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Andor Rockwedge
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[[In Search of Adventure Group Two:Home Page]] *'''Character Name:''' Andor Rockwedge AKA Andor the Stout *'''Class:''' Dwarf *'''Level:''' 2 *'''XP / XP Needed:''' 2,347 / 4,400 *'''XP Reserve''' 90 ===Ability Scores=== *'''Strength:''' 13 +1 Attack and damage, +5% Experience *'''Intelligence:''' 11 +0 *'''Wisdom:''' 10 +0 *'''Dexterity:''' 7 -1 Defensive, ranged and initiative *'''Constitution:''' 16 +2 hp/die *'''Charisma:''' 16 Max Hirelings 6, Morale 9, +1 Reaction ===Combat=== *'''AC:''' 4 *'''HP:''' 19 *'''Base Attack:''' +1 *'''Weapon/Weapon Feat/Damage''' **Battle Axe/B/1d8 **Normal Sword/B/1d8 **Trident/B/1d6 **Light Crossbow/B/1d6 ===Saving Throws=== *Death Ray/Poison: 8 *Magic Wands: 9 *Paralysis/Petrify: 10 *Breath Weapon: 13 *Rod/Staff/Spell: 12 ===Class Abilities=== *Heatvision *Stonelore ===Misc.=== '''Skills:''' *Bluff *Diplomacy *Gambling *Nature Lore '''Weapon Feats''' *Battle Axe *Normal Sword *Trident *Light Crossbow *'''Languages:''' Dwarven, Thyatian '''Gear/Enc/Number:''' *Plate Mail / 500 cn / 1 60 gp *Rowan Shield / 100 cn (The rowan shield will vibrate when in the presence of magic or enchantments, alerting the bearer if currently worn on the arm. It can be used in conjunction with the "Shields must be splintered" rule to automatically succeed at a saving throw against a spell, even if the spell does not cause damage. In other words, using the rule we are trying a normal shield can only ablate spells that cause damage. A rowan shield, on the other hand can cancel any spell targeting the bearer, though it will shatter.) *Battle Axe / 60 cn / 1 7 gp *Trident / 25 cn / 1 5 gp *Light Crossbow / 50 cn / 1 30 gp *Bolts / 10 cn / 1 10 gp *Normal Sword +1 'Ištikimai' / 60 cn / 1 *Backpack (holds 400cn) / 20 cn / 1 5gp *Purse (holds 50cn) / 2 cn / 1 / 5sp *Rations (1 week’s, dried) 70 cn / 1 15gp (on horse) *Sack (holds 200cn) 1 cn / 1 1gp *Waterskin (full, 1 day’s) 30 cn / 2 1gp (on horse) *Riding horse "Sparky" (carry 3000 cn, move 80', 75 gp) Newly purchased items <u>underlined</u> *'''Money:''' 6 pp, 6 gp, 4 sp (purse) 450 gp (Bank)<br> 164 gp (150 to Uraniel for the Orcular head, 14 + 10 pp pocket change spent at festival) *'''Total Encumbrance:''' 844 *'''Move:''' 30 ===Background/Appearance/Etc.=== Andor grew up as a farmer (somebody has to grow the food for all those halls under the Mountain) before getting tired of looking at the south end of a mule. Inspired by the stories about his great-grandfather. who retired to a farm after his adventuring days were over, he drifted to Threshold from Highforge. He has been working in a logging camp to make ends meet, and has saved up a little gold and is ready to give adventuring a go. Andor is of average height for a dwarf, and of considerably above average girth. His extra weight makes him noticeably slow, but does not effect his stamina. He has blond hair, and his beard is cropped fairly short, for a dwarf (it doesn't even extend half way down his chest). He is cheerful and outgoing, and spends money easily when he has it, which is why he usually doesn't. He is also impatient, as evidenced by his decision to begin adventuring before he could afford better equipment.
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