Editing Ander
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Latest revision | Your text | ||
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His prospects of any sort of military position having been quashed, he took up the study of | His prospects of any sort of military position having been quashed, he took up the study of | ||
magic to try and redeem the family name. He is ambitious, but cautious. | magic to try and redeem the family name. He is ambitious, but cautious. | ||
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* Description | * Description | ||
Ander speaks Elven, Common, Orc and Draconic. | Ander speaks Elven, Common, Orc and Draconic. | ||
− | Characteristics | + | [edit] Characteristics |
* Race '''Elf''' | * Race '''Elf''' | ||
* Class '''Wizard''' | * Class '''Wizard''' | ||
* Level '''1''' | * Level '''1''' | ||
− | * EXP ''' | + | * EXP '''0''' |
* XP required for next level '''1000''' | * XP required for next level '''1000''' | ||
* Alignment '''NG''' | * Alignment '''NG''' | ||
− | The Goods | + | [edit] The Goods |
* STR '''9''' | * STR '''9''' | ||
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* CHA '''8''' | * CHA '''8''' | ||
− | Combat Stats | + | [edit] Combat Stats |
* AC '''12 Flat Footed / 15 Otherwise''' | * AC '''12 Flat Footed / 15 Otherwise''' | ||
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o Will '''+3''' | o Will '''+3''' | ||
− | Race and Class Abilities | + | [edit] Race and Class Abilities |
• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. | • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. | ||
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A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a wizard can also add spells found in other wizards' spellbooks to her own. | A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a wizard can also add spells found in other wizards' spellbooks to her own. | ||
− | Skills | + | [edit] Skills |
* Concentration (1 rank + 0 modifier)= +1 | * Concentration (1 rank + 0 modifier)= +1 | ||
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* Listen (1 rank + 1 modifier + 2 racial)= +4 | * Listen (1 rank + 1 modifier + 2 racial)= +4 | ||
− | Feats | + | [edit] Feats |
− | * | + | * Feat Armor Proficiency (Light Armor) |
− | * | + | * Feat 2 (short description) |
− | Spells Known | + | [edit] Spells Known |
* 0th level (Save DC) 12 (all) | * 0th level (Save DC) 12 (all) | ||
− | * 1st level (Save DC) 13 (Color Spray, Magic Weapon, Sleep, Identify, Charm Person) | + | * 1st level (Save DC) 13 (Color Spray, Magic Weapon, Sleep, Identify, Charm Person, Read Magic) |
− | + | [edit] Gear and Treasure | |
* Encumbrance 44.1 lbs (medium load, 20ft move) | * Encumbrance 44.1 lbs (medium load, 20ft move) | ||
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o Spell Component Pouch | o Spell Component Pouch | ||
o Belt Pouch (coin purse with 7 sp) | o Belt Pouch (coin purse with 7 sp) | ||
− | o 2 Quivers of 20 arrows | + | o 2 Quivers of 20 arrows |
o Spellbook | o Spellbook | ||
o Vial of Black Ink | o Vial of Black Ink | ||
o Inkpen | o Inkpen | ||
− | o Folded empty sack | + | o Folded empty sack |
o Leather Armor | o Leather Armor | ||
o Longsword | o Longsword | ||
o Shortbow | o Shortbow | ||
− | + | * Coins 0 GP 0 EP 7 SP 0 CP | |
− | * Coins 0 GP 0 EP | + | * Treasure |
− | * Treasure |