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| ===Race=== | | ===Race=== |
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− | Humans and Half-Orcs are the most common races of Prolia, although there are small numbers of half elves and elves, some full blooded Orcs, and a very small number of half ogres and half giants. Race has no bearing on social status within Prolia, although family history is very important. Usually only the paternal line is considered. Being the son of a Jarl is prestigious whereas being the son of the Jarl's sister has little meaning. | + | Humans and Half-Orcs are the most common races of Prolia, although there are small numbers of half elves and elves, some full blooded Orcs, and a very small number of half ogres. Race has no bearing on social status within Prolia, although family history is very important. Usually only the paternal line is considered. Being the son of a Jarl is prestigious whereas being the son of the Jarl's sister has little meaning. |
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− | ===Warriors and Heroes===
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− | Prolia does not have a standing army or a tradition of knighthood, however it does have a tradition of heroic warriors and users of magic, and has great respect for those who take up the sword or the staff. The Jarls of the towns follow a warrior tradition where their children are trained in the arts of war. The Jarls friends and companions during their younger years are accepted as their sworn protectors, heros and fellow armsmen. The number of sworn warriors that a Jarl has is usually around 50 men.
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− | Life is hard in Prolia, and in rural areas, about 1 in 40 of the population are capable warriors or have class levels in a heroic class. These are free men who fight for themselves, for their villages or for glory. A call to arms by a Jarl or a renowned hero may gather between 10 and 80 percent of the region's population of warrior-heroes and between 0 and 10% of commoners.
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− | Given the population of the region of about 330 thousand, there are about 8200 warrior-heroes, and during a time of conflict Prolia could muster 6500 of them and as many as 33000 commoners. Given the current political situation in the country and the lack of instracture to support and feed such and army, it is unlikely that Prolia could actually put together such a force or if it did, feed them form more than a few days.
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| ==The Five Towns== | | ==The Five Towns== |
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| The pirate island city of [[Alia:Letgar|Letgar]] lies off the coast of Prolia. Letgar is not part of prolia proper, does not participate in the politics of the mainland, but was once part of the prolian kingdom. | | The pirate island city of [[Alia:Letgar|Letgar]] lies off the coast of Prolia. Letgar is not part of prolia proper, does not participate in the politics of the mainland, but was once part of the prolian kingdom. |
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− | ==Yuri's Doom==
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− | The ruined city of Jarlsberg was once the southernmost city of Prolia, and the longer ago was the capital. The (single) Jarl ruled the country from this ancient location. Prolia now has six Jarls each ruling a small portion of Prolia and each having a claim on the throne. Yuir's Doom is the swamp that was created in 515 OY, by Yuri in defense of Prolia against Rhodes' invasion and is still a major impediment in the Empire's conquest of the area.
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| ==Tribute to Estvald== | | ==Tribute to Estvald== |