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=='''The Realm of the King'''==
 
=='''The Realm of the King'''==
In his dying years, the King took for himself the eastern realm, beyond the river Trahern.  There he built the great keep of Sorel, which he named for his son, to stand fast against the Aedgyth raiders from the far East.  To his six generals, he gave the lands of the March in the South to keep for their sons.  And, to the four generals newly come, he gave the lands of the Sand in the North.
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In his dying years, the King took for himself the eastern realm, beyond the river Trahern.  There he built the great keep of Sorel, which he named for his son, to stand fast against the Aedgyth raiders from the far East.  To his six generals, he gave the lands of the March to keep for their sons.  And, to the four generals newly come, he gave the lands of the North.
  
 
The ten generals swore themselves in service of the King in exchange for this deeding, and the King named them barons.  The King’s ten barons then knighted those around them who were worthy and, out of these, chose one to be knight of the baron’s fortress keep.  The King granted the barons leave to build a demesne for their family, but the King’s ten barons dwell with the King in his realm.
 
The ten generals swore themselves in service of the King in exchange for this deeding, and the King named them barons.  The King’s ten barons then knighted those around them who were worthy and, out of these, chose one to be knight of the baron’s fortress keep.  The King granted the barons leave to build a demesne for their family, but the King’s ten barons dwell with the King in his realm.
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In the years before the King, the Wild Gods walked with men, raising stones and counting stars and performing feats in battle.  Father to all the Wild Gods was Herne the Hunter, with his pack of hounds that chase across the hills and sky.  Mother to them all was Maeve the Triple Goddess, whose eyes are those of a deer, whose hair is the center of the daisy, and whose skin is the snow on the Umbria.
 
In the years before the King, the Wild Gods walked with men, raising stones and counting stars and performing feats in battle.  Father to all the Wild Gods was Herne the Hunter, with his pack of hounds that chase across the hills and sky.  Mother to them all was Maeve the Triple Goddess, whose eyes are those of a deer, whose hair is the center of the daisy, and whose skin is the snow on the Umbria.
  
Herne and Maeve cut the year into four portions, one for each aspect of the Goddess and one for Herne’s Hunt.  These are: '''Lammas''', for the birth of the Goddess (spring); '''Brigid''', for the ripening of the Goddess (summer); '''Uaman''', for the war  between Maeve and Herne (fall); and '''Danu''', for Herne’s Wild Hunt (winter).  Danu is also the name of Maeve’s son, who becomes his father when the goddess is born at Lammas.
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Herne and Maeve cut the year into four portions, one for each aspect of the Goddess and one for Herne’s Hunt.  These are: Lammas, for the birth of the Goddess (spring); Brigid, for the ripening of the Goddess (summer); Uaman, for the war  between Maeve and Herne (fall); and Danu, for Herne’s Wild Hunt (winter).  Danu is also the name of Maeve’s son, who becomes his father when the goddess is born at Lammas.
  
 
=='''The God of the Kings'''==
 
=='''The God of the Kings'''==
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''Acts Punishable by Hanging:''
 
''Acts Punishable by Hanging:''
  
'''Treason''' ~ the act against the King’s interest or the interest of his sworn barons and knights
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'''Treason''' ~ the act against the King’s interest or the interest of his sworn barons and vassals
  
 
'''Trespass''' ~ the act of straying inside the boundaries of the King’s Wood or Tintagel, the Realm of the King, except on invitation of the King
 
'''Trespass''' ~ the act of straying inside the boundaries of the King’s Wood or Tintagel, the Realm of the King, except on invitation of the King
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Failing to attend Sunday Mass
 
Failing to attend Sunday Mass
  
Leaving their lord’s village without permission or settlement  
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Leaving their lord’s village with permission or settlement  
  
  
 
The application and adherence to these laws varies wildly from place to place.  In general, the laws are more strictly enforced in Sand, where infraction of these laws is also greater.
 
The application and adherence to these laws varies wildly from place to place.  In general, the laws are more strictly enforced in Sand, where infraction of these laws is also greater.
  
When someone has broken the King’s Law, guilt and punishment is decided in the lord’s ''Hallmote''.  The accused must defend him or herself before the lord and a council of villagers.
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When someone has broken the King’s Law, guilt and punishment is decided in the lord’s Hallmote.  The accused must defend him or herself before the lord and council of villagers.
  
For someone found guilty of treason, he or she may avoid hanging in two ways: by claiming “benefit of clergy” and joining the church of St. Micael as a cleric; or, by claiming “sanctuary” and remaining within a church, yard, or altar of St Micael for forty days, after which time he or she may be branded as a traitor and exiled from the shores of Tintovantum.
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For someone found guilty of treason, they may avoid hanging in two ways: by claiming “benefit of clergy” and joining the church of St. Micael as a cleric; or, by claiming “sanctuary” and remaining within a church, yard, or altar of St Micael for forty days, after which time they may be branded as a traitor and exiled from the shores of Tintovantum.
  
 
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