Editing Aleandra, the Dread Tenebrous

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*Level: 5
 
*Level: 5
*Current XP:
+
*Current XP: 22,501
 
*XP to next Level: 40,001
 
*XP to next Level: 40,001
*HP: 21
+
*HP: 14
*AC: 7
+
*AC: 9
*THAC0: 20 melee, 18 missile
+
*THAC0: 20
 
*Saving Throws:  
 
*Saving Throws:  
**Paralyze/Poison/Death Magic:
+
**Paralyze/Poison/Death Magic: 14
**Petrification/Polymorph:
+
**Petrification/Polymorph: 13
**Rod/Staff/Wand:
+
**Rod/Staff/Wand: 11
**Breath Weapon:
+
**Breath Weapon: 15
**Spell:
+
**Spell: 12
 
<br/>
 
<br/>
 
'''Attributes'''
 
'''Attributes'''
*S: 13
+
*Strength: 12  (wt. allow +100; open doors 1-2; bend bars 4%)
*I: 16
+
*Dexterity: 15  (def adj -1)
*W: 10
+
*Constitution: 10 (sys shock 70%; res surv 75%)
*D: 16
+
*Intelligence: 15  (spell learn 65%; per level min/max 7/11)
*C: 15
+
*Wisdom: 10 
*Ch: 16
+
*Charisma: 16 (max henchmen 8; loyalty +20%; reaction +25%)
 
<br/>
 
<br/>
'''Estate:''' Never a welcoming presence, Serach manor peers over its walls at the lands around its rocky hill, its grounds increasingly feral. Strange lights and sounds issue from the manor at all hours, discouraging even the few visits that it had ever tolerated in happier times.
+
'''Estate:''' Stately Strange Manor stands on the high bluffs overlooking the ocean in hex 03.09, the ancient seat of the founder of the town that still bears his name.  Its occasionally immaculate grounds feature the Strange Oak, a seedling of which graces the town square.
 
<br/>
 
<br/>
'''Treasury:'''
+
'''Treasury:''' (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.)
 
<br/>
 
<br/>
'''Equipment & Money Carried:'''
+
'''Equipment & Money Carried:''' (List here those things your character has in their immediate possession.)
*Potion of Levitation
 
*Potion of Climbing
 
*Phylactery of Long Years
 
*Helm of Underwater Action
 
 
<br/>
 
<br/>
 
'''Spells Currently Memorized:''' 4x1st, 2x2nd, 1x3rd
 
'''Spells Currently Memorized:''' 4x1st, 2x2nd, 1x3rd
*1: Enlarge, Jump, Sleep, Command
 
*2: Forget, Augury
 
*3: Speak With Dead
 
 
<br/>
 
<br/>
'''Weapons:''' Dagger x8 (1d4/1d3)
+
'''Weapons:''' cavalry sabre (1d6S-M,1d6L)
 
<br/>  
 
<br/>  
'''Specialties:''' Magical research, investigation, glowering
+
'''Specialties:''' Soldiering, haberdashery, horseflesh
 +
 
 +
=== Some Particular Enchantments of Current Interest to the Colonel (currently memorized) ===
 +
* 1st: ''detect magic, Tenser's floating disc, spider climb, wizard lock''
 +
* 2nd: ''Tasha's uncontrollable Hideous laughter, wizard mark''
 +
* 3rd: ''____________''
  
=== ''Secrets Hidden in Shadow'' (spell book) ===
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=== ''Collected and Annotated Sorceries of an Alarming &or Amusing Nature'' (spell book) ===
*1: Detect Magic, Enlarge, Jump, Light, Sleep, Write; Command
+
* 1st: ''affect normal fires, detect magic, mending, precipitation, spider climb, Tenser's Floating Disc + wizard mark?''
*2: Continual Light, Forget, Irritation, Bind; Augury
+
* 2nd: ''irritation, know alignment, Tasha's Uncontrollable Hideous Laughter, vocalise + wizard lock''
*3: Cloudburst, Suggestion; Speak With Dead
+
* 3rd: ''clairvoyance, slow'' + ''____________''
  
===Zephyr===
+
===Passeporvous===
The daughter of the late groundskeeper, and the eyes and ears of her mistress. Tiny, olivine and boyishly slight of build, but otherwise carefully nondescript, Zephyr works quietly, efficiently and preferably out of sight. Her new assignment is the mundane reason for the grounds of the manor going feral.
+
By any civilized standards, Col. Strangetree's batman is dangerously insane.  On the battlefield, Passeporvous was entirely solicitous of his master's health, and tallied an alarming body count.  As a butler, he is, well, ''eccentric'' in his manner of dress and speech. It is suspected that only his bloody reputation has kept him from being struck by guests to Strange Manor.
  
 
*Level: 4
 
*Level: 4
*Class: Thief
+
*Class: Fighter
 
*Current XP: 9,000
 
*Current XP: 9,000
 
*XP to next Level: 18,001
 
*XP to next Level: 18,001
*HP:
+
*HP: 21
*Age:19
+
*Age: 41
*AC: 8
+
*AC: 9
*THAC0:
+
*THAC0: 18
 
*Saving Throws:  
 
*Saving Throws:  
**Paralyze/Poison/Death Magic:
+
**Paralyze/Poison/Death Magic: 13
**Petrification/Polymorph:
+
**Petrification/Polymorph: 14
**Rod/Staff/Wand:
+
**Rod/Staff/Wand: 15
**Breath Weapon:
+
**Breath Weapon: 16
**Spell:
+
**Spell: 16
  
 
<br/>
 
<br/>
 
'''Attributes'''
 
'''Attributes'''
*S: 9
+
*Strength: 14 (+0 Damage Adjustment, Open Doors 1-2, Bend Bars Lift Gates 7%, Weight Allowance +200 pounds)
*I: 11
+
*Dexterity: 15 (rxn/attack adj +0, def adj -1)
*W: 11
+
*Constitution: 12 (hit pt adj +0, System Shock 80%, Resurrection 85%)
*D: 10
+
*Intelligence: 8 (Additional Languages 1)
*C: 8
+
*Wisdom: 9 (mag attack adj +0)
*Ch: 9
+
*Charisma: 9 (Maximum Henchmen 4, Loyalty Base +0%, rxn adj +0%))
  
 
Equipment:
 
Equipment:
*Blackened Leather Armor
+
*chain mail & shield
*Weaponblacked Dagger
+
*Long Sword
*Blackened Sling
+
*4 Daggers
 
+
*Longbow
  
 
===Hilda===
 
===Hilda===

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