Editing Albard Joy Of Hope
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− | + | [[3-5_Against_the_Giants_Campaign]] | |
Created [[User:RobertEdwards|RobertEdwards]] | Created [[User:RobertEdwards|RobertEdwards]] | ||
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A male human priest of Pelor, Neutral good. Albard's a powerfully built bald steel eyed bear of a man, from one of the towns near Greyhawk. Raised as a smith, he felt the call to go forth and slay evil as a youth -- some of his youthful exuberance he now regrets. | A male human priest of Pelor, Neutral good. Albard's a powerfully built bald steel eyed bear of a man, from one of the towns near Greyhawk. Raised as a smith, he felt the call to go forth and slay evil as a youth -- some of his youthful exuberance he now regrets. | ||
− | He's Married to Kelsue, a rouge follower of Johydee, Demigoddess of spies. Kelsue's pregnant and stayed at home with the kids. He misses her and worries about her. If this was a war movie he'd be the guy showing her picture around that you just know won't make it home. | + | He's Married to Kelsue, a rouge follower of Johydee, Demigoddess of spies.Kelsue's pregnant and stayed at home with the kids. He misses her and worries about her. If this was a war |
+ | movie he'd be the guy showing her picture around that you just know won't make it home. | ||
Albard has a particular dislike for followers of Wee Jas and St Cuthbert, for completely different reasons. He fills the Cleric role, and is a secondary heavy armor / ass kicker dude. | Albard has a particular dislike for followers of Wee Jas and St Cuthbert, for completely different reasons. He fills the Cleric role, and is a secondary heavy armor / ass kicker dude. | ||
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Started at age 18, and just turned 43, so he is middle aged. He's six foot even and weights 218 lbs. | Started at age 18, and just turned 43, so he is middle aged. He's six foot even and weights 218 lbs. | ||
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==Basic Stats== | ==Basic Stats== | ||
*Albard Joy of Hope | *Albard Joy of Hope | ||
− | *Human Male, Middle-Aged; Cleric | + | *Human Male, Middle-Aged; Cleric 18 |
*Alignment: Neutral Good | *Alignment: Neutral Good | ||
*Hitpoints: 190 (19d8 + con, max hit points as directed by Xaos) | *Hitpoints: 190 (19d8 + con, max hit points as directed by Xaos) | ||
− | *BAB: + | + | *BAB: +13, +8, +3 |
− | *Init: + | + | *Init: +0 (Dex) |
− | *AC: | + | *AC: 26 = [10 + 0 (dex) + 11 Armor (Full Plate +8 + 3 Magic) + 5 Shield (Large Steel +2 +3 Magic) |
− | *Touch AC: | + | *Touch AC: xx |
− | *Flatfooted: | + | *Flatfooted: xx |
*SR: Standard; | *SR: Standard; | ||
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Awarded 7,200 XP = 148,644 | Awarded 7,200 XP = 148,644 | ||
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Cast Miracle to recover Party items lost to Disjunction Cost 5,000 xp = 143,644 | Cast Miracle to recover Party items lost to Disjunction Cost 5,000 xp = 143,644 | ||
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Gets killed and raised fighting Frost Giant King. Awarded 17,400 xp for total of 178,301. Levels to 19th | Gets killed and raised fighting Frost Giant King. Awarded 17,400 xp for total of 178,301. Levels to 19th | ||
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==Ability Scores== | ==Ability Scores== | ||
*STR 18 (13 - 1 age +6 Enhancement Bonus, Magnificent Belt of Wonder) +1/+4 | *STR 18 (13 - 1 age +6 Enhancement Bonus, Magnificent Belt of Wonder) +1/+4 | ||
*DEX 16 (11 - 1 age +6 Enhancement Bonus, Magnificent Belt of Wonder) +0/+3 | *DEX 16 (11 - 1 age +6 Enhancement Bonus, Magnificent Belt of Wonder) +0/+3 | ||
− | *CON | + | *CON 20 (15 - 1 age +6 Enhancement Bonus, Magnificent Belt of Wonder) +2/+5 |
*INT 22 (14 + 1 age, +1 for Level 16 +6 Enhancement Bonus, Magnificent Belt of Wonder) +3/+6 | *INT 22 (14 + 1 age, +1 for Level 16 +6 Enhancement Bonus, Magnificent Belt of Wonder) +3/+6 | ||
− | *WIS | + | *WIS 26 (16 +1 age, +3 for levels 4, 8, 12, +6 Enhancement Bonus, Magnificent Belt of Wonder) +5/+8 |
− | *CHA | + | *CHA 22 (14 +1 age, +1 inherent bonus from Tome of Influence +6 Enhancement Bonus, Magnificent Belt of Wonder) +3/+6 |
− | Hits | + | Hits 247, from Maxed 19d8 +95 as per Xaos |
− | *Fortitude save bonus is 10 (Cleric 19) + | + | *Fortitude save bonus is 10 (Cleric 19) + 5 (CON) +5 (Vest of Resistance) = '''+20''' |
*Reflex save bonus is 5 (Cleric 19) +3 (DEX) +5 (Vest of Resistance) = '''+13''' | *Reflex save bonus is 5 (Cleric 19) +3 (DEX) +5 (Vest of Resistance) = '''+13''' | ||
− | *Will save bonus is 10 (Cleric 19) + | + | *Will save bonus is 10 (Cleric 19) + 8 (Wis) +5 (Vest of Resistance)= '''+23''' |
His BAB = +14 / +9 / +4 for (Cleric 19) | His BAB = +14 / +9 / +4 for (Cleric 19) | ||
− | He adds +1 for STR 12 in Melee OR | + | He adds +1 for STR 12 in Melee OR +4 (Magnificent Belt of Wonder raises STR to 18) |
+2 for Sunblade bastard sword (+20/+14/+10), + 4 against Evil (+22/+18/+12). Frag can give him better bonuses if necessary, but this hurts! | +2 for Sunblade bastard sword (+20/+14/+10), + 4 against Evil (+22/+18/+12). Frag can give him better bonuses if necessary, but this hurts! | ||
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+3 for Mace of Disruption (+21/+16/+11) | +3 for Mace of Disruption (+21/+16/+11) | ||
− | He can turn | + | He can turn 9 times a day. (3 + Charisma Bonus). He has a +2 Bonus on Turn Dead Attempts for his Knowledge(Religion) skill |
==Feats== | ==Feats== | ||
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OR ((4+14)x5) + (6 * 4) = 114 skill points | OR ((4+14)x5) + (6 * 4) = 114 skill points | ||
− | *Concentration: 18 (Ranks) + | + | **Concentration: 18 (Ranks) + 2 (Con) = +20 |
− | *Craft (Weapon Smithing) Ranks: 10 + | + | *Craft (Weapon Smithing) Ranks: 10 + 3 (INT) = +13 |
− | *Diplomacy Ranks: 16 + | + | **Diplomacy Ranks: 16 + 3(CHA) = +19 |
− | *Heal Ranks: 10 + | + | *Heal Ranks: 10 + 8 (WIS) = +18 |
− | *Knowledge Arcana Ranks: 7 + | + | **Knowledge Arcana Ranks: 7 + 3 (INT) = +10 |
− | *Knowledge History Ranks: 7 + | + | *Knowledge History Ranks: 7 + 3 (INT) = +10 |
− | *Knowledge Religion Ranks: 14 + | + | **Knowledge Religion Ranks: 14 + 3 (INT) = +17 |
− | *Knowledge The Planes Ranks 11 + | + | **Knowledge The Planes Ranks 11 + 3 (INT) = +14 |
− | *Spell Craft: Ranks: 17 + | + | **Spell Craft: Ranks: 17 + 3 (INT) + 2 (Knowledge Arcana 5+) = +22 |
*Speak Language: Draconic (Cross class) | *Speak Language: Draconic (Cross class) | ||
*Speak Language: Giant (Cross class) also speaks Common, Celestial, and Orcish | *Speak Language: Giant (Cross class) also speaks Common, Celestial, and Orcish | ||
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==Clerical Domains== | ==Clerical Domains== | ||
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# Sunburst: Blinds all within 40 ft., deals 6d6 damage. | # Sunburst: Blinds all within 40 ft., deals 6d6 damage. | ||
# Prismatic Sphere: As prismatic wall, but surrounds on all sides. | # Prismatic Sphere: As prismatic wall, but surrounds on all sides. | ||
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==Spells Prepared== | ==Spells Prepared== | ||
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===First Level=== | ===First Level=== | ||
− | Spells Per Day: 5 + 1(domain) + | + | Spells Per Day: 5 + 1(domain) + 2 (Wisdom) |
*Sun Domain: Endure Elements: Exist comfortably in hot or cold environments. | *Sun Domain: Endure Elements: Exist comfortably in hot or cold environments. | ||
+ | #Bless: Allies gain +1 on attack rolls and saves against fear. | ||
#Command: One subject obeys selected command for 1 round. | #Command: One subject obeys selected command for 1 round. | ||
+ | #Comprehend Languages: You understand all spoken and written languages. | ||
#Detect Evil: Reveals creatures, spells, or objects of evil alignment. | #Detect Evil: Reveals creatures, spells, or objects of evil alignment. | ||
− | #Divine Favor: You gain +1 per three levels (+5 | + | #Divine Favor: You gain +1 per three levels (+5) on attack and damage rolls. |
#Obscuring Mist: Fog surrounds you. | #Obscuring Mist: Fog surrounds you. | ||
− | #Endure Elements | + | # Endure Elements |
He can substitute for the above '''Cure Light Wounds''': Cures 1d8 damage +1/level (max +5) +2 Augmented Healing. | He can substitute for the above '''Cure Light Wounds''': Cures 1d8 damage +1/level (max +5) +2 Augmented Healing. | ||
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===Second Level=== | ===Second Level=== | ||
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Spells Per Day: 5 + 1(domain) + 2 (Wisdom) | Spells Per Day: 5 + 1(domain) + 2 (Wisdom) | ||
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*Strength Domain: '''Bull’s Strength''': Subject gains +4 to Str for 1 min./level. (15 Minutes) | *Strength Domain: '''Bull’s Strength''': Subject gains +4 to Str for 1 min./level. (15 Minutes) | ||
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# Divine Protection (Spell Compendium) | # Divine Protection (Spell Compendium) | ||
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# Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). | # Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). | ||
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# Remove Paralysis''': Frees one or more creatures from paralysis or slow effect. | # Remove Paralysis''': Frees one or more creatures from paralysis or slow effect. | ||
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# Remove Paralysis''': Frees one or more creatures from paralysis or slow effect. | # Remove Paralysis''': Frees one or more creatures from paralysis or slow effect. | ||
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# Resist Energy''': Ignores 10 (or more) points of damage/attack from specified energy type. | # Resist Energy''': Ignores 10 (or more) points of damage/attack from specified energy type. | ||
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# Status: Monitors condition, position of allies. | # Status: Monitors condition, position of allies. | ||
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# Status: Monitors condition, position of allies. | # Status: Monitors condition, position of allies. | ||
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He can substitute for the above '''Cure Moderate Wounds''': Cures 2d8 damage +1/level (max +10), +4 Augmented Healing | He can substitute for the above '''Cure Moderate Wounds''': Cures 2d8 damage +1/level (max +10), +4 Augmented Healing | ||
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===Fourth Level=== | ===Fourth Level=== | ||
Spells Per Day: 5 + 1(domain) + 2 (Wisdom) | Spells Per Day: 5 + 1(domain) + 2 (Wisdom) | ||
− | + | Sun Domain: '''Fire Shield''': Creatures attacking you take fire damage; you’re protected from heat or cold. | |
− | + | *Death Ward: Grants immunity to death spells and negative energy effects. | |
− | + | *Dismissal''': Forces a creature to return to native plane. | |
− | + | *Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | |
− | + | *Neutralize Poison''': Immunizes subject against poison, detoxifies venom in or on subject. | |
− | + | *Sending''': Delivers short message anywhere, instantly. | |
− | + | *Neutralize Poison | |
− | + | *Positive Energy Aura (Buff – Sets up healing aura) | |
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Others he might swap out in different circumstances | Others he might swap out in different circumstances | ||
+ | * Assay Resistance (On sighting the Target) | ||
+ | * Spell Vulnerability (Initial Target) | ||
+ | * Delay Death (SC) | ||
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He can substitute for the above '''Cure Critical Wounds''': Cures 4d8 damage +1/level (max +20) +8 Augmented Healing. | He can substitute for the above '''Cure Critical Wounds''': Cures 4d8 damage +1/level (max +20) +8 Augmented Healing. | ||
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===Fifth Level=== | ===Fifth Level=== | ||
− | Spells Per Day: 5 + 1(domain) + | + | Spells Per Day: 5 + 1(domain) + 1 (Wisdom) |
Sun Domain: Flame Strike: Smite foes with divine fire (1d6/level damage). | Sun Domain: Flame Strike: Smite foes with divine fire (1d6/level damage). | ||
*Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification | *Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification | ||
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Spells Per Day: 4 + 1(domain) +1 Wisdom | Spells Per Day: 4 + 1(domain) +1 Wisdom | ||
Strength Domain: Stoneskin: Ignore 10 points of damage per attack. | Strength Domain: Stoneskin: Ignore 10 points of damage per attack. | ||
− | * | + | *Wind Walk: You and your allies turn vaporous and travel fast. |
− | *Blade Barrier: Wall of blades deals 1d6/level damage. | + | *Blade Barrier: Wall of blades deals 1d6/level damage. |
*Word of Recall: Teleports you back to designated place. (The Alter of Dawn at the temple) | *Word of Recall: Teleports you back to designated place. (The Alter of Dawn at the temple) | ||
*Heal | *Heal | ||
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Alternatively he might request: | Alternatively he might request: | ||
− | * | + | *Consecrated Flame Strike |
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He can substitute for the above '''Cure Moderate Wounds, Mass''': Cures 2d8 damage +1/level for many creatures, +12 Augmented Healing | He can substitute for the above '''Cure Moderate Wounds, Mass''': Cures 2d8 damage +1/level for many creatures, +12 Augmented Healing | ||
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*Strength Domain: Grasping Hand of Pelor: Large hand provides cover, pushes, or grapples. | *Strength Domain: Grasping Hand of Pelor: Large hand provides cover, pushes, or grapples. | ||
*Scrying, Greater: As scrying, but faster and longer. | *Scrying, Greater: As scrying, but faster and longer. | ||
− | *Mass Spell Resistance | + | *Mass Spell Resistance |
*Mass Restoration | *Mass Restoration | ||
*Resurrection | *Resurrection | ||
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===Eighth Level=== | ===Eighth Level=== | ||
Spells Per Day: 3 + 1(domain) | Spells Per Day: 3 + 1(domain) | ||
− | * | + | *Sun Domain: Sunburst: Blinds all within 40 ft., deals 6d6 damage. |
− | + | #Summon Monster VIII: Calls extraplanar creature to fight for you. A celestrial tricerotops, anyone? Or Kara, Karen, and Linda, the Avorals? | |
− | + | #Mass Death Ward (Usually Cast with Extension via Rod of Extension) | |
− | + | #Greater Planar Ally | |
He can substitute for the above '''Cure Critical Wounds, Mass''': Cures 4d8 damage +1/level for many creatures, +16 Augmented Healing | He can substitute for the above '''Cure Critical Wounds, Mass''': Cures 4d8 damage +1/level for many creatures, +16 Augmented Healing | ||
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===Ninth Level=== | ===Ninth Level=== | ||
− | Spells Per Day: 3 + 1(Domain | + | Spells Per Day: 3 + 1(Domain) |
*(Domain) ''Consecrated'' Sunburst (Half Damage is Divine) | *(Domain) ''Consecrated'' Sunburst (Half Damage is Divine) | ||
#Miracle | #Miracle | ||
+ | #True Resurrection | ||
#Mass Heal | #Mass Heal | ||
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+ | Last edited by RobertEdwards : 11-30-7 | ||
− | + | ==Magic Items== | |
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− | + | ===Weapons & Armor=== | |
+ | Has Craft Weapons & Armor feat | ||
− | + | # Sun Blade | |
− | ''' | + | # ''Evidence'' Full Plate (+3 armor, Light Fortification) (Lawful Good, Int 10, Wis 12, Cha 12, Ego 7, Empathy, Vision (30 ft.) and hearing, Sense Motive 10 ranks) (Recovered from Disjunction) |
− | + | # Mace of Smiting (sheds light)(Recovered from Disjunction) | |
− | + | + | # Heavy Steel Shield +3 Animated (eq. +5) |
− | + | ===Rods & Staffs=== | |
− | + | # Staff of Healing (20c) (Used XXXX ) | |
− | + | # Rod of Greater Extend Metamagic (Recovered from Disjunction) | |
− | + | ===Rings=== | |
− | + | *Ring of Universal Energy Resistance, Minor | |
+ | *Ring of Mind Shielding | ||
− | + | Not worn: | |
+ | Ring of Protection +4 | ||
− | + | ===Wands=== | |
− | + | Has Craft Wand Feat | |
− | + | * Wand of Daylight | |
− | + | * Wand of Delay Poison | |
− | + | * Wand of Cure Serious Wounds Charges used XXxxxxxXXXXXxxxxx | |
− | + | * Wand of Owl's Wisdom | |
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===Scrolls=== | ===Scrolls=== | ||
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# Scroll: sunbeam 2,275 gp | # Scroll: sunbeam 2,275 gp | ||
− | + | ====Wonderous Items==== | |
− | + | # Handy haversack | |
− | + | # Belt of Strength +6 | |
− | + | # Lesser Strand of Prayer Beads | |
− | + | # Vest of Resistance +3 | |
− | + | # Periapt of Wisdom +4 (Turned in for surplus, replaced with amulet of wisdom +6 | |
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===Description of Magic Items=== | ===Description of Magic Items=== | ||
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This suit of armor produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally. | This suit of armor produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally. | ||
− | Albard has a set of Fortified | + | Albard has a set of Fortified Intellegent Armor, named ''Evidence''. |
====Greater Metamagic Rod of Extension ==== | ====Greater Metamagic Rod of Extension ==== | ||
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− | ===Vest of Resistance +5 === | + | ===Vest (Cloak) of Resistance +5 === |
− | + | Cloak of Resistance: These garments offer magic protection in the form of a +1 to +5 resistance | |
+ | bonus on all saving throws (Fortitude, Reflex, and Will). Faint abjuration; CL 5th; Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus; 9,000 gp (+3), Weight 1 lb. | ||
− | + | ===Periapt of Wisdom +3 === | |
+ | Periapt of Wisdom: Although it appears to be a normal pearl on a light chain, a periapt of wisdom actually increases the possessor's Wisdom score in the form of an enhancement bonus of +2, +4, or +6 (depending on the individual item). | ||
+ | Moderate transmutation; CL 8th; Craft Wondrous Item, owl's wisdom; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6). | ||
===Carried Magic Items=== | ===Carried Magic Items=== | ||
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* Shoulders: cloak of Protection +5 | * Shoulders: cloak of Protection +5 | ||
* Arms: | * Arms: | ||
− | * Body: *Armour: | + | * Body: *Armour: 'Evidence'. Full Plate (+3 armor, Light Fortification) (Lawful Good, Int 10, Wis 12, Cha 12, Ego 7, Empathy, Vision (30 ft.) and hearing, Sense Motive 10 ranks) |
* Torso: Vest of Resistance and Natural Armour +5 | * Torso: Vest of Resistance and Natural Armour +5 | ||
* Hands: | * Hands: | ||
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*'''Equipment:''' | *'''Equipment:''' | ||
− | *Weapon: The Sunsword | + | *Weapon: The Sunsword 'Fragrach'. Holy, with the ability that it will always hit and damage a foe if needed (cost: differnce in to hit taken as damage, and boosts damage to overcome any damage resistance.) It is also intelligent, Dedicated to Pelor, and hates creatures of darkness. |
*Shield: Heavy Steel Shield +5 fire Resistance Animated | *Shield: Heavy Steel Shield +5 fire Resistance Animated | ||