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==== News to be remembered ====
 
==== News to be remembered ====
 
* 6th of June 2008: Amsterdam hosts Europe and Asia Interreligious Dialogue conference. Not everyone is sure if this left the city untouched as this also drew a lot of pilgrims from around the globe in town. [http://www.iamsterdam.com/press_room/press_releases_0/2008/amsterdam_hosts]
 
* 6th of June 2008: Amsterdam hosts Europe and Asia Interreligious Dialogue conference. Not everyone is sure if this left the city untouched as this also drew a lot of pilgrims from around the globe in town. [http://www.iamsterdam.com/press_room/press_releases_0/2008/amsterdam_hosts]
* 16th of June 2008: Amsterdam Marathon [http://amsterdam.nl/?ActItmIdt=10051]
 
* 8th of July 2008: De Parade [http://amsterdam.nl/algemene_onderdelen/indexen/nieuws/evenementen_en?ActItmIdt=10072]
 
* 8th of August 2008: Loveland Festival
 
* 31th of July 2008: GGD (Rave against Hepatitis) [http://amsterdam.nl/?ActItmIdt=138410]
 
* [http://amsterdam.nl/algemene_onderdelen/indexen/nieuws/evenementen_en Event Calendar]
 
  
 
==== Districts and Domains ====
 
==== Districts and Domains ====
Line 23: Line 18:
  
 
==== Known Kindred by Clan and Status ====
 
==== Known Kindred by Clan and Status ====
Player Character Background on the linked pages is not considered ingame knowledge except for physical description. Every Player may add a ''Profile'' section between a Characters physical Description and a Characters Background on his profile page. This profile is considered common knowledge among player characters.
+
''All kindred in town have a profile page. Player Characters shall attach a Charactersheet. It is possible to attach an out-game Background to your Profile. Profiles are automatic in-game knowledge. Everything else is out-game knowledge unless revealed in the In-Character thread. Otherwise we end up with 50 pages''
 
+
===== Brujah =====
A PCs Charactersheet or Background are not considered common ingame knowledge. Though probably some strengths and weaknesses will be described in ones profile.
+
* Malcolm de Medici, Primogen, played by Toras
 
+
* - no name -, Neonate
Further NSC Kindred may have a profile page if a player ''presents'' his knowledge. Most NSC Kindred how ever will might not seem so important and therefor there is no information initially present.
+
* - no name -, Neonate
 
+
* - no name -, Neonate
:A NSC Kindred is always linked as if (s)he had an individual page. If one kindred has a ''no'' individual page then there is not enough ingame knowledge available to justify an individual page. Check out [[Amsterdam_by_Night/NSC_Kindred | NSC Kindred]] first.
+
* - no name -, Neonate
 
+
===== Gangrel =====
{| border="0" cellspacing="0" cellpadding="3" align="center" style="border:thin solid grey" |
+
* - no name -, Primogen, played by Avilister
|-
+
* - no name -, Neonate
|+ Known Kindred
+
* - no name -, Neonate
|-
+
===== Malkav =====
! colspan="3" style="background-color:#e0e0ff;border-bottom:thin solid grey" | Camarilla
+
* - no name -, Primogen, played by Xaos
|-
+
* - no name -, Neonate
| valign="top" width="33%"|
+
* - no name -, Neonate
{|
+
===== Nosferatu =====
|-
+
* - no name -, Primogen, played by Mandrion
! Brujah
+
* - no name -, Neonate
|-
+
* - no name -, Neonate
| [[Malcom de Medici]] (Primogen, PC by Toras)
+
* - no name -, Neonate
|-
+
* - no name -, Neonate
| [[Arthur Alten]], Neonate
+
===== Toreador =====
|-
+
''Those Toreador will probably align with one of the more social clans''
| [[Hope]], Neonate (Childer of Malcom)
+
* - no name -, Neonate
|-
+
* - no name -, Neonate
| [[Josee Vargas]], Neonate
+
===== Tremere =====
|}
+
''No known presence in town.''
| valign="top" width="33%"|
+
===== Ventrue =====
{|
+
* Marty, Primogen, played by Victor van Villain
|-
+
* - no name -, Neonate
! Gangrel
+
* - no name -, Neonate
|-
+
* - no name -, Neonate
| [[Felix, childe of Ulaf]] (Primogen, PC by Avilister)
 
|-
 
| [[Isabelle Ricard]], Neonate
 
|-
 
| [[Strider]], Neonate
 
|}
 
| valign="top" width="33%"|
 
{|
 
|-
 
! Nosferatu
 
|-
 
| [[Evert van Rypen]] (Primogen, PC by Mandrion)
 
|-
 
| [[Christine Buren]], Neonate
 
|-
 
| [[Klaas De Vries]] (aka Hellraizer), Neonate
 
|-
 
| [[Shadow]], Neonate
 
|}
 
|-
 
| valign="top" |
 
{|
 
|-
 
! Malkav
 
|-
 
| [[Dr. Frank Rassmussen]], Neonate
 
|-
 
| [[Guiseppe d'Angelo]], Neonate
 
|}
 
| valign="top" |
 
{|
 
|-
 
! Toreador
 
|-
 
| [[Kalidas Hayasiras]], Neonate
 
|-
 
| [[Louis Degere]], Neonate
 
|}
 
| valign="top" |
 
{|
 
|-
 
! Ventrue
 
|-
 
| [[Walter von Stahl]], Neonate
 
|-
 
| [[Karl Steveneck]], Neonate
 
|}
 
|-
 
! colspan="3" style="background-color:#e0e0ff;border-bottom:thin solid grey;border-top:thin solid grey" | Independent
 
|-
 
| valign="top" width="33%"|
 
|-
 
| [[Fiorenza Bermani]] (Lasombra) || ||
 
|}
 
  
 
=== Technical Aspects ===
 
=== Technical Aspects ===
 
;Storyteller: [[User:Master Of Desaster| Master Of Desaster]]
 
;Storyteller: [[User:Master Of Desaster| Master Of Desaster]]
 
;Players: Avilister, Mandrion, Toras, Victor von Villain, Xaos
 
;Players: Avilister, Mandrion, Toras, Victor von Villain, Xaos
;Chronicle Threads: [http://forum.rpg.net/showthread.php?p=9067346 Interest], [http://forum.rpg.net/showthread.php?t=404240  Recruitment], [http://forum.rpg.net/showthread.php?p=9209744 In Character Thread], [http://forum.rpg.net/showthread.php?t=408817 Out of Character Thread], Meta Thread
+
;Chronicle Threads: [http://forum.rpg.net/showthread.php?p=9067346#post9067346 Interest], [http://forum.rpg.net/showthread.php?t=404240  Recruitment], In Character Thread, Out of Character Thread, Meta Thread
 
;Books that are considered Canon in this game: VtM: Players Guide (ST uses 3rd Edition), VtM: Elysium Wars, VtM: Guide to the Camarilla
 
;Books that are considered Canon in this game: VtM: Players Guide (ST uses 3rd Edition), VtM: Elysium Wars, VtM: Guide to the Camarilla
 
;Wiki Categories used: ''"Old World of Darkness, Canon Incompatible"**, ''"Vampire: The Masquerade"'', ''"VtM:Amsterdam by Night"''
 
;Wiki Categories used: ''"Old World of Darkness, Canon Incompatible"**, ''"Vampire: The Masquerade"'', ''"VtM:Amsterdam by Night"''
 
==== Allies ====
 
Allies refers to mortal allies from your former life. Kindred you influence are a bit more powerful then mortals. So they fall into a different category
 
:See also:
 
*Clan Members don't count for Allies as Allies dots
 
*Boons(1pt to 6pt Merit) vs. Prestation Gifts (2pt - 6pt Flaw)
 
*Childe, loyal (3pt)
 
*Companions, Spouses, True Love ...
 
 
==== Duties and Offices ====
 
There are several duties in a vampiric city. Duties are assigned at players whim. Duties how ever are duties. Holding an office is a honorable position, but also some work.
 
 
Typical offices are : ''keeper of the Elysium'',''harpy'',''sheriff'' or ''prince''
 
 
Further there are typical effects of being an elder: Holding a domain. Domains are granted by the prince, but elders often claim a domain - and a prince will often accept this to avoid unnecessary casualties. How ever both a granted and a claimed domain cause some work or they are meaningless. Letting it come to public that the Sabbat should hide out in ones domain would be very juicy gossip till the situation has been handled properly.
 
 
==== Generation ====
 
{| style="border: thin solid grey; padding-left:5mm" cellspacing="0" cellpadding="3" align="right" |
 
|-
 
|+ Generation
 
|-
 
! Steps !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5
 
|-
 
! Generation
 
| ○○○○○ || ●○○○○ || ●●○○○ ||  ●●●○○ || ●●●●○ || ●●●●● || || ||
 
|-
 
! Elder Generation
 
| || || || ○○○○○ || ●○○○○ || ●●○○○ || ●●●○○ || ●●●●○ || ●●●●●
 
|}
 
Player characters are intended to have a Generation between and including ''10 to 6'' using Elder Generation as Background.
 
 
This is a bitter world and there are diablolists out there. So a character with a Generation of 9 or better automatically a target. The better the generation the more vampires are after your blood. 8th and 9th Generation attracts usually some weak enemies, while true elder generations (7th and 6th) attract serious hunters. Generations that are 5th or closer to the biblical father are of course targeted by many and even strong kindred.
 
 
==== Language & Linguistics ====
 
{| style="border: thin solid grey;margin-right:5mm" cellspacing="0" cellpadding="3" align="left" |
 
|-
 
|+ Linguistics
 
|-
 
! Dots !! Languages
 
|-
 
| ●●●●● ● || 32
 
|-
 
| ●●●●● ○ || 16
 
|-
 
| ●●●●○ ○ || 8
 
|-
 
| ●●●○○ ○ || 4
 
|-
 
| ●●○○○ ○ || 2
 
|-
 
| ●○○○○ ○ || 1
 
|}
 
Especially traditional additional languages in Netherlands would be German (eastern area) or French (southern area) - both have historical and minority ties. Many Dutch speak one of these two languages and their choice is often tied with some pride on their side and a slightly derogative position towards the other fraction. Young ones usually learn English in school.
 
* We use the European Exponential Method for foreign languages.
 
* First it is assumed that Player Characters speak Dutch.
 
  
 
==== Local Influence ====
 
==== Local Influence ====
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Reference: ''Some of these values are well described in Player Guide and Elysium Wars.''
 
Reference: ''Some of these values are well described in Player Guide and Elysium Wars.''
  
{| style="border: thin solid grey" cellspacing="0" cellpadding="3" |
+
{| cellspacing="0" cellpadding="3" |
|-
 
|+ Influence
 
 
|-
 
|-
 
| ●●● ●●● Total control in a region (only one player can have this in one fraction) Mayor over-regional contact
 
| ●●● ●●● Total control in a region (only one player can have this in one fraction) Mayor over-regional contact
Line 198: Line 82:
 
| ○○○ ○○○ Who are you ? Get out of my sight
 
| ○○○ ○○○ Who are you ? Get out of my sight
 
|}
 
|}
==== Status ====
 
{| style="border: thin solid grey" cellspacing="0" cellpadding="3" align="right" |
 
|-
 
|+ Status
 
|-
 
| ○○○○○ || A Neonate
 
|-
 
| ●○○○○ || A known Neonate
 
|-
 
| ●●○○○ || Ancilla
 
|-
 
| ●●●○○ || worthy Ancilla / Elder
 
|-
 
| ●●●●○ || Primogen
 
|}
 
Status defines a basic position of a Vampire in Town. Duties are not reflected through Status.
 
 
==== Character Sheet Math  ====
 
==== Character Sheet Math  ====
 
We utilize stats significantly above Neonate, but below Standard Elder Arrays.
 
We utilize stats significantly above Neonate, but below Standard Elder Arrays.
Line 219: Line 87:
  
 
This way Offices & Domains are handed out on player-group decision and not by spending points on it. These are "hard to rate values", so they are denoted under Duties.
 
This way Offices & Domains are handed out on player-group decision and not by spending points on it. These are "hard to rate values", so they are denoted under Duties.
{| border="1" cellspacing="0" cellpadding="3" align="left" style="border:none;margin-right:5mm" |
+
{| border="1" cellspacing="0" cellpadding="3" align="left" style="padding:5mm;border:none" |
 
! Category !! Dots
 
! Category !! Dots
 
|-
 
|-
Line 238: Line 106:
 
**''Age 1'' reduces Humanity by 1. Increasing Humanity during Character Creation costs 5 Freebies.
 
**''Age 1'' reduces Humanity by 1. Increasing Humanity during Character Creation costs 5 Freebies.
 
**''Status 3'' refers to Elder Status, '''Status 4''' refers to Primogen status and/or holding an office. Being Prince of a city is '''NOT''' reflected by Status dots.
 
**''Status 3'' refers to Elder Status, '''Status 4''' refers to Primogen status and/or holding an office. Being Prince of a city is '''NOT''' reflected by Status dots.
*'''Derangements for high trait ratings''' If a character starts with an attribute, ability or discipline with 6 or more dots (s)he suffers a derangement. The more or higher the traits the more severe it shall be.
+
*'''Derangements for high trait ratings''' If a character starts with a non-background trait at 6 or higher (s)he suffers a derangement. The more traits the more severe it shall be.
 
*'''Merits and Flaws'''
 
*'''Merits and Flaws'''
 
**''Unwanted Merits/Flaws:'' "dark fate" (5pt, PG), "Probatory sect member" (4pt, PG) , "Guilt wracked" (4pt, GttC)
 
**''Unwanted Merits/Flaws:'' "dark fate" (5pt, PG), "Probatory sect member" (4pt, PG) , "Guilt wracked" (4pt, GttC)
Line 244: Line 112:
 
*'''Duties''' of a character are Offices such as ''domain'', ''keeper of the Elyisum'', ''scourge'', ''sheriff'' or ''prince''. Duties are duties. They don't fit well as merits or flaws. Though being booted out of an office (and other Vampires knowing this) is a Flaw.
 
*'''Duties''' of a character are Offices such as ''domain'', ''keeper of the Elyisum'', ''scourge'', ''sheriff'' or ''prince''. Duties are duties. They don't fit well as merits or flaws. Though being booted out of an office (and other Vampires knowing this) is a Flaw.
 
*'''Specialisations''': Don't forget that you automatically specialize in EVERY Attribute and Ability if you start with a rating of 4 or higher.
 
*'''Specialisations''': Don't forget that you automatically specialize in EVERY Attribute and Ability if you start with a rating of 4 or higher.
 +
==== Character Sheet aids ====
  
==== Character Sheet ====
+
{| cellspacing="5" style="border: thin dotted grey" |
A template that shall help you
 
 
 
{| cellspacing="5" style="border: thin dotted grey; margin-right:5mm" align="left"|
 
 
|-
 
|-
 
! colspan="3" | Amsterdam by Night
 
! colspan="3" | Amsterdam by Night
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! Physical !! Social !! Mental
 
! Physical !! Social !! Mental
 
|-
 
|-
| ●○○○○ Strength  || ●○○○○ Charisma    || ●○○○○ Perception
+
| ●○○○○ Strength  || ●○○○○ Charisma    || ●○○○○ Appearance
 
|-
 
|-
 
| ●○○○○ Dexterity || ●○○○○ Manipulation || ●○○○○ Intelligence
 
| ●○○○○ Dexterity || ●○○○○ Manipulation || ●○○○○ Intelligence
Line 298: Line 164:
 
! Virtues !! Disciplines !! Derived
 
! Virtues !! Disciplines !! Derived
 
|-
 
|-
| ●○○○○ Conscience || ○○○○○ Auspex || Humanity ●●●●● ○○○○○
+
| ●○○○○ Consciousness || ○○○○○ Auspex || Humanity ●●●●● ○○○○○
 
|-
 
|-
 
| ●○○○○ Self-Control || ○○○○○ Celerity || Willpower ●●○○○ ○○○○○
 
| ●○○○○ Self-Control || ○○○○○ Celerity || Willpower ●●○○○ ○○○○○

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