Editing Alia:Geography

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 24: Line 24:
 
              
 
              
 
Between Estvald and Rhode are the hilly lands of the Rock Gnomes,
 
Between Estvald and Rhode are the hilly lands of the Rock Gnomes,
 
== Demographics ==
 
 
Demographics presented in this section are loosely based on [http://www.io.com/~sjohn/demog.htm |Medieval Demographics Made Easy]
 
 
==Overview Map of Alia ==
 
[[Image:Alia region half.jpg]]
 
  
 
=Republic of the Isles=
 
=Republic of the Isles=
Line 38: Line 31:
 
The islands are:
 
The islands are:
  
* Wellsland (pop. 4 million), the more southern large isle has the capital city of the Republic, [[Alia:Nolton|Nolton]], the major ship building industry of the Republic is the City of Farifax, and the Dwarven city of [[Alia:Cragmore|Cragmore]].
+
* Wellsland, the more southern large isle has the capital city of the Republic, [[Alia:Nolton|Nolton]] and the Dwarven city of [[Alia:Cragmore|Cragmore]].
* Rhime (pop. 2 million), the large island to the north of Wellsland.  Cities include [[Alia:Lannish]], [[Alia:Narrowford|Narrowford]].
+
* Rhime, the large island to the north of Wellsland.  Cities include [[Alia:Lannish]], [[Alia:Narrowford|Narrowford]].
* Khole (pop. 200 thousand), a small island west of Wellsland, and east of Prolia.
+
* Khole, a small island west of Wellsland, and east of Prolia.
* Darkshore (pop. 200 thousand), a small island east of Wellsland.
+
* Darkshore, a small island east of Wellsland.
* Icehold (pop. 100 thousand), a medium size island to the northwest, off the coast of the northern forest.
+
* Icehold, a medium size island to the northwest, off the coast of the northern forest.
 
 
==Map of the Republic of the Isles==
 
 
 
[[Image:Republic.jpg]]
 
  
==Government==
 
 
The humans of the Republic are seafaring masters and are skilled at
 
The humans of the Republic are seafaring masters and are skilled at
 
naval combat as well as coastal raiding.  This from long years of
 
naval combat as well as coastal raiding.  This from long years of
Line 62: Line 50:
 
of Justice, and several others.  These ministers are the true
 
of Justice, and several others.  These ministers are the true
 
rulership of the empire.
 
rulership of the empire.
 +
 +
See [[Alia:Republic of the Isles|Republic of the Isles]] for more info.
  
 
==Adventure in the Republic==
 
==Adventure in the Republic==
Line 91: Line 81:
  
 
* Fringle the Green, has a fiefdom with 22 Dragons on the western side of the Harrowood.  
 
* Fringle the Green, has a fiefdom with 22 Dragons on the western side of the Harrowood.  
* Krestag the Bronze, has a fiefdom of 12 on the easternmost coast of Wellsland.
+
* Krestag, has a fiefdom of 12 on the easternmost coast of Wellsland.
  
 
In Rhime:
 
In Rhime:
  
* The Brood, is a fiefdom of 8 Black Dragons who collectively claim the lands surrounding the port town of Narrowford.
+
* The Brood, is a fiefdom of 8 Black Dragons who claim, the lands surrounding the port town of Narrowford.
  
In Icehold:
 
  
* Sharvakan the white, holds a fiefdom of 12 dragons on the northern coast.
+
*
 
 
In the straight between Wellsland and Rhime.
 
 
 
* Othleigh the Red, and his entourage of 6, claim the entire island of Freidmore.
 
  
 
==People of the Republic==
 
==People of the Republic==
Line 127: Line 112:
 
The Empire of Rhode rules all the plains drained by the Dannick and Red rivers, right up to the edge of the Shadow Wood to the south, Mount Silverpeak to the East and Estvald and the hills of Greenhill to the west.
 
The Empire of Rhode rules all the plains drained by the Dannick and Red rivers, right up to the edge of the Shadow Wood to the south, Mount Silverpeak to the East and Estvald and the hills of Greenhill to the west.
  
[[Image:Alia_rhode.jpg]]
+
See [[Alia:Empire of Rhode|Empire of Rhode]] for more info.
  
 
The empire of Rhode is, in fact warring on two fronts, with the Republic of the Isles  
 
The empire of Rhode is, in fact warring on two fronts, with the Republic of the Isles  
Line 138: Line 123:
 
All land is owned by the nobility, by law. Most land and businnesses are also administered by hirelings of the noble families but there are a small number of commoners who rent from the nobility and run their own operations. Being low-born is a great impediment in the southern kingdoms.
 
All land is owned by the nobility, by law. Most land and businnesses are also administered by hirelings of the noble families but there are a small number of commoners who rent from the nobility and run their own operations. Being low-born is a great impediment in the southern kingdoms.
  
The Empire of Rhode has a total population of 18 million.
 
 
 
Population breakdown by class is as follows:
 
Population breakdown by class is as follows:
  
* 0.1% high noblity - ranking land owners with taxation rights (18k)
+
* 0.1% high noblity - ranking land owners with taxation rights
* 0.9% "low" nobility - knights or noble merchants and traders (162k)
+
* 3.9% "low" nobility - knights or noble merchants and traders
* 4% commoner merchants (200k), traders(70k) and clergy (450k).
+
* 1% commoner merchants and traders
* 5% serving class (900k)
+
* 5% serving class
* 5% skilled labourers - artists (100k) and skilled crafters (800k): smiths, coopers, brewers, sculptors, etc.)
+
* 5% skilled labourers - artists, and skilled crafters (smiths, coopers, brewers, sculptors, etc.)
* 65% free common labourers - farmers, and light unskilled labour (11.7 million)
+
* 65% free common labourers - farmers, and light unskilled labour
* 20% slaves - heavy and/or dangerous labour (3.6 million)
+
* 20% slaves - heavy and/or dangerous labour
 
 
===Armed Forces===
 
 
 
About 1/4 of low nobility are combatant knights (40k).  These
 
have regional affiliations and rarely more than 1/2 of a
 
region's knights are called to the field.  Typically, knights
 
compose up to 10% of an army the rest are composed of militia
 
drafted from the peasantry.
 
 
 
A region's knight-defenders will consist of 1 knight per 400
 
population and 1/4 of the population might be called upon to
 
defend a town or city.
 
 
 
A region's army sent to battle would be half the number knights
 
plus as many as 1 in 20 of the population of commoners.
 
 
 
Slaves are rarely if ever used in combat.
 
  
 
===The Royalty of the Empire===
 
===The Royalty of the Empire===
Line 263: Line 229:
 
labour in foundries and other heavy industry, mining, and
 
labour in foundries and other heavy industry, mining, and
 
construction.  Slave operations often use a mix of slaves and skilled labourers,  
 
construction.  Slave operations often use a mix of slaves and skilled labourers,  
for example, in construction of a keep, slaves will be used for heavy labour  
+
for example, in construction of a keep, slaves will be used for heavey labour  
 
of lifting stones into place, while stone masons will do the stone cutting and  
 
of lifting stones into place, while stone masons will do the stone cutting and  
 
supervision.
 
supervision.
Line 273: Line 239:
  
 
Prolia is a loose association of humans and half orcs that pay  
 
Prolia is a loose association of humans and half orcs that pay  
tribute to the Giants of Estvald.  They are fishermen and  
+
tribute to the Giants of Estvald.  The are fishermen, and  
 
coastal raiders as well as farmers and swineherds.
 
coastal raiders as well as farmers and swineherds.
  
Line 300: Line 266:
 
Prauld, has fallen, the goblins did not stay to occupy the area,  
 
Prauld, has fallen, the goblins did not stay to occupy the area,  
 
but retreated to the forest.
 
but retreated to the forest.
 
[[Image:Prolia_cmp.jpg]]
 
  
 
==The People of Prolia==
 
==The People of Prolia==
Line 315: Line 279:
 
===Race===
 
===Race===
  
Humans and Half-Orcs are the most common races of Prolia, although there are small numbers of half elves and elves, some full blooded Orcs, and a very small number of half ogres and half giants.  Race has no bearing on social status within Prolia, although family history is very important.  Usually only the paternal line is considered.  Being the son of a Jarl is prestigious whereas being the son of the Jarl's sister has little meaning.
+
Humans and Half-Orcs are the most common races of Prolia, although there are small numbers of half elves and elves, some full blooded Orcs, and a very small number of half ogres.  Race has no bearing on social status within Prolia, although family history is very important.  Usually only the paternal line is considered.  Being the son of a Jarl is prestigious whereas being the son of the Jarl's sister has little meaning.
 
 
===Warriors and Heroes===
 
 
 
Prolia does not have a standing army or a tradition of knighthood, however it does have a tradition of heroic warriors and users of magic, and has great respect for those who take up the sword or the staff.  The Jarls of the towns follow a warrior tradition where their children are trained in the arts of war.  The Jarls friends and companions during their younger years are accepted as their sworn protectors, heros and fellow armsmen.  The number of sworn warriors that a Jarl has is usually around 50 men.
 
 
 
Life is hard in Prolia, and in rural areas, about 1 in 40 of the population are capable warriors or have class levels in a heroic class.  These are free men who fight for themselves, for their villages or for glory. A call to arms by a Jarl or a renowned hero may gather between 10 and 80 percent of the region's population of warrior-heroes and between 0 and 10% of commoners.
 
 
 
Given the population of the region of about 330 thousand, there are about 8200 warrior-heroes, and during a time of conflict Prolia could muster 6500 of them and as many as 33000 commoners.  Given the current political situation in the country and the lack of instracture to support and feed such and army, it is unlikely that Prolia could actually put together such a force or if it did, feed them form more than a few days.
 
  
 
==The Five Towns==
 
==The Five Towns==
  
There are five major towns which comprise Prolia.  Each town is trade center for the region around it, with a small assortment of services.  Most of the population of Prolia live in small villages and hamlets of between 100 and 400 people that are within 30 miles of one of the towns.  Areas further than 30 miles from any of the five towns are unpopulated wilderness.
+
There are five major towns which comprise Prolia.
  
===Prauld (pop 1700, rural 60k)===
+
===Prauld===
  
 
Prauld was a lumber and fishing town before it fell to goblinoid  
 
Prauld was a lumber and fishing town before it fell to goblinoid  
Line 344: Line 300:
 
with Beryl by hunting to the far north.
 
with Beryl by hunting to the far north.
  
===Beryl (pop 2500, rural 80k)===
+
===Beryl===
  
 
Beryl is led by Jarl Hastel.  Beryl factions have those who  
 
Beryl is led by Jarl Hastel.  Beryl factions have those who  
Line 359: Line 315:
 
raiding, and herding of goats and pigs.
 
raiding, and herding of goats and pigs.
  
===Derros (Pop 3200, rural 30k)===
+
===Derros===
  
 
Derros is a mining town.  The ground is too poor for any  
 
Derros is a mining town.  The ground is too poor for any  
Line 375: Line 331:
 
and for the transportation of iron.   
 
and for the transportation of iron.   
  
===Shinar (pop 8600, rural 80k)===
+
===Shinar===
  
 
Shinar is the largest town of Prolia, with a population  
 
Shinar is the largest town of Prolia, with a population  
nearing ten thousand.  Shinar is primarily a fishing  
+
in excess of ten thousand.  Shinar is primarily a fishing  
 
town, with some light agriculture and light manufacturing.   
 
town, with some light agriculture and light manufacturing.   
 
Most weapons, armor and tools made in Prolia are from  
 
Most weapons, armor and tools made in Prolia are from  
Line 386: Line 342:
 
in all his dealings.
 
in all his dealings.
  
===Belrane (pop 4400, rural 90k)===
+
===Belrane===
  
Belrane is the southernmost town of Prolia.  Primarily  
+
Belrane is the southernmost toewn of Prolia.  Primarily  
farmers and herders.  The town of Belrane is the least  
+
farmers and herders.  The town of belrane is the least  
 
defensible town of Prolia, with many farmsteads spread out  
 
defensible town of Prolia, with many farmsteads spread out  
 
a fair distance away from the city walls.  Belrane does  
 
a fair distance away from the city walls.  Belrane does  
Line 401: Line 357:
  
 
The pirate island city of [[Alia:Letgar|Letgar]] lies off the coast of Prolia.  Letgar is not part of prolia proper, does not participate in the politics of the mainland, but was once part of the prolian kingdom.
 
The pirate island city of [[Alia:Letgar|Letgar]] lies off the coast of Prolia.  Letgar is not part of prolia proper, does not participate in the politics of the mainland, but was once part of the prolian kingdom.
 
==Yuri's Doom==
 
 
The ruined city of Jarlsberg was once the southernmost city of Prolia, and the longer ago was the capital.  The (single) Jarl ruled the country from this ancient location.  Prolia now has six Jarls each ruling a small portion of Prolia and each having a claim on the throne.  Yuir's Doom is the swamp that was created in 515 OY, by Yuri in defense of Prolia against Rhodes' invasion and is still a major impediment in the Empire's conquest of the area.
 
  
 
==Tribute to Estvald==
 
==Tribute to Estvald==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: