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= Extradimensional Tower of Infinite Possiblility =
 
= Extradimensional Tower of Infinite Possiblility =
  
Tomb of the Wizard Lysander.  The tower is located near the middle of the city of Nolton and is a
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Tomb of the Wizard Lysander.  The tower is located near the middle of the city and is a
 
puzzle to everyone.  The actual tower is 60 feet tall and 40 feet
 
puzzle to everyone.  The actual tower is 60 feet tall and 40 feet
 
wide, but the interior is significantly larger.  In the windows of the
 
wide, but the interior is significantly larger.  In the windows of the
tower, strange creatures can be occasionally seen and several groups
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tower, strange creatures can be occaisionally seen and several groups
 
of adventurers have escaped from the tower through the windows, they
 
of adventurers have escaped from the tower through the windows, they
 
tell a tale of great, and ever-changing dangers.
 
tell a tale of great, and ever-changing dangers.
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* Underground Tower: Water is everywhere in the labyrinth.  The interior of the tower, quickly gains a subterranean atmosphere, filled with dripping water and a vast array of fungal growth. Mushrooms, slimes and other light independant vegetation are very common in the labyrinth.  Many are edible.  Many are poisonous. Some are deadly in other ways.  There are a moderate population of fungus eating herd animals, including primarily the Boarus, a dark-adapted species of small pig.
 
* Underground Tower: Water is everywhere in the labyrinth.  The interior of the tower, quickly gains a subterranean atmosphere, filled with dripping water and a vast array of fungal growth. Mushrooms, slimes and other light independant vegetation are very common in the labyrinth.  Many are edible.  Many are poisonous. Some are deadly in other ways.  There are a moderate population of fungus eating herd animals, including primarily the Boarus, a dark-adapted species of small pig.
  
* Kidnapping: The labyrinth definitely spans, stretches and bridges space, there are several exits and entrances to the labyrinth and they seem to open and close at varying locations following some unknown purpose. The labyrinth occasionally will capture things and cast them within the labyrinth, where they are often trapped for days, months or years.  Sometimes these creatures carve out their own niche within the confusing vaults.  Large sections of the labyrinth are controlled by small to medium tribes of dungeon dwellers.
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* Kidnapping: The labyrinth definitely spans, stretches and bridges space, there are several exits and entrances to the labyrinth and they seem to open and close at varying locations following some unknown purpose. The labyrinth occaisionally will capture things and cast them within the labyrinth, where they are often trapped for days, months or years, often carving out their own niche within the confusing vaults.  Sections of the labyrinth may be found with small tribes of humanoids.
  
 
* Forgotten Crypts: The labyrinth seems to have done a large amount of tomb raiding, gathering within itself many forgotten crypts, tombs and mauseleums from throughout the ages.  These transplanted crypts are ALWAYS guarded by undead spirits.
 
* Forgotten Crypts: The labyrinth seems to have done a large amount of tomb raiding, gathering within itself many forgotten crypts, tombs and mauseleums from throughout the ages.  These transplanted crypts are ALWAYS guarded by undead spirits.
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* Magical: temporary summons are quite frequent.  Any creature that may be summoned or called by a magical spell (Monster Summoning, Summon Nature's Ally, Planar Binding, or Planar Ally, Gate, etc.) may be found within the labyrinth's tunnels.
 
* Magical: temporary summons are quite frequent.  Any creature that may be summoned or called by a magical spell (Monster Summoning, Summon Nature's Ally, Planar Binding, or Planar Ally, Gate, etc.) may be found within the labyrinth's tunnels.
  
* Explorers: adventuring groups occasionally venture into the halls and do not return.  Many either choose to or are forced to stay within the labyrinth.
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* Explorers: adventuring groups occaisionally venture into the halls and often do not return.  Many die, but many are trapped and either choose to or are forces to dwell within the labyrinth.
  
 
==The Game==
 
==The Game==
  
The purpose of the tower is to test people.  Lysander is in fact dead  
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The purpose of the tower is to test people.  Lysander is in fact dead and entombed within the uppermost reaches of the labyrinth.  During his life he never found a worthy apprentice.  Before his death, he set up the labyrinth as a test for prospective apprentices.  He is now a
and entombed within the uppermost reaches of the labyrinth.  During  
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demi-lich, resting, waiting for someone to carry on in his footsteps. The entire dungeon is in fact a magical artifact, designed and built by Lysander in the ten years before his lichdom, and watched over it by Lysander.  If an apprentice is found, the tower will revert back to
his life he never found a worthy apprentice.  Before his death, he  
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it's original form.
set up the labyrinth as a test for prospective apprentices.  He is now a
 
spirit, resting, waiting for someone to carry on in his footsteps. The  
 
entire dungeon is in fact a magical artifact, designed and built by  
 
Lysander in the ten years before his death, and now is watched over by  
 
Lysander's Ghost.  If an apprentice is found, the tower will revert back  
 
to it's original form.
 
  
 
The labyrinth is a game of sorts.  Propsective adventurers risk
 
The labyrinth is a game of sorts.  Propsective adventurers risk
 
themselves for potential gain, but if they fail they face the
 
themselves for potential gain, but if they fail they face the
 
possibility of becoming trapped within and being forced to serve the
 
possibility of becoming trapped within and being forced to serve the
labyrinth.
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labyrinth for up to 3 years.
  
 
Monsters within are either temporary summons, quasi-real illusions,
 
Monsters within are either temporary summons, quasi-real illusions,
or have in fact chosen to remain.  Monsters are occasionally led
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are have in fact chosen to remain.  Monsters are occaisionally led
 
into an area deemed suitable for their occupancy, if they stay they
 
into an area deemed suitable for their occupancy, if they stay they
 
are welcomed into the labyrinth, if such monsters decide to leave,
 
are welcomed into the labyrinth, if such monsters decide to leave,
 
they easily find their way back to where they came from.
 
they easily find their way back to where they came from.
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==Treasure==
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Treasure within the dungeon comes from three sources.  Sometimes
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monster encounters that move into the dungeon carry treasure with
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them.  The second source of treasure within the dungeon is adventurers
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who carry the treasure in and never carry it out.  The third are the
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undead crypts. And the last and more interesting are the "reward"
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treasure from Lysander.
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Reward treasure is always magic geared towards casters.  Lysander is
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in fact a multi-disciplinary spell caster, being a epic level cleric
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5/wizard 5/mystic thuerge 20 (if using dual class rules, is a
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cleric-wizard 10, mystic theurge 20) and has access to all spells in
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the player's handbook, but has rewards suitable for any spell casting
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class including sorcerers, wizards, clerics, druids, bards, paladins,
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rangers.  In order to earn a minor reward, a character must display
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worthyness in defeating an encounter.  In order to earn a medium
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reward, a character must display several such worthy attempts.  In
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order to achieve a major reward, the character must prove themselves
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to be a potential apprentice.
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Minor rewards consist usually of expendable magic.  Scrolls, potions,
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magic arrows, expendable wonderous items.  Medium rewards are usually
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lasting magic items that encourage spell casting, such as pearls of
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power, rings of wizardry, magical instruments of bardic music, or
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ability enhancers.  Major rewards are items from Lysander's personal
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collection from his adventuring days.
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There are six levels of Lysanders tower, of varying challenge from
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EL3-5 for level 1, to EL18-20 for level 6.
  
 
==Lysander's Purpose==
 
==Lysander's Purpose==
  
Lysander's Purpose is unknown to anyone.
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Lysander looks for six traits in potential apprentices, and in fact is
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not especially interested in level or power, but rather is interested
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in these virtues:
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Intelligence & Wisdom, (not necessarily the stat value, although these
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help), honour, bravery, loyalty, forethought.  For each of these
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virtues there are tests.  Tests will target a particular individual.
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* Intelligence: puzzle solving, sometimes word puzzles, other times logic puzzles, or creativity puzzles.
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* Wisdom: learning, recognizing danger
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* Honor: truthfulness and being held by one's word.
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* Bravery: There's a certain amount of bravery one must have just entering into the tower, but many who do do so from fool-hardiness rather than bravery.  One demonstrates bravery only after comprehending the level of danger.
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* Loyalty: Not abandoning friends, when doing so would be self advantageous.
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* Forethought: Thinking about a challenge when given the opportunity to do so instead of impatiently going forward.
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If two or three of the tests generated by the tower are passed, Lysander begins to take a passing interest in the individual, crafting further tests for them to face.
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The labyrinth is not designed to kill although it certainly does on occaision.  It always however demands a price for failure - the real treasure has to come from somewhere.  Those who do not demonstrate worthyness who wish to leave, find it expensive to do so.  Maybe a
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challenge will be presented leading to a window.  In order to gain access to this, the adventurer must usually leave behind some item of magic.  (This could be disguised as a Planar Ally spell).  Sometimes this is achieved by defeating the adventuring party in combat.  The
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adventurers will be stripped of the required price and upon regaining conciousness would discover the way out.  In any case, Lysander does not wish to murder young adventuring parties.  The dead are raised, permanent status effects are healed.  This is accomplished by various means including the discovery of magic pools to cure the afflicted or
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by a "fellow adventurer" meeting with the group and providing the service, the cost of material components to cast these spells is always retreived from the adventurers before they leave.
  
The following is meant for DM eyes only: [[Alia:Lysander's Purpose|Lysander's Purpose]].
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Much of the treasure (not reward treasure) is illusionary.
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Illusionary magic item rewards function as those magic items within
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the walls, but all illusionary trasure gained within the walls,
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dissapears upon leaving the labyrinth.  Piles of coins, gems, and
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jewelry are easier to fabricate with magic than to actually produce.
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What the dungeon effectively does is distribute magic items and
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treasure between adventuring parties and between typical dungeon
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dwellers based on lysander's evaluation of their worthiness.  In
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addition to the re-distribution of wealth, Lysander adds his own
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magical item rewards to sweeten the pot for those he wishes to aid.
  
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Gaining Lysander as a patron would be a mixed affair.  He chooses his
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apprentice, not the other way around.  Who would appreciate a
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demi-lich as a mentor, anyway?  Regardless of his protege's
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willingness, Lysander will constantly meddle in thier affairs,
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providing them with advice and critisism in an attempt to mold them
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into the hero he sees as a worthy successor.  If his new apprentice
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accepts the attention, Lysander can provide very good magical
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instruction, able to teach anyone with int/wis 11+ to be a wizard or
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cleric, and having a complete collection of all known wizard spells.

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