowledge History Ranks: | + | *Knowledge History Ranks: 5 + 3 (INT) = +8 |
− | *Knowledge Religion Ranks: 14 + | + | **Knowledge Religion Ranks: 14 + 3 (INT) = +17 |
− | *Knowledge The Planes Ranks | + | **Knowledge The Planes Ranks 10 + 3 (INT) = +13 |
− | *Spell Craft: Ranks: | + | **Spell Craft: Ranks: 16 + 3 (INT) + 2 (Knowledge Arcana 5+) = +21 |
*Speak Language: Draconic (Cross class) | *Speak Language: Draconic (Cross class) | ||
− | *Speak Language: Giant (Cross class) also speaks Common, | + | *Speak Language: Giant (Cross class) also speaks Common, Celestrial, and Orcish |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Clerical Domains== | ==Clerical Domains== | ||
Line 170: | Line 134: | ||
# Sunburst: Blinds all within 40 ft., deals 6d6 damage. | # Sunburst: Blinds all within 40 ft., deals 6d6 damage. | ||
# Prismatic Sphere: As prismatic wall, but surrounds on all sides. | # Prismatic Sphere: As prismatic wall, but surrounds on all sides. | ||
+ | |||
==Spells Prepared== | ==Spells Prepared== | ||
Line 175: | Line 140: | ||
===Zero Level=== | ===Zero Level=== | ||
Spells Per Day: 6 zero level clerical spells. | Spells Per Day: 6 zero level clerical spells. | ||
− | + | *Detect Magic: Detects spells and magic items within 60 ft. | |
− | + | *Detect Poison: Detects poison in one creature or object. (x2) | |
− | + | *Light: Object shines like a torch. (x2) | |
− | + | *Purify Food and Drink: Purifies 1 cu. ft./level of food or water. | |
− | |||
− | |||
− | |||
He can substitute for the above '''Cure Minor Wounds''': Cures 1 point of damage | He can substitute for the above '''Cure Minor Wounds''': Cures 1 point of damage | ||
===First Level=== | ===First Level=== | ||
− | + | Spells Per Day: 5 + 1(domain) + 2 (Wisdom) | |
*Sun Domain: Endure Elements: Exist comfortably in hot or cold environments. | *Sun Domain: Endure Elements: Exist comfortably in hot or cold environments. | ||
− | + | *Bless: Allies gain +1 on attack rolls and saves against fear. | |
− | + | *Command: One subject obeys selected command for 1 round. | |
− | + | *Comprehend Languages: You understand all spoken and written languages. | |
− | + | *Detect Evil: Reveals creatures, spells, or objects of evil alignment. | |
− | + | *Divine Favor: You gain +1 per three levels (+5) on attack and damage rolls. | |
+ | *Endure Elements: Exist comfortably in hot or cold environments. | ||
+ | *Obscuring Mist: Fog surrounds you. | ||
He can substitute for the above '''Cure Light Wounds''': Cures 1d8 damage +1/level (max +5) +2 Augmented Healing. | He can substitute for the above '''Cure Light Wounds''': Cures 1d8 damage +1/level (max +5) +2 Augmented Healing. | ||
− | |||
===Second Level=== | ===Second Level=== | ||
− | + | Spells Per Day: 5 + 1(domain) + 1 (Wisdom) | |
− | + | Strength Domain: '''Bull’s Strength''': Subject gains +4 to Str for 1 min./level. (15 Minutes) | |
− | Spells Per Day: 5 + 1(domain) + | + | *Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
+ | *Bear's Endurance''': Subject gains +4 to Con for 1 min./level. | ||
+ | *Owl's Wisdom''': Subject gains +4 to Wis for 1 min./level. | ||
+ | *Remove Paralysis''': Frees one or more creatures from paralysis or slow effect. | ||
+ | *Resist Energy''': Ignores 10 (or more) points of damage/attack from specified energy type. | ||
+ | *Status: Monitors condition, position of allies. | ||
− | + | He can substitute for the above '''Cure Moderate Wounds''': Cures 2d8 damage +1/level (max +10), +4 Augmented Healing | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Third Level=== | ===Third Level=== | ||
− | Spells Per Day: 5 + 1(domain) + | + | Spells Per Day: 5 + 1(domain) + 1 (Wisdom) |
− | + | Sun Domain: '''Searing Light''': Ray deals 1d8/two levels, more against undead. | |
− | + | *Daylight: 60-ft. radius of bright light. | |
− | + | *Dispel Magic''': Cancels spells and magical effects | |
− | + | *Invisibility Purge''': Dispels invisibility within 5 ft./level. | |
− | + | *Prayer: Allies +1 bonus on most rolls, enemies -1 penalty. | |
− | + | *Protection from Energy''': Absorb 12 points/level of damage from one kind of energy. | |
− | + | *Remove Curse''': Frees object or person from curse. | |
− | |||
+ | He can substitute for the above '''Cure Serious Wounds''': Cures 3d8 damage +1/level (max +15), +6 Augmented Healing. | ||
− | |||
===Fourth Level=== | ===Fourth Level=== | ||
− | Spells Per Day: | + | Spells Per Day: 4 + 1(domain) + 1 (Wisdom) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Sun Domain: '''Fire Shield''': Creatures attacking you take fire damage; you’re protected from heat or cold. | Sun Domain: '''Fire Shield''': Creatures attacking you take fire damage; you’re protected from heat or cold. | ||
− | * | + | *Death Ward: Grants immunity to death spells and negative energy effects. |
+ | *Dismissal''': Forces a creature to return to native plane. | ||
*Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | *Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | ||
+ | *Neutralize Poison''': Immunizes subject against poison, detoxifies venom in or on subject. | ||
+ | *Sending''': Delivers short message anywhere, instantly. | ||
− | He can substitute for the above '''Cure Critical Wounds''': Cures 4d8 damage +1/level (max +20) +8 Augmented Healing. | + | He can substitute for the above '''Cure Critical Wounds''': Cures 4d8 damage +1/level (max +20) +8 Augmented Healing. |
− | |||
− | |||
===Fifth Level=== | ===Fifth Level=== | ||
− | Spells Per Day: | + | Spells Per Day: 4 + 1(domain) + 1 (Wisdom) |
Sun Domain: Flame Strike: Smite foes with divine fire (1d6/level damage). | Sun Domain: Flame Strike: Smite foes with divine fire (1d6/level damage). | ||
− | *Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification | + | *Break Enchantment''': Frees subjects from enchantments, alterations, curses, and petrification |
+ | *Insect Plague''': Locust swarms attack creatures. | ||
*Righteous Might: Your size increases, and you gain combat bonuses. | *Righteous Might: Your size increases, and you gain combat bonuses. | ||
*Spell Resistance: Subject gains SR 12 + level. | *Spell Resistance: Subject gains SR 12 + level. | ||
*True Seeing: Lets you see all things as they really are. | *True Seeing: Lets you see all things as they really are. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
He can substitute for the above '''Cure Light Wounds, Mass''': Cures 1d8 damage +1/level for many creatures, +10 Augmented Healing. | He can substitute for the above '''Cure Light Wounds, Mass''': Cures 1d8 damage +1/level for many creatures, +10 Augmented Healing. | ||
===Sixth Level=== | ===Sixth Level=== | ||
− | Spells Per Day: | + | Spells Per Day: 3 + 1(domain) |
Strength Domain: Stoneskin: Ignore 10 points of damage per attack. | Strength Domain: Stoneskin: Ignore 10 points of damage per attack. | ||
− | * | + | *Wind Walk: You and your allies turn vaporous and travel fast. |
− | *Blade Barrier: Wall of blades deals 1d6/level damage. | + | *Blade Barrier: Wall of blades deals 1d6/level damage. |
*Word of Recall: Teleports you back to designated place. (The Alter of Dawn at the temple) | *Word of Recall: Teleports you back to designated place. (The Alter of Dawn at the temple) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
He can substitute for the above '''Cure Moderate Wounds, Mass''': Cures 2d8 damage +1/level for many creatures, +12 Augmented Healing | He can substitute for the above '''Cure Moderate Wounds, Mass''': Cures 2d8 damage +1/level for many creatures, +12 Augmented Healing | ||
===Seventh Level=== | ===Seventh Level=== | ||
− | Spells Per Day: | + | Spells Per Day: 3 + 1(domain) |
− | + | Strength Domain: Grasping Hand: Large hand provides cover, pushes, or grapples. | |
+ | *Mass Bull’s Strength: As bull’s strength, affects one subject/level (15) | ||
*Scrying, Greater: As scrying, but faster and longer. | *Scrying, Greater: As scrying, but faster and longer. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | He can substitute for the above '''Cure Serious Wounds, Mass''': Cures 3d8 damage +1/level for many creatures, +14 Augmented Healing | + | He can substitute for the above '''Cure Serious Wounds, Mass''': Cures 3d8 damage +1/level for many creatures, +14 Augmented Healing |
===Eighth Level=== | ===Eighth Level=== | ||
− | Spells Per Day: | + | Spells Per Day: 2 + 1(domain) |
− | + | Sun Domain: Sunburst: Blinds all within 40 ft., deals 6d6 damage. | |
− | *Summon Monster VIII: Calls extraplanar creature to fight for you. A celestrial tricerotops, anyone? | + | *Summon Monster VIII: Calls extraplanar creature to fight for you. A celestrial tricerotops, anyone? |
− | |||
− | |||
− | He can substitute for the above '''Cure Critical Wounds, Mass''': Cures 4d8 damage +1/level for many creatures, +16 Augmented Healing | + | He can substitute for the above '''Cure Critical Wounds, Mass''': Cures 4d8 damage +1/level for many creatures, +16 Augmented Healing |
− | |||
===Ninth Level=== | ===Ninth Level=== | ||
− | Spells Per Day: | + | Spells Per Day: 1 + 1(Domain) |
− | |||
− | |||
− | |||
− | |||
− | + | ==Magic Items== | |
− | |||
− | + | ===Weapons & Armor=== | |
+ | Has Craft Weapons & Armor feat | ||
+ | # Sun Blade | ||
+ | # ''Evidence'' Full Plate (+3 armor, Light Fortification) (Lawful Good, Int 10, Wis 12, Cha 12, Ego 7, Empathy, Vision (30 ft.) and hearing, Sense Motive 10 ranks) (Recovered from Disjunction) | ||
− | + | # Mace of Smiting (sheds light)(Recovered from Disjunction) | |
− | + | # Heavy Steel Shield +3 Animated (eq. +5) | |
− | |||
− | ( | + | ===Rods & Staffs=== |
+ | # Staff of Healing (20c) (Used XXXX ) | ||
+ | # Rod of Greater Extend Metamagic (Recovered from Disjunction) | ||
− | + | ===Rings=== | |
− | + | ===Wands=== | |
− | + | Has Craft Wand Feat | |
− | + | # Wand of Daylight | |
− | + | # Wand of Delay Poison | |
− | + | # Wand of Cure Serious Wounds Charges used XXxxxxxXXXXXxxxxx | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Scrolls=== | ===Scrolls=== | ||
Line 424: | Line 282: | ||
# Scroll: sunbeam 2,275 gp | # Scroll: sunbeam 2,275 gp | ||
− | + | ====Wonderous Items==== | |
− | + | # Handy haversack | |
− | + | # Belt of Strength +6 | |
− | + | # Lesser Strand of Prayer Beads | |
− | + | # Vest of Resistance +3 | |
− | + | # Periapt of Wisdom +4 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | # | ||
− | # | ||
− | # | ||
− | # | ||
− | # | ||
===Description of Magic Items=== | ===Description of Magic Items=== | ||
Line 468: | Line 313: | ||
This suit of armor produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally. | This suit of armor produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally. | ||
− | Albard has a set of Fortified | + | Albard has a set of Fortified Intellegent Armor, named ''Evidence''. |
====Greater Metamagic Rod of Extension ==== | ====Greater Metamagic Rod of Extension ==== | ||
Line 518: | Line 363: | ||
− | ===Vest of Resistance + | + | ===Vest (Cloak) of Resistance +3 === |
− | + | Cloak of Resistance: These garments offer magic protection in the form of a +1 to +5 resistance | |
− | + | bonus on all saving throws (Fortitude, Reflex, and Will). | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Faint abjuration; CL 5th; Craft Wondrous Item, resistance, creator's caster level must be at least | |
− | + | three times the cloak's bonus; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), | |
− | + | 25,000 gp (+5);Weight 1 lb. | |
− | + | ===Periapt of Wisdom +3 === | |
− | + | Periapt of Wisdom: Although it appears to be a normal pearl on a light chain, a periapt of wisdom actually increases the possessor's Wisdom score in the form of an enhancement bonus of +2, +4, or +6 (depending on the individual item). | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Moderate transmutation; CL 8th; Craft Wondrous Item, owl's wisdom; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6). | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |