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[[File:Alien.ColonialMarines.jpg || 650px ]]
 
[[File:Alien.ColonialMarines.jpg || 650px ]]
 
==The Basics==
 
==The Basics==
This WIKI is the page for Alien Colonial Marines '''Frontier Wars''' game by Free League.
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This WIKI is the page for my PBP Alien Colonial Marines '''Frontier Wars''' game by Free League.
 
 
The PCs belong to the famous 33rd Marine Assault Unit (MAU), a well-equipped expeditionary force that stands ready in the '''Outer Veil''' to respond rapidly to a threat, a crisis or a war.
 
 
 
Serving onboard the ''Conestoga''-class assault frigate '''USS Tamb’Itam''' (same class of ship as the Sulaco from the Aliens movie) one of the original dozen Cony’s built for the Corps—and is the oldest ship in the '''''Gunfighters'''''' (nickname of the 33rd MAU group) arsenal
 
 
 
You were returning from some mission to your main base at orbital Nebraska Station on the planet '''Anarcus Mon''' Colony in the star system '''Lruger 60''' when something… bad… has happened.
 
  
 
==Character Creation==
 
==Character Creation==
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:TALENTS: Banter, Subdue, Overkill, Past the Limit, Weapon Specialist (M5 RPG)
 
:TALENTS: Banter, Subdue, Overkill, Past the Limit, Weapon Specialist (M5 RPG)
  
'''Automatic Riflemen (Smartgunner)''': Smartgunners are a breed apart. The M56A2 smart gun’s servo mount may keep it steady, but it takes muscle to withstand the kickback and stay on target. You are tough and dedicated to your role as an asskicker in battlefield fire support—your buddies flush out the bad guys and you blow them away.
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'''Automatic Riflemen (Smartgunner)''': Smartgunners are a breed apart. The M56A2 smart gun’s
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servo mount may keep it steady, but it takes muscle to withstand the kickback and stay on target. You are tough and dedicated to your role as an asskicker in battlefield fire support—your buddies flush out the bad guys and you blow them away.
 
:KEY ATTRIBUTE: Strength
 
:KEY ATTRIBUTE: Strength
 
:SKILLS: Ranged Combat, Stamina
 
:SKILLS: Ranged Combat, Stamina
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:SKILLS: Survival, Mobility
 
:SKILLS: Survival, Mobility
 
:TALENTS: Banter, Overkill, Past the Limit, Stealthy, Watchful
 
:TALENTS: Banter, Overkill, Past the Limit, Stealthy, Watchful
=== New Talents ===
 
These five talents are new and available only to Colonial Marines.
 
 
'''ALL-TERRAIN DRIVER''' </br>
 
Almost anyone can drive a tractor or APC, but with this talent you have experience driving all-terrain vehicles over rough terrain whilst minimizing damage to the vehicle. You get a +2 modification to PILOTING when driving a wheeled or tracked vehicle built for off-road travel.
 
 
'''BYPASS''' </br>
 
You have experience jury-rigging toolkits and using diagnostic devices to hack doors. You gain a +2 modification to the COMTECH skill when attempting to unlock a locked entryway.
 
 
'''HEAVY WEAPONS'''</br>
 
The military uses a variety of heavy weapons, from plasma guns to tactical missiles and tank guns. You get a +2 modification to RANGED COMBAT when firing such weapons, and +2 to HEAVY MACHINERY when attempting to unjam or fix a heavy weapon.
 
 
'''HUG THE DIRT'''</br>
 
With this talent you’re able to maximize cover from incoming ranged attacks when you’re down on the ground, forcing an attacker using a ranged weapon at MEDIUM range or more to take a –2 modification. Going prone does not require an action, but you can only do it on your own turn. Getting up is a fast action. This talent can be combined with the effects of cover.
 
 
'''REMOTE''' </br>
 
You are qualified to set up, control and repair remote sentry guns and other remotely controlled battlefield devices, and to pilot remote vehicles and Pups. Receive +2 to COMTECH rolls to carry out these tasks. The correct equipment is needed in all cases. A portable uplink terminal, for example, is needed to remote pilot a dropship, EVAC fighter or APC.
 
  
 
==Colonial Marines==
 
==Colonial Marines==
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==Setting==
 
==Setting==
Where do the PCs fit in a large and complex organization like the Marine Assault Unit? They are the members of a rifle squad in the 2nd platoon, Kilo Company. Their platoon commander is Lieutenant Maria Casados, assisted by her platoon sergeant, Staff Sergeant Szymborska. The platoon has a single android, named Roy, assigned as a technical specialist.
 
 
In a Colonial Marines campaign, the four- Marine squad provides a perfect roleplaying-sized unit. The squad is divided into a Rifle Team, consisting of a pair of riflemen, each armed with the M41 pulse rifle, and a Gun Team that consists of a machine gunner (armed with the M56 Smartgun) partnered with a rifleman. Two squads form a section, commanded by a sergeant, which means that if there are more than four players at the table, then the fifth player can take the role of the section commander (if possible) but for the first mission there could be a very mixed bag of different Colonial Marines or even non-Marines in the game.
 
 
Other Marines in the platoon can serve as replacement PCs should the players, um, lose theirs.
 
 
Secondary characters that the players make will fill out other squads.
 

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