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'''Angel, PL 10'''
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The Angel is Warren Worthington III, the rich kid and pretty boy from the original X-Men. His mutation manifested in the form of a pair of angellic wings with a 16-ft span. He gained some extra powers in the X-Men comics from the late 1980s, but lost them again in the early 90s. This write-up is meant to reflect him as he was for most of his career.
  
'''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 18 (+4), '''Int''' 14 (+2), '''Wis''' 13 (+1), '''Cha''' 16 (+3)
 
  
'''Skills:''' Acrobatics 4 (+10), Bluff 3 (+6/+10), Diplomacy 3 (+6/+10), Knowledge (business) 3 (+5), Knowledge (current events) 3 (+5), Knowledge (tactics) 1 (+3), Knowledge (technology) 1 (+3), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
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'''Angel, PL 9'''
  
'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Distract (bluff), Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Improved Disarm, Luck, Move-By Action, Power Attack, Set-Up, Teamwork 2
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'''Str''' 15 (+2), '''Dex''' 18 (+4), '''Con''' 16 (+3), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 16 (+3)
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'''Skills:''' Acrobatics 4 (+8), Bluff 3 (+6/+14), Diplomacy 3 (+6/+14), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Notice 5 (+6), Pilot 2 (+6), Profession (CEO) 3 (+4), Sense Motive 4 (+5), Stealth 4 (+8)
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'''Feats:''' Accelerated Stealth, Acrobatic Bluff, Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Defensive Roll 2, Dodge Focus 2, Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 5, Favored Opponent (other fliers) 2, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
  
 
'''Powers:'''
 
'''Powers:'''
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*'''Flight 5''' (250 MPH)
 
*'''Flight 5''' (250 MPH)
  
*'''Immunity 7''' (Falling Damage [''Flaw:'' Limited], High Altitude, High Velocities)
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*'''Immunity 2''' (Falling Damage [''Flaw:'' Limited], High Altitude, High Velocities)
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*'''Strike 1''' (''Extra:'' Mighty)
  
 
*'''Super-Senses 1''' (Extended Vision)
 
*'''Super-Senses 1''' (Extended Vision)
  
'''Combat:''' Attack +5 (+7 unarmed), Grapple +10, Damage +3 (unarmed), Defense +7 (+3 flat-footed), Knockback -2, Initiative +6
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'''Combat:''' Attack +6 (+8 unarmed), Grapple +10, Damage +3 (unarmed), Defense +8 (+3 flat-footed), Knockback -1, Initiative +8
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'''Saves:''' Toughness +5 (+3 flat-footed), Fortitude +6, Reflex +8, Will +5
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'''Drawbacks:''' Disability (Hollow Bones, Takes +1 Knockback), Power Loss (Flight, When wings are restrained or fouled, -2), Power Loss (Acrobatics, Stealth, and all Combat Feats, Only work when he is flying, -2)
  
'''Saves:''' Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +7, Will +3
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'''Abilities 31 + Skills 9 (36 ranks) + Feats 29 + Powers 18 + Combat 28 + Saves 11 - Drawbacks 5 = Total 120'''
  
'''Drawbacks:''' Disability (Hollow bones, +1 to Knockback, -1), Power Loss (Loses Flight power when wings are restrained or fouled, -2), Power Loss (Acrobatics, Stealth, and Combat Feats only work when he is flying, -1)
 
  
'''Abilities 39 + Skills 9 (36 ranks) + Feats 25 + Powers 16 + Combat 22 + Saves 7 - Drawbacks 4 = Total 114'''
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The Accelerated Stealth Feat as show in the Mastermind's Manual allows him to use his Stealth with no penalty while moving at normal speed while flying.

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