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| Back to the [[AnglerStudios:Main_Page|Main Page]]. | | Back to the [[AnglerStudios:Main_Page|Main Page]]. |
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− | = The Proposed Battle System =
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− | To see our friend the Battle System please go here: [[AnglerStudios:Battle_System/Combat_Screen|Combat Screen]] (under construction, I'll do it in the next few days/weeks, I hope.)
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| =Battle System Design Issues= | | =Battle System Design Issues= |
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| [[User:Natoli|Natoli]] 20:25, 1 August 2006 (PDT) | | [[User:Natoli|Natoli]] 20:25, 1 August 2006 (PDT) |
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− | Some quick, good points on stats, especially ''poison'':
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− | * Poison should take a percentage of your health off per 'tick'/turn, rather than a fixed amount. This makes it always affect your characters the same.
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− | * Natoli suggested that we have a minimum health level where Poison cannot kill your character for a few turns, since that can be a particularly frustrating thing to happen. So, say Poison takes 3% of your HP per turn, if you are on 3% or less of your max HP when Poison goes to do it's thing and subtract the 3%, it instead adds one to, say, a 'grace' counter, and doesn't subtract HP. Just an idea.
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− | --[[User:G01d HaCkEr|g01d_HaCkEr]] 20:32, 1 August 2006 (PDT)
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− | I reckon those are all good ideas. I'm just wondering if we want Poison to affect Characters equally at any level or not - I mean, we could argue that the stronger you are, the longer you can hold out. I'm not fussed, though. I particularly like the 'cure poison' curing poison, drunk and paralyse and all other logically connected effects.
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− | [[User:RichardS|RichardS]] 00:53, 6 August 2006 (PDT)
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| =Levelling and stat increases= | | =Levelling and stat increases= |