Editing Alishia Mesbet d'Orien
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'''Theme Music:''' | '''Theme Music:''' | ||
− | Momma Said Knock You Out by LL Cool J | + | [http://www.youtube.com/watch?v=Ktq5Q-a72Jc Momma Said Knock You Out] by LL Cool J |
− | Spitfire by The Prodigy | + | [http://www.youtube.com/watch?v=4E4hCTrX7pw&feature=related Spitfire] by The Prodigy |
− | Vital Force by Yoko Kanno | + | [http://www.youtube.com/watch?v=ogYTIBz3oVI Vital Force] by Yoko Kanno |
− | Gold Fish by Yoko Kanno (Alishia/Sandovish theme) | + | [http://www.youtube.com/watch?v=ZhB4LrI0c-Q Gold Fish] by Yoko Kanno (Alishia/Sandovish theme) |
'''Parents:''' Lord Jarrod and Lady Adreanna d'Orien | '''Parents:''' Lord Jarrod and Lady Adreanna d'Orien | ||
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− | Alishia Mesbet d'Orien, level | + | Alishia Mesbet d'Orien, level 5 |
Human, Monk | Human, Monk | ||
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FINAL ABILITY SCORES<br> | FINAL ABILITY SCORES<br> | ||
− | Str | + | Str 17, Con 11, Dex 19, Int 10, Wis 8, Cha 13. |
STARTING ABILITY SCORES<br> | STARTING ABILITY SCORES<br> | ||
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− | AC: | + | AC: 21 Fort: 18 Reflex: 19 Will: 17<br> |
− | HP: | + | HP: 43 Surges: 7 Surge Value: 10<br> |
− | Initiative: | + | Initiative: 6<br> |
− | Passive Perception: | + | Passive Perception: 11<br> |
− | Passive Insight | + | Passive Insight: 11 |
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TRAINED SKILLS<br> | TRAINED SKILLS<br> | ||
− | Thievery + | + | Thievery +11, Diplomacy +8, Stealth +11, Acrobatics +14, Athletics +10, Endurance +9, Intimidate +8 |
UNTRAINED SKILLS<br> | UNTRAINED SKILLS<br> | ||
− | Arcana + | + | Arcana +2, Bluff +3, Dungeoneering +1, Heal +1, History +2, Insight +1, Nature +1, Perception +1, Religion +2, Streetwise +3 |
THEME<br> | THEME<br> | ||
Explorer: | Explorer: | ||
− | *Level 1: You can tell which way is north, and you gain a +5 bonus to any skill check to avoid becoming lost, find your way to a specific location, or spot a distant landmark. '''Explorer utility: Surefooted Stride''' ( | + | *Level 1: You can tell which way is north, and you gain a +5 bonus to any skill check to avoid becoming lost, find your way to a specific location, or spot a distant landmark. '''Explorer utility: Surefooted Stride''' (Minor Action, move your speed and ignore difficult terrain. Until the end of your next turn as long as you are in difficult terrain you gain a +2 bonus to AC and Reflex and you gain Combat Advantage against enemies in difficult terrain.) |
*Level 5: You gain a +2 power bonus to Endurance checks. In addition, for the purpose of determining how far you and up to ten companions can travel in an hour or a day, treat the group's speed as the slowest member's speed + 1. While the group travels with you, its members also gain a +2 power bonus to Endurance checks. | *Level 5: You gain a +2 power bonus to Endurance checks. In addition, for the purpose of determining how far you and up to ten companions can travel in an hour or a day, treat the group's speed as the slowest member's speed + 1. While the group travels with you, its members also gain a +2 power bonus to Endurance checks. | ||
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* Human: Mark of Passage | * Human: Mark of Passage | ||
* Level 1: Unarmored Agility | * Level 1: Unarmored Agility | ||
− | * Level 2: Action Surge | + | * Level 2: Action Surge (Retrained from Improved Initiative) |
* Feat User Choice: Versatile Expertise (Ki Focuses, Unarmed) | * Feat User Choice: Versatile Expertise (Ki Focuses, Unarmed) | ||
* Level 4: Brawling Warrior | * Level 4: Brawling Warrior | ||
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POWERS | POWERS | ||
− | * Melee Basic Attack (+ | + | * Melee Basic Attack (+10 Attack versus AC, 1d8+6 damage) |
− | * Bonus At-Will Power: Crane's Wings (+ | + | * Bonus At-Will Power: Crane's Wings (+8 Attack versus Fortitude, 1d10+7 damage) |
− | * Monk at-will 1: Fallen Needle (+ | + | * Monk at-will 1: Fallen Needle (+8 Attack versus Reflex, 1d10+7 damage, retrained from Dragon's Tail) |
− | * Monk at-will 1: Five Storms (+ | + | * Monk at-will 1: Five Storms (+8 Attack versus Reflex, 1d8+5 damage) |
− | * Monk encounter 1: Open the Gate of Battle (+ | + | * Monk encounter 1: Open the Gate of Battle (+8 Attack versus Reflex, 2d10/3d10+7 damage) |
− | * Monk daily 1: Spinning Leopard Maneuver (+ | + | * Monk daily 1: Spinning Leopard Maneuver (+8 Attack versus Reflex, 2d6+7 damage) |
* Explorer utility: Surefooted Stride | * Explorer utility: Surefooted Stride | ||
− | * | + | * Explorer utility 2: Stag's Bound (Retrained from Scrambling Climb) |
− | + | * Monk encounter 3: Enduring Mountain (+8 Attack versus Fortitude, 2d8+5 damage) | |
− | * Monk encounter 3: | + | * Monk daily 5: Supreme Avalanche Combination (+8 Attack versus Fortitude, 3d10+7 damage) |
− | * Monk daily 5: Supreme Avalanche Combination (+ | ||
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* <u>Basic Aeronautics:</u> You are considered qualified to pilot an airship. You gain a +2 bonus to checks made to navigate while on a ship, or to checks made to cause a ship to go faster.<br> | * <u>Basic Aeronautics:</u> You are considered qualified to pilot an airship. You gain a +2 bonus to checks made to navigate while on a ship, or to checks made to cause a ship to go faster.<br> | ||
* <u>Unorthodox Combat Techniques:</u> When you spend an action point to gain an extra action, you gain +1 to all attack rolls until the end of your turn. | * <u>Unorthodox Combat Techniques:</u> When you spend an action point to gain an extra action, you gain +1 to all attack rolls until the end of your turn. | ||
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ITEMS<br> | ITEMS<br> | ||
− | Monk Unarmed Strike, | + | Monk Unarmed Strike, Magic Ki Focus +1, Acrobat Boots (heroic tier), Safewing Amulet +1, Agile Resolve Vestments (Cloth) +1, Iron Armbands of Power (heroic tier), Arcane Signet Ring, Fine Clothing, Identification Papers with Portrait, Silk Rope (50 ft.), Backpack (empty), Grappling Hook, Chest (empty), 2 Potions of Healing, 2 Potions of Fire Resistance, Thieves' Tools, 220gp |