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'''Angel, PL 10'''
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'''Angel, PL 9'''
  
'''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 18 (+4), '''Int''' 14 (+2), '''Wis''' 13 (+1), '''Cha''' 16 (+3)
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'''Str''' 14 (+2), '''Dex''' 22 (+6), '''Con''' 20 (+5), '''Int''' 12 (+1), '''Wis''' 12 (+1), '''Cha''' 16 (+3)
  
'''Skills:''' Acrobatics 4 (+10), Bluff 3 (+6/+10), Diplomacy 3 (+6/+10), Knowledge (business) 3 (+5), Knowledge (current events) 3 (+5), Knowledge (tactics) 1 (+3), Knowledge (technology) 1 (+3), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
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'''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 5 (+6), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 5 (+6), Pilot 2 (+8), Sense Motive 4 (+5), Stealth 4 (+10)
  
'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Distract (bluff), Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Improved Disarm, Luck, Move-By Action, Power Attack, Set-Up, Teamwork 2
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'''Feats:''' Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Equipment, Evasion, Favored Environment (air) 4, Improved Initiative, Move-By Action, Power Attack, Teamwork 2
  
'''Powers:'''
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'''Powers:'''  
  
 
*'''Flight 5''' (250 MPH)
 
*'''Flight 5''' (250 MPH)
  
*'''Immunity 7''' (Falling Damage [''Flaw:'' Limited], High Altitude, High Velocities)
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*'''Immunity 6''' (High Altitude, Falling Damage [''Flaw:'' Limited to half effect])
  
*'''Super-Senses 1''' (Extended Vision)
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*'''Mental Shield 2'''
  
'''Combat:''' Attack +5 (+7 unarmed), Grapple +10, Damage +3 (unarmed), Defense +7 (+3 flat-footed), Knockback -2, Initiative +6
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*'''Super-Senses 1''' (Extended Sight)
  
'''Saves:''' Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +7, Will +3
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'''Equipment:''' Costume (+2 on saves vs. heat and cold)
  
'''Drawbacks:''' Disability (Hollow bones, +1 to Knockback, -1), Power Loss (Loses Flight power when wings are restrained or fouled, -2), Power Loss (Acrobatics, Stealth, and Combat Feats only work when he is flying, -1)
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'''Combat:''' Attack +6 (+8 unarmed), Grapple +10, Damage +2 (unarmed), Defense +8 (+4 flat-footed), Knockback -2, Initiative +10
  
'''Abilities 39 + Skills 9 (36 ranks) + Feats 25 + Powers 16 + Combat 22 + Saves 7 - Drawbacks 4 = Total 114'''
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'''Saves:''' Toughness +5, Fortitude +6, Reflex +8, Will +4
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'''Drawbacks:''' Power Loss (Flight, If wings are restrained or fouled, -2), Power Loss (Acrobatics and Stealth are only usable while flying, -1)
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'''Abilities 36 + Skills 10 (40 ranks) + Feats 17 + Powers 17 + Combat 28 + Saves 7 - Drawbacks 3 = Total 112'''

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