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Angelfall Flint Spiegel
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Strength 0 Speed -1 Stamina 2 Skills Combat Defense 3 Ki 2 Tactics 2 Narrative Skills Power 2 (Winter Powers) Reaffirm Purpose 1 Thug Thrashing 1 Endure Great Hardship 1 Grim Determination 2 Presence 2 Performance 2 (Violin) Spirituality 2 Stamina 1 Sense Ki 2 Qualities Lucky- Reroll three skill checks for no story points (outside of combat). Or spend a story point to use them in combat. Power- Quality allows use of supernatural abilities linked with the spirit. Sensei- My Guiding Spirit- Call Forth Wisdom +2 and Reaffirm Purpose Theme Music- Recover Fighting Spirit equal to level every 10-Count of combat Weaknesses Calling- Follow the Dokkodo. (Should play nicely off his quirks) 1. Accept everything just the way it is. 2. Do not seek pleasure for its own sake. 3. Do not, under any circumstances, depend on a partial feeling. 4. Think lightly of yourself and deeply of the world. 5. Be detached from desire your whole life long. 6. Do not regret what you have done. 7. Never be jealous. 8. Never let yourself be saddened by a separation. 9. Resentment and complaint are appropriate neither for oneself or others. 10. Do not let yourself be guided by the feeling of lust or love. 11. In all things have no preferences. 12. Be indifferent to where you live. 13. Do not pursue the taste of good food. 14. Do not hold on to possessions you no longer need. 15. Do not act following customary beliefs. 16. Do not collect weapons or practice with weapons beyond what is useful. 17. Do not fear death. 18. Do not seek to possess either goods or fiefs for your old age. 19. Respect Buddha and the gods without counting on their help. 20. You may abandon your own body but you must preserve your honour. 21. Never stray from the Way. Quirk Attitude: aura of attitude. Can’t hide in crowds or appear sincerely humble. Glutton: Is always ravenously hungry Impulsive: Does not like inaction (seems a good choice in a pbp with my tendency to over think) Used one Quality for Extra Narrative Skills Moves: L3 Snowball- Ranged, Priority Element, Subtle Element: Flint forms a small ball of ice and throws it at an opponent, usually before they even realize what’s happening. L3 Body Slam- Hard to Evade, Knock Down Element, Mobile Element (1): Draws on the turtle’s protective powers to harden his body and then slams himself into an opponent L2 Turtle Shield Slam- Counter Element (+1), Liability only used defensively(-1), Increased accuracy (+1), Invinicible Counter(+2): Summons a protective ghost shield that he throws in the way of an oncoming attack to block and then when the shield is struck it explodes outward, hitting the opponent.
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