Editing Alishia Mesbet d'Orien
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− | [[File:Alishia_Mesbet_d'Orien.png|200px|thumb|Portrait provided by [http://eternity-waits.deviantart.com/ | + | [[File:Alishia_Mesbet_d'Orien.png|200px|thumb|Portrait provided by Mori C. McLamb. - [http://eternity-waits.deviantart.com/]]] |
Alishia is a player character in [[Morgrave High: Passing Marks]] | Alishia is a player character in [[Morgrave High: Passing Marks]] | ||
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Sex: Female | Sex: Female | ||
− | Age: | + | Age: 15 |
Race: Human | Race: Human | ||
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High School Archetype: One part Tomboy, one part Troublemaker. | High School Archetype: One part Tomboy, one part Troublemaker. | ||
− | + | Theme Music | |
− | Momma Said Knock You Out by LL Cool J | + | ''-Momma Said Knock You Out'' by LL Cool J - [http://www.youtube.com/watch?v=Ktq5Q-a72Jc] |
− | Spitfire by The Prodigy | + | ''-Spitfire'' by The Prodigy - [http://www.youtube.com/watch?v=4E4hCTrX7pw&feature=related] |
− | + | Backstory: As a young, Dragonmarked scion of House Orien, Alishia's destiny was to master her innate gifts, learn all she could about the history of her august and noble House, and one day assume the responsibilities due an heir of Orien's nation-spanning guild of couriers and transportation networks. | |
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Of course, things would have gone smoother if Alishia hadn't found all of this to be ''incredibly'' dull. Business etiquette, international economics, ''courtly manners''...boring, all of it. | Of course, things would have gone smoother if Alishia hadn't found all of this to be ''incredibly'' dull. Business etiquette, international economics, ''courtly manners''...boring, all of it. | ||
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− | Alishia Mesbet d'Orien, level | + | Alishia Mesbet d'Orien, level 4 |
Human, Monk | Human, Monk | ||
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FINAL ABILITY SCORES<br> | FINAL ABILITY SCORES<br> | ||
− | Str | + | Str 17, Con 11, Dex 19, Int 10, Wis 8, Cha 13. |
STARTING ABILITY SCORES<br> | STARTING ABILITY SCORES<br> | ||
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− | AC: | + | AC: 20 Fort: 18 Reflex: 19 Will: 17<br> |
− | HP: | + | HP: 38 Surges: 7 Surge Value: 9<br> |
− | Initiative: | + | Initiative: 6<br> |
− | Passive Perception: | + | Passive Perception: 11<br> |
− | Passive Insight | + | Passive Insight: 11 |
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TRAINED SKILLS<br> | TRAINED SKILLS<br> | ||
− | Thievery + | + | Thievery +11, Diplomacy +8, Stealth +11, Acrobatics +14, Athletics +10, Endurance +7, Intimidate +8 |
UNTRAINED SKILLS<br> | UNTRAINED SKILLS<br> | ||
− | Arcana + | + | Arcana +2, Bluff +3, Dungeoneering +1, Heal +1, History +2, Insight +1, Nature +1, Perception +1, Religion +2, Streetwise +3 |
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* Human: Mark of Passage | * Human: Mark of Passage | ||
* Level 1: Unarmored Agility | * Level 1: Unarmored Agility | ||
− | * Level 2: Action Surge | + | * Level 2: Action Surge (Retrained from Improved Initiative) |
* Feat User Choice: Versatile Expertise (Ki Focuses, Unarmed) | * Feat User Choice: Versatile Expertise (Ki Focuses, Unarmed) | ||
* Level 4: Brawling Warrior | * Level 4: Brawling Warrior | ||
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POWERS | POWERS | ||
− | + | * Bonus At-Will Power: Crane's Wings | |
− | * Bonus At-Will Power: Crane's Wings | + | * Monk at-will 1: Dragon's Tail |
− | * Monk at-will 1: | + | * Monk at-will 1: Five Storms |
− | * Monk at-will 1: Five Storms | + | * Monk encounter 1: Open the Gate of Battle |
− | * Monk encounter 1: Open the Gate of Battle | + | * Monk daily 1: Spinning Leopard Maneuver |
− | * Monk daily 1: Spinning Leopard Maneuver | + | * Monk utility 2: Scrambling Climb |
− | * | + | * Monk encounter 3: Enduring Mountain |
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− | * Monk encounter 3: | ||
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* <u>Basic Aeronautics:</u> You are considered qualified to pilot an airship. You gain a +2 bonus to checks made to navigate while on a ship, or to checks made to cause a ship to go faster.<br> | * <u>Basic Aeronautics:</u> You are considered qualified to pilot an airship. You gain a +2 bonus to checks made to navigate while on a ship, or to checks made to cause a ship to go faster.<br> | ||
* <u>Unorthodox Combat Techniques:</u> When you spend an action point to gain an extra action, you gain +1 to all attack rolls until the end of your turn. | * <u>Unorthodox Combat Techniques:</u> When you spend an action point to gain an extra action, you gain +1 to all attack rolls until the end of your turn. | ||
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ITEMS<br> | ITEMS<br> | ||
− | Monk Unarmed Strike, | + | Monk Unarmed Strike, Magic Ki Focus +1, Acrobat Boots (heroic tier), Safewing Amulet +1, Arcane Signet Ring, Fine Clothing, Identification Papers with Portrait, Silk Rope (50 ft.), Backpack (empty), Grappling Hook, Chest (empty), 2 Potions of Healing, 2 Potions of Fire Resistance, 165gp |