Editing Amagar Cacar
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== Rank == | == Rank == | ||
− | '''Human Scout / | + | '''Human Scout / 3rd'''<br /> |
− | '''XP:''' | + | '''XP:''' 4,000/8,000<br /> |
'''Alignment''' - Neutral<br /> | '''Alignment''' - Neutral<br /> | ||
Henchman to '''[[Velsind Flere]]'''<br /> | Henchman to '''[[Velsind Flere]]'''<br /> | ||
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'''Thieving Skills''' | '''Thieving Skills''' | ||
*Climb - 14+ | *Climb - 14+ | ||
− | *Hear Noise - | + | *Hear Noise - 12+ |
− | *Sneak - | + | *Sneak - 12+ |
'''Class Abilities''' | '''Class Abilities''' | ||
*Cleave - When character slays a target with a melee or ranged attack, then can make an additional attack against an adjacent opponent. ITW, pg. 160 | *Cleave - When character slays a target with a melee or ranged attack, then can make an additional attack against an adjacent opponent. ITW, pg. 160 | ||
− | *Can choose one fighter style: dual-weapon, one-weapon, or ranged | + | *Can choose one fighter style: dual-weapon, one-weapon, or ranged |
− | |||
*Starts with Naturalist, Tracking, and Wilderness Survival skills at the Skilled level; can improve one to Expert every fourth level (5th, 9th, 13th). | *Starts with Naturalist, Tracking, and Wilderness Survival skills at the Skilled level; can improve one to Expert every fourth level (5th, 9th, 13th). | ||
*Starts with following thief skills: Climb, Hear Noise, Sneak; succeeds on roll of 14+; Every level gained allows them to spend 2 points to improve chances of success, both points cannot be spent on same ability. | *Starts with following thief skills: Climb, Hear Noise, Sneak; succeeds on roll of 14+; Every level gained allows them to spend 2 points to improve chances of success, both points cannot be spent on same ability. | ||
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'''Knacks''' | '''Knacks''' | ||
*Weapon Specialization: Long Sword - gain +1 hit & damage when using weapon | *Weapon Specialization: Long Sword - gain +1 hit & damage when using weapon | ||
− | |||
== Combat == | == Combat == | ||
− | '''AC:''' 5 | + | '''AC:''' 5<br /> |
− | '''HP:''' | + | '''HP:''' 18 (24 max - 3d6)<br /> |
'''Movement Rate:''' 90'/30'<br /> | '''Movement Rate:''' 90'/30'<br /> | ||
'''Initiative Modifier:''' 0<br /> | '''Initiative Modifier:''' 0<br /> | ||
'''Attacks'''<br /> | '''Attacks'''<br /> | ||
− | *Primary Melee Attack: Long Sword (1d8) - + | + | *Primary Melee Attack: Long Sword (1d8) - +2 hit, +2 damage |
− | *Secondary Melee Attack: Hand Axe (1d6)- + | + | *Secondary Melee Attack: Hand Axe (1d6)- +1 hit, +1 damage |
− | *Primary Ranged Attack: Hand Axe (1d6) - + | + | *Primary Ranged Attack: Hand Axe (1d6) - +1 hit |
'''Fighting Style''' | '''Fighting Style''' | ||
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'''Saves:''' | '''Saves:''' | ||
− | *Petrification & Paralysis - | + | *Petrification & Paralysis - 13 |
− | *Poison & Death - | + | *Poison & Death - 11 |
− | *Blast & Breath - | + | *Blast & Breath - 14 |
− | *Staves & Wands - | + | *Staves & Wands - 12 |
− | *Spells - | + | *Spells - 15 |
== Equipment == | == Equipment == | ||
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**Flask of Oil (x2) | **Flask of Oil (x2) | ||
*Riding Horse | *Riding Horse | ||
− | + | *Saddle and bridle | |
− | + | *Horse Barding | |
− | + | *Saddle Bags | |
− | + | **Large Sacks (x5) | |
Money: | Money: | ||
*On Hand: 95 gp, 45 sp, 50 cp | *On Hand: 95 gp, 45 sp, 50 cp | ||
*With Factor: 400 gp | *With Factor: 400 gp |