Editing Alchemy for Runequest
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=Alchemy= | =Alchemy= | ||
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==Base Alchemy Skills== | ==Base Alchemy Skills== | ||
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# It cannot be increased through experience, it must be taught or researched. | # It cannot be increased through experience, it must be taught or researched. | ||
# The user can only identify substances that he has previously encountered, otherwise he can only hazard an educated guess at what the substance is. If he succeeds in the skill and has not met the substance before the GM must tell him that it is probably a particular substance, but he is not sure. It is up to the GM or to other PCs, if they are doing the training, to determine what substances have been encountered. Most training will cover standard potions, poisons and substances as those are the most frequently encountered. | # The user can only identify substances that he has previously encountered, otherwise he can only hazard an educated guess at what the substance is. If he succeeds in the skill and has not met the substance before the GM must tell him that it is probably a particular substance, but he is not sure. It is up to the GM or to other PCs, if they are doing the training, to determine what substances have been encountered. Most training will cover standard potions, poisons and substances as those are the most frequently encountered. | ||
− | # The user can only identify the potency of the substance within a certain range, giving an idea of the strength of the potion. | + | # The user can only identify the potency of the substance within a certain range, giving an idea of the strength of the potion. I play that a normal success gives ranges of very strong, strong, normal, weak, very weak etc., special success gives potency in the ranges of 1-5, 6-10, 11-15, 16-20 and so on, a critical success gives the exact potency. |
# A fumble with the skill means that the user is affected by the potion - he swallowed the Hydra Venom or the Impotency Potion. | # A fumble with the skill means that the user is affected by the potion - he swallowed the Hydra Venom or the Impotency Potion. | ||
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The crafting skills are general manufacturing processes and don’t imply any knowledge of any specific formula. The character must also have a formula to work from to create the desired potion etc. Additionally, the formula needs to be for the appropriate formulation. i.e. a formula for a potion can’t be used to create a powder. | The crafting skills are general manufacturing processes and don’t imply any knowledge of any specific formula. The character must also have a formula to work from to create the desired potion etc. Additionally, the formula needs to be for the appropriate formulation. i.e. a formula for a potion can’t be used to create a powder. | ||
− | ===Craft: | + | ===Craft: Potion=== |
''Knowledge Base 00%'' | ''Knowledge Base 00%'' | ||
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This skill is used to create any formula in liquid potion of non-magical nature. The liquid could be in used in a number of ways to deliver the potion to have an effect. | This skill is used to create any formula in liquid potion of non-magical nature. The liquid could be in used in a number of ways to deliver the potion to have an effect. | ||
− | ===Craft: | + | ===Craft: Powder=== |
''Knowledge Base 00%'' | ''Knowledge Base 00%'' | ||
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This allows the user to create a formula in powder or dust form. Powders can be mixed into liquids or sprinkled on food or blown into the air to create their effect. | This allows the user to create a formula in powder or dust form. Powders can be mixed into liquids or sprinkled on food or blown into the air to create their effect. | ||
− | ===Craft: | + | ===Craft: Paste=== |
''Knowledge Base 00%'' | ''Knowledge Base 00%'' | ||
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==Formula== | ==Formula== | ||
− | A formula is a series of instructions, often memorised or written down, that allow a practitioner to create a potion or powder or paste to produce a specific effect. Some formulae have fixed effects e.g. smoke bomb and others have grades of effect or potency (POT) e.g. poisons, acids, healing potions etc. Each formula will be for a specified POT of effect. These formulae are often very closely guarded secrets and only available to initiates of specific cults or to members of Alchemy guilds. If available, the cost of a formula is often very high | + | A formula is a series of instructions, often memorised or written down, that allow a practitioner to create a potion or powder or paste to produce a specific effect. Some formulae have fixed effects e.g. smoke bomb and others have grades of effect or potency (POT) e.g. poisons, acids, healing potions etc. Each formula will be for a specified POT of effect. These formulae are often very closely guarded secrets and only available to initiates of specific cults or to members of Alchemy guilds. If available, the cost of a formula is often very high. |
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{| cellpadding="15" | {| cellpadding="15" | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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{| border=1 cellpadding="5" style="border-collapse:collapse" | {| border=1 cellpadding="5" style="border-collapse:collapse" | ||
|+ | |+ | ||
− | + | ===Fixed Effect=== | |
!Skill | !Skill | ||
− | !Ingredients | + | !Ingredients Cost |
− | + | / Dose | |
!Source | !Source | ||
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{| border=1 cellpadding="5" style="border-collapse:collapse" | {| border=1 cellpadding="5" style="border-collapse:collapse" | ||
|+ | |+ | ||
− | + | ===Variable Effect=== | |
!Skill | !Skill | ||
− | !Ingredients | + | !Ingredients Cost |
− | + | / POT | |
!Source | !Source | ||
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− | |Animal Venom | + | |Animal Venom ||style="text-align:center;"| 4L || Alchemists |
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− | |Herbal Poison | + | |Herbal Poison ||style="text-align:center;"| 4L || Alchemists |
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− | |Mineral Poison | + | |Mineral Poison ||style="text-align:center;"| 4L || Alchemists |
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− | | | + | |Acid ||style="text-align:center;"| 6L || Alchemists |
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− | | | + | |Alkali ||style="text-align:center;"| 6L || Alchemists |
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− | | | + | |Healing Potion ||style="text-align:center;"| 20L || Healers |
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− | | | + | |Cure Disease ||style="text-align:center;"| 20L || Healers |
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− | + | |Sleep ||style="text-align:center;"| 20L || Lanbril | |
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− | |Sleep | ||
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|} | |} | ||
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{| border=1 cellpadding="5" style="border-collapse:collapse" | {| border=1 cellpadding="5" style="border-collapse:collapse" | ||
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− | + | ===Cost Multipliers=== | |
− | !Formulation | + | !Formulation / Relationship |
− | ! | + | !Multiplier |
− | Multiplier | ||
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− | | | + | |Liquid ||style="text-align:center;"| x1 |
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− | | | + | |Paste ||style="text-align:center;"| x1.5 |
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− | | | + | |Powder ||style="text-align:center;"| x2 |
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− | |style="text-align: | + | |Pills ||style="text-align:center;"| x3 |
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− | |style="text-align: | + | |Same cult ||style="text-align:center;"| x2 |
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− | |style="text-align: | + | |Different cults ||style="text-align:center;"| x10 |
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− | |style="text-align: | + | |Full Formula ||style="text-align:center;"| x20 |
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|} | |} | ||
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Note that all multipliers are cumulative. | Note that all multipliers are cumulative. | ||
− | e.g. A | + | e.g. A mineral poison (4L), POT 12, pill (x3), formula (x20) for a non-cultist (x10) would be 28,800L |
− | + | e.g. a POT 5 Healing Potion would cost 100L to make and would sell for 200L to fellow cultists and 1,000L to non-cultists. The formula for the potion wold be at 4,000L to cultists and 20,000L to non-cultists. |