Editing Amagar Cacar
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== Rank == | == Rank == | ||
− | + | Human Scout / 3rd<br /> | |
− | + | XP: 4,000/8,000<br /> | |
− | + | Alignment - Neutral<br /> | |
− | Henchman to | + | Henchman to [[Velsind Flere]]<br /> |
== Attributes == | == Attributes == | ||
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== Skills == | == Skills == | ||
− | + | Languages | |
* Alignment | * Alignment | ||
* Common | * Common | ||
− | + | ||
+ | General Skills | ||
*Survival - | *Survival - | ||
− | :Harvesting | + | :Harvesting - Skilled, 10+ |
− | :Naturalist | + | :Naturalist - Skilled, 10+ |
− | :Tracking | + | :Tracking - Skilled, 10+ |
− | :Wilderness Survival | + | :Wilderness Survival - Skilled, 10+ |
*Riding - Proficient, 15+ | *Riding - Proficient, 15+ | ||
− | + | ||
+ | Thieving Skills | ||
*Climb - 14+ | *Climb - 14+ | ||
− | *Hear Noise - | + | *Hear Noise - 12+ |
− | *Sneak - | + | *Sneak - 12+ |
− | + | ||
+ | Class Abilities | ||
*Cleave - When character slays a target with a melee or ranged attack, then can make an additional attack against an adjacent opponent. ITW, pg. 160 | *Cleave - When character slays a target with a melee or ranged attack, then can make an additional attack against an adjacent opponent. ITW, pg. 160 | ||
− | *Can choose one fighter style: dual-weapon, one-weapon, or ranged | + | *Can choose one fighter style: dual-weapon, one-weapon, or ranged |
− | |||
*Starts with Naturalist, Tracking, and Wilderness Survival skills at the Skilled level; can improve one to Expert every fourth level (5th, 9th, 13th). | *Starts with Naturalist, Tracking, and Wilderness Survival skills at the Skilled level; can improve one to Expert every fourth level (5th, 9th, 13th). | ||
*Starts with following thief skills: Climb, Hear Noise, Sneak; succeeds on roll of 14+; Every level gained allows them to spend 2 points to improve chances of success, both points cannot be spent on same ability. | *Starts with following thief skills: Climb, Hear Noise, Sneak; succeeds on roll of 14+; Every level gained allows them to spend 2 points to improve chances of success, both points cannot be spent on same ability. | ||
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*Starts with one Knack; gains a new Knack at levels 4, 7, 10 , and 13 | *Starts with one Knack; gains a new Knack at levels 4, 7, 10 , and 13 | ||
− | + | ||
− | * | + | Knacks |
− | + | *Animal Companion - cannot have more than twice character's HD when selected and must be a normal, dire or giant animal; counts as a retainer and gains XP as one. | |
== Combat == | == Combat == | ||
− | + | AC<br /> | |
− | + | HP (just list the max here, list current HP on the front page.)<br /> | |
− | + | Movement Rate<br /> | |
− | + | Initiative Modifier<br /> | |
− | + | Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."<br /> | |
− | *Primary Melee Attack: | + | *Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.) |
− | *Secondary Melee Attack: | + | *Secondary Melee Attack: |
− | *Primary Ranged Attack: | + | *Primary Ranged Attack: |
− | + | Fighting Style | |
*Dual-weapon: Fights w/ a weapon in each hand, with either both short sword sized or on long sword and one dagger-sized; If character does not move during round, can make an attack with second weapon; attack is made with Disadvantage and does normal damage. | *Dual-weapon: Fights w/ a weapon in each hand, with either both short sword sized or on long sword and one dagger-sized; If character does not move during round, can make an attack with second weapon; attack is made with Disadvantage and does normal damage. | ||
− | + | Combat Maneuvers | |
*Knock-out: Roll to render target temporarily unconscious; roll suffers a penalty of 1d4 plus any other penalties; with success, target takes 1 hp damage and is unconscious for 1d4+1 rounds. (DEX, Proficient, 15+, 13+ if using fighting style) | *Knock-out: Roll to render target temporarily unconscious; roll suffers a penalty of 1d4 plus any other penalties; with success, target takes 1 hp damage and is unconscious for 1d4+1 rounds. (DEX, Proficient, 15+, 13+ if using fighting style) | ||
− | + | Saves: | |
− | *Petrification & Paralysis - | + | *Petrification & Paralysis - 13 |
− | *Poison & Death - | + | *Poison & Death - 11 |
− | *Blast & Breath - | + | *Blast & Breath - 14 |
− | *Staves & Wands - | + | *Staves & Wands - 12 |
− | *Spells - | + | *Spells - 15 |
== Equipment == | == Equipment == | ||
− | + | Gear, Armor, Weapons: 530 coins | |
*Chain mail | *Chain mail | ||
*Long Sword | *Long Sword | ||
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**Flask of Oil (x2) | **Flask of Oil (x2) | ||
*Riding Horse | *Riding Horse | ||
− | + | *Saddle and bridle | |
− | + | *Horse Barding | |
− | + | *Saddle Bags | |
− | + | **Large Sacks (x5) | |
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