Editing Alex Mercer
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played by Random_Encounter | played by Random_Encounter | ||
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Alex Mercer A.K.A. Zeus | Alex Mercer A.K.A. Zeus | ||
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− | Melee Attack D8; Superhuman Strength D10; | + | Melee Attack D8; Superhuman Strength D10; Durability D8; Leaping/Gliding D8; Thermal Vision D6; Assimilate D8; Enhanced Movement d6 |
*SFX: ''Claws'' - add a D6 to your dice pool, step back highest die in your pool by -1, step up effect die +1 | *SFX: ''Claws'' - add a D6 to your dice pool, step back highest die in your pool by -1, step up effect die +1 | ||
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*SFX: ''Hammerfist'' - Add a D6 and keep an extra effect die for each additional target | *SFX: ''Hammerfist'' - Add a D6 and keep an extra effect die for each additional target | ||
*SFX: ''Musclemass'' - add a D6 and step up effect die +1 when creating an asset related to using the scenery as a weapon | *SFX: ''Musclemass'' - add a D6 and step up effect die +1 when creating an asset related to using the scenery as a weapon | ||
− | *SFX: ''Whipfist'' - | + | *SFX: ''Whipfist'' - shutdown Melee Attack to gain Tendrils D8; take an action against the Doom Pool to change back |
*SFX: ''Devastator'' - add a die from the Doom Pool to your attack; step up die and return to the Doom Pool | *SFX: ''Devastator'' - add a die from the Doom Pool to your attack; step up die and return to the Doom Pool | ||
*SFX: ''Armor Carapace'' - spend a PP to ignore Physical Stress or Trauma unless caused by chemical attacks | *SFX: ''Armor Carapace'' - spend a PP to ignore Physical Stress or Trauma unless caused by chemical attacks | ||
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*SFX: ''Disguise'' - Upon stressing out a human character with a dice pool that includes Assimilate, shutdown '''BLACKLIGHT VIRUS''' and activate '''PHAGIC ADAPTATION'''. Shutdown '''PHAGIC ADAPTATION''' to recover '''BLACKLIGHT VIRUS''' | *SFX: ''Disguise'' - Upon stressing out a human character with a dice pool that includes Assimilate, shutdown '''BLACKLIGHT VIRUS''' and activate '''PHAGIC ADAPTATION'''. Shutdown '''PHAGIC ADAPTATION''' to recover '''BLACKLIGHT VIRUS''' | ||
*Limit: Feeding - Assimilation may only be used to stress out an organic target. If Mercer fails to stress out his target with a dice pool that includes Assimilate, the target gets to apply their effect die as Physical Stress against Mercer, even if his total was higher | *Limit: Feeding - Assimilation may only be used to stress out an organic target. If Mercer fails to stress out his target with a dice pool that includes Assimilate, the target gets to apply their effect die as Physical Stress against Mercer, even if his total was higher | ||
− | *Limit: Exhausted | + | *Limit: Exhausted |
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====<u>Phagic Adaptation</u>==== | ====<u>Phagic Adaptation</u>==== | ||
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===Specialties=== | ===Specialties=== | ||
− | Acrobatics Master, Combat Expert, Menace Master | + | Acrobatics Master, Combat Master, Vehicle Expert, Menace Master |
===Milestones=== | ===Milestones=== |