Editing
AnglerStudios:Code Global
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Back to the [[AnglerStudios:Main Page|Main Page]]. Back to the [[AnglerStudios:Coding|Coding Discussion Page]]. =class global= Name: global ==Members== BITMAP *dbuffer; // double buffer to draw to for all graphics calls // Linked list declarations, such as * add * remove * search * sort Will upload what I have so far for this. Have all but completed the header file for the linkedList class (it's big enough to warrant it's own file, we can just include the header in the global.h header file. Still to write the implementation/CPP file. Plan to do this by Friday 11th August, 2006. --[[User:G01d HaCkEr|g01d_HaCkEr]] 20:19, 1 August 2006 (PDT)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information