Editing Alia:Republic of the Isles

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On 8/17/05, Peter Gould <petergould@hotmail.com> wrote:
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> Hi Doug,
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>
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> I took a look at some of your material for Alia.
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>
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> I ammume you're planning on setting the game in the Island republic since
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> that seems to have the most development so far.
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Yes.  I was planning on beginning there although further adventures would lead farther afield.
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>
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> I was wondering a few things regarding views towards elves as well as
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> slavery.
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>
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> 1st elves; you mentioned they are near equals, and that some nobles are half
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> elves which means to me that at somewhere down the line a noble human
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> married a lowwer status elf. I assume this would be greatly frowned upon by
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> and large, however whith human living under half elf rulers I wonder if
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> there is a certain amount of dissagrement and contriversy about the
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> rightfull place of elves and half elves in the order and heirarchy of the
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> universe. Could these possible philosphical differences lead to political
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> conflictsa within the republic?
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There are several factors at work:
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1. The republic is a land ruled by law and the laws of succession are very clear.  Legitamate offspring of a noble lord (and illegitame offspiring as well) have a clearly defined  set of rights.
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2. The morality of the order is not completely pervasive amongst republic culture, there is a significant minority of Golanists, Elementalists, and Spirit worshipers in the rural areas, as well as significant.
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  Half elf nobles are certainly looked down upon, by some of the population. 
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>
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> 2nd slaves: it seems there is a lot of slavery of demi humens in the human
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> dominated areas. Are there any humans who are also slaves or is it only demi
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> humans who are allowed to be slaves? Would human criminals serve as slaves,
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> or those captured in war? Would their childern if any also be slaves? Also
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> do slaves make up a large segment of the populataion as they did in the
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> roman empire? How much of the ecomony (agriculture etc) is based on slavery
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> and how much is based on free workers?
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>
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> Anyway I hope this helps you hammer out a few more details.
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>
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> Peter
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>
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>
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>

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