Editing AnglerStudios:Battle System

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 17: Line 17:
 
Alternatively we could simply reduce encounter rate when your party's too strong for the monsters in the area (monsters too scared to attack... slightly WoW-like but yeah) but this could be fun. Anyways, thats just an idea. Any thoughts? [[User:Natoli|Natoli]] 20:03, 5 June 2006 (PDT)
 
Alternatively we could simply reduce encounter rate when your party's too strong for the monsters in the area (monsters too scared to attack... slightly WoW-like but yeah) but this could be fun. Anyways, thats just an idea. Any thoughts? [[User:Natoli|Natoli]] 20:03, 5 June 2006 (PDT)
  
βˆ’
----
+
-----
  
 
If we went with the first suggestion, the monsters would have to scale up in such a fashion that they would be stronger, but still weaker (relative to the level difference) so there would be an actual benefit in going up levels.
 
If we went with the first suggestion, the monsters would have to scale up in such a fashion that they would be stronger, but still weaker (relative to the level difference) so there would be an actual benefit in going up levels.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)