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'''Angel, PL 10'''
 
'''Angel, PL 10'''
  
'''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 18 (+4), '''Int''' 14 (+2), '''Wis''' 13 (+1), '''Cha''' 16 (+3)
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'''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 20 (+5), '''Int''' 12 (+1), '''Wis''' 12 (+1), '''Cha''' 16 (+3)  
  
'''Skills:''' Acrobatics 4 (+10), Bluff 3 (+6/+10), Diplomacy 3 (+6/+10), Knowledge (business) 3 (+5), Knowledge (current events) 3 (+5), Knowledge (tactics) 1 (+3), Knowledge (technology) 1 (+3), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
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'''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 4 (+5), Pilot 1 (+7), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 3 (+9)
  
'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Distract (bluff), Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Improved Disarm, Luck, Move-By Action, Power Attack, Set-Up, Teamwork 2
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'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed) 3, Attractive 2, Benefit (wealth) 3, Connected, Defensive Attack, Dodge Bonus 3, Environmental Adaptation (high altitude), Equipment, Evasion, Favored Environment (air) 4, Favored Opponent (other fliers) 2, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
  
 
'''Powers:'''
 
'''Powers:'''
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*'''Flight 5''' (250 MPH)
 
*'''Flight 5''' (250 MPH)
  
*'''Immunity 7''' (Falling Damage [''Flaw:'' Limited], High Altitude, High Velocities)
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*'''Immunity 7''' (Falling Damage [''Flaw:'' Limited], High Altitude, High Velocity)
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*'''Mind Shield 2'''
  
 
*'''Super-Senses 1''' (Extended Vision)
 
*'''Super-Senses 1''' (Extended Vision)
  
'''Combat:''' Attack +5 (+7 unarmed), Grapple +10, Damage +3 (unarmed), Defense +7 (+3 flat-footed), Knockback -2, Initiative +6
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'''Equipment:''' Costume (Gives +2 to saves vs. cold and heat)
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'''Drawbacks:''' Disability (Hollow bones make him lighter than a man of his size giving him +1 to Knockback, -1 point), Power Loss (Flight, if wings are restrained or fouled, -2 points), Power Loss (Acrobatics and Stealth are only usable when he is flying, -1 point)
  
'''Saves:''' Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +7, Will +3
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'''Combat:''' Attack +5 (+11 unarmed), Grapple +14, Damage +3 (unarmed), Defense +11 (+4 flat-footed), Knockback -1, Initiative +10
  
'''Drawbacks:''' Disability (Hollow bones, +1 to Knockback, -1), Power Loss (Loses Flight power when wings are restrained or fouled, -2), Power Loss (Acrobatics, Stealth, and Combat Feats only work when he is flying, -1)
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'''Saves:''' Toughness +5, Fortitude +6, Reflex +8, Will +4
  
'''Abilities 39 + Skills 9 (36 ranks) + Feats 25 + Powers 16 + Combat 22 + Saves 7 - Drawbacks 4 = Total 114'''
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'''Abilities 38 + Skills 10 (40 ranks) + Feats 30 + Powers 14 + Combat 26 + Saves 6 - Drawbacks 4 = Totals 120'''

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