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− | = | + | =Commoners and Levels= |
− | In Alia, a Level 1 | + | In Alia, a Level 1 commoner is an untrained, teenager. Commoners and Heroic Classes advance through levels with time, age, and experience. |
==Daily Life Experience Awards== | ==Daily Life Experience Awards== | ||
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==Age and Level== | ==Age and Level== | ||
− | People begin to accumulate experience at the onset of adulthood, see [http://www.d20srd.org/srd/description.htm#age] ( | + | People begin to accumulate experience at the onset of adulthood, see [http://www.d20srd.org/srd/description.htm#age] (16 for humans). To determine an NPC's level, multiply the xp rate time the number of years older than that age and look up on the level/xp chart. |
− | For example, a 40 year old | + | For example, a 40 year old farmer with an xp rate of 250, has 25*250 = 6250 xp, and will be fourth level. If we break down the age catagories for humans who earn 250xp per year: |
− | + | 15-18 1 | |
− | + | 19-26 2 | |
− | + | 27-38 3 | |
− | + | 39-54 4 | |
− | + | 55-74 5 | |
− | + | 75+ 6 | |
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− | + | Most stable populations have a relative even population distribution between the ages of 1-60 with fewer older than 60. Also, most people in a stable population group are of the commoner class, and accumulate at the rate of 250xp per year. | |
− | + | For a typical group of 70 human commoners, this would lead to | |
+ | 14 children, 4 level 1, 8 level 2, 12 level 3, 16 level 4, 10 level 5, and 6 level 7. (With the older members applying age modifiers to ability scores). | ||
− | Average people have average scores, three 10's and three 11's. Using the point buy methodology this leads to 15 points. Some non-heros have | + | ==Abilities of Non Heros== |
+ | |||
+ | Average people have average scores, three 10's and three 11's. Using the point buy methodology this leads to 15 points. Some non-heros have above average ability scores. Typically, this is a 13 in an appropriate ability score and 5 10's (also 15 points). | ||
==Experts, Aristocrats, Warriors, Adepts and Heroic Classes== | ==Experts, Aristocrats, Warriors, Adepts and Heroic Classes== | ||
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Long lived races have potentially very high NPC class levels if given a high xp rate. This tendancy is countered by higher starting ages for longer lived characters and is lessened by the ever increasing level requirements. | Long lived races have potentially very high NPC class levels if given a high xp rate. This tendancy is countered by higher starting ages for longer lived characters and is lessened by the ever increasing level requirements. | ||
− | Still, a Elf who is 350 years old, and has accumulated 250xp/year from the age of 114, has 236 year x 250xp/year = 59000 xp and is level 10. Typical minumum levels | + | Still, a Elf who is 350 years old, and has accumulated 250xp/year from the age of 114, has 236 year x 250xp/year = 59000 xp and is level 10. Typical minumum levels by race are determined by onset of middle age and are. |
Race Adult Midage XP Level | Race Adult Midage XP Level | ||
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Older NPC's and NPC's with higher xp accumulation rates wil be of higher levels. At the extreme edge, a venerable Elf who is 350 years old, and has accumulated 1000xp/year from the age of 114, has 236 year x 1000xp/year = 236000 xp and is level 20, possibly epic. | Older NPC's and NPC's with higher xp accumulation rates wil be of higher levels. At the extreme edge, a venerable Elf who is 350 years old, and has accumulated 1000xp/year from the age of 114, has 236 year x 1000xp/year = 236000 xp and is level 20, possibly epic. | ||
− | == | + | ==Examples of Commoners== |
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===Jarl Jorgen=== | ===Jarl Jorgen=== | ||
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Proficient with: all armor, shields, simple weapons, martial weapons. | Proficient with: all armor, shields, simple weapons, martial weapons. | ||
− | + | Leadership Score: 13, Cohort level 7, 10 1st level followers, 1 2nd level. | |
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{{Template:Alia}} | {{Template:Alia}} |