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== Rank ==
 
== Rank ==
'''Human Scout / 4th'''<br />
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'''Human Scout / 3rd'''<br />
'''XP:''' 10,023/16,000<br />
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'''XP:''' 4,000/8,000<br />
 
'''Alignment''' - Neutral<br />
 
'''Alignment''' - Neutral<br />
 
Henchman to '''[[Velsind Flere]]'''<br />
 
Henchman to '''[[Velsind Flere]]'''<br />
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'''Thieving Skills'''
 
'''Thieving Skills'''
 
*Climb - 14+
 
*Climb - 14+
*Hear Noise - 11+
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*Hear Noise - 12+
*Sneak - 11+
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*Sneak - 12+
  
 
'''Class Abilities'''
 
'''Class Abilities'''
 
*Cleave - When character slays a target with a melee or ranged attack, then can make an additional attack against an adjacent opponent.  ITW, pg. 160
 
*Cleave - When character slays a target with a melee or ranged attack, then can make an additional attack against an adjacent opponent.  ITW, pg. 160
*Can choose one fighter style: dual-weapon, one-weapon, or ranged.
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*Can choose one fighter style: dual-weapon, one-weapon, or ranged
*At 4th level, when in wilderness, roll twice to avoid becoming lost and when leading a party to evade an encounter, taking the better result.
 
 
*Starts with Naturalist, Tracking, and Wilderness Survival skills at the Skilled level; can improve one to Expert every fourth level (5th, 9th, 13th).
 
*Starts with Naturalist, Tracking, and Wilderness Survival skills at the Skilled level; can improve one to Expert every fourth level (5th, 9th, 13th).
 
*Starts with following thief skills: Climb, Hear Noise, Sneak; succeeds on roll of 14+; Every level gained allows them to spend 2 points to improve chances of success, both points cannot be spent on same ability.
 
*Starts with following thief skills: Climb, Hear Noise, Sneak; succeeds on roll of 14+; Every level gained allows them to spend 2 points to improve chances of success, both points cannot be spent on same ability.
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'''Knacks'''
 
'''Knacks'''
 
*Weapon Specialization: Long Sword - gain +1 hit & damage when using weapon
 
*Weapon Specialization: Long Sword - gain +1 hit & damage when using weapon
*Animal Companion
 
  
 
== Combat ==
 
== Combat ==
'''AC:''' 5 [14]<br />
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'''AC:''' 5<br />
'''HP:''' 22 (32 max - 4d6)<br />
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'''HP:''' 18 (24 max - 3d6)<br />
 
'''Movement Rate:''' 90'/30'<br />
 
'''Movement Rate:''' 90'/30'<br />
 
'''Initiative Modifier:''' 0<br />
 
'''Initiative Modifier:''' 0<br />
 
'''Attacks'''<br />
 
'''Attacks'''<br />
*Primary Melee Attack: Long Sword (1d8) - +4 hit, 1d8+2 damage
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*Primary Melee Attack: Long Sword (1d8) - +2 hit, +2 damage
*Secondary Melee Attack: Hand Axe (1d6)- +2 hit, 1d6+2 damage
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*Secondary Melee Attack: Hand Axe (1d6)- +1 hit, +1 damage
*Primary Ranged Attack: Hand Axe (1d6) - +2 hit, 1d6 damage
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*Primary Ranged Attack: Hand Axe (1d6) - +1 hit
  
 
'''Fighting Style'''
 
'''Fighting Style'''
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'''Saves:'''
 
'''Saves:'''
*Petrification & Paralysis - 12
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*Petrification & Paralysis - 13
*Poison & Death - 10
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*Poison & Death - 11
*Blast & Breath - 13
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*Blast & Breath - 14
*Staves & Wands - 11
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*Staves & Wands - 12
*Spells - 14
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*Spells - 15
  
 
== Equipment ==
 
== Equipment ==
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**Flask of Oil (x2)
 
**Flask of Oil (x2)
 
*Riding Horse
 
*Riding Horse
**Saddle and bridle
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*Saddle and bridle
**Horse Barding
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*Horse Barding
**Saddle Bags
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*Saddle Bags
***Large Sacks (x5)
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**Large Sacks (x5)
  
 
Money:
 
Money:
 
*On Hand: 95 gp, 45 sp, 50 cp
 
*On Hand: 95 gp, 45 sp, 50 cp
 
*With Factor: 400 gp
 
*With Factor: 400 gp

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