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Alessia Shadowswift
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==Alessia Shadowswift== == Sheet == *Rogue 7 *XP: *Alignment: CG (despite protestations of neutrality) *PC *Titles/Holdings: none *Background: Charlatan *Age: 22 == Attributes == *STR 8 (-1) *DEX 17 (+3) *CON 12 (+1) *INT 11/19 (+0/+4) *WIS 14 (+2) *CHA 13 (+1) Attribute Bumps: +2 dex, +1 int from feral tiefling Proficiency Bonus: +3 == Skills and Feats== '''Proficiencies''' *''Thieves' tools'' +9 *Disguise Kit +3/+7 *Forgery Kit +3/+7 *''Deception'' +7 *''Stealth'' +9 *Sleight of Hand +6 *Investigation +3/+7 *''Perception'' +8 *''Acrobatics'' +9 (Expertise in italics) '''Languages:''' *Common *Infernal *Thieves' Cant '''Feats''' *Dungeon Delver ** Advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors. ** Advantage on saving throws made to avoid or resist traps. ** Resistance to the damage dealt by traps. ** Search for traps while traveling at a normal pace, instead of only at a slow pace. == Combat == *AC 15 *HP 45 *Hit Dice 7d8 *Movement Rate 30 *Initiative Modifier +3 *Attacks **Sneak Attack 4d6 **Booming Blade +1d8 (target also takes 2d8 if it moves next turn) **Primary Melee Attack: Whip +7/1d4+4 slashing/reach **Alternate Melee Attack: Rapier of Wounding +7/1d8+4 piercing/1d4 wounding (DC15 Constitution, stacking) **Secondary Melee/Ranged Attack: Dagger +6/1d4+3 slashing **Primary Ranged Attack: Shortbow +6/1d6+3 **Secondary Ranged Attack: Sling +6/1d4+3 '''Darkvision''' 60 ft '''Cunning Action:''' Dash, Disengage, Hide, or use Mage Hand '''Advanced Mage Hand:''' *Can make spectral hand invisible *Can stow one object the hand is holding in a container worn or carried by another creature. *Can retrieve an object in a container worn or carried by another creature. *Can use thieves’ tools to pick locks and disarm traps at range. *Can use Sleight-of-Hand vs Perception to perform the above tasks unnoticed. *Can control the hand as a Cunning Action '''Uncanny Dodge''' When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. '''Evasion''' You can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. '''Saves''': *STR -1 *DEX +6 *CON +1 *INT +3/+7 *WIS +2 *CHA +1 == Spells == '''Spells Known''' [https://drive.google.com/file/d/15Z7Xbym447u4ipnbnVnzTMt_CDwE3gzl/view Spell Descriptions] *Cantrips: Prestidigitation, Mage Hand, Message, Booming Blade, Thaumaturgy *Level 1: Silent Image, Shield, Tenser's Floating Disk *Level 2: Blur, Phantasmal Force *Level 3: *Level 4: '''Spell Slots''' 4 L1, 2 L2 '''Spell Save DC''' 11/15 (8 + Caster Mod 0/4 + Prof Bonus 3) '''Tiefling spells''' 1/day, Cha-based (DC 12) *Hellish Rebuke (as L2 slot) *Darkness == Equipment == '''Weapons''' *Rapier (a) *Shortbow (a) (w/60 arrows) *2 daggers (a) *+1 Whip *Sling (w/60 bullets) '''Armor''' *Studded Leather '''Magic Items''' *'''ol'Ropey''' - [https://5thsrd.org/gamemaster_rules/magic_items/rope_of_climbing/ Rope of Climbing] *'''Lady Corker's Little Helper''' - [https://5thsrd.org/gamemaster_rules/magic_items/headband_of_intellect/ Headband of Intellect] *'''Overconfidence''' - [https://5thsrd.org/gamemaster_rules/magic_items/cloak_of_elvenkind/ Cloak of Elvenkind] *'''No Comment''' - +1 Whip *'''Flutter Boots''' - [https://5thsrd.org/gamemaster_rules/magic_items/winged_boots/ Winged Boots] *[https://5thsrd.org/gamemaster_rules/magic_items/sword_of_wounding/ +1 Rapier of Wounding] *[https://5thsrd.org/gamemaster_rules/magic_items/rod_of_security/ Rod of Security] *[https://5thsrd.org/gamemaster_rules/magic_items/wand_of_magic_detection/ Wand of Detect Magic] *[https://roll20.net/compendium/dnd5e/Wand%20of%20Secrets Wand of Secrets] *Water Flask *500lb storage pouch (200 gp) *60-shot storage quiver (24 gp) *anima enhancement for rapier, 2 daggers, shortbow, sling (160 gp) *3x healing potion '''Other Equipment''' *Thieves' Tools *Disguise Tools *Forgery Tools *Loaded Dice *backpack *Fine Clothes *hammer *10 pitons *10 torches *tinderbox *10 days of rations *waterskin *1468.84 GP
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