Editing
Antheia Silverthorn
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
This is a Dungeons & Dragons 5e character played by Chronicler in the campaign, Legacy of the Crystal Shard.<br><br> <table border="1" cellpadding="0" cellspacing="1" width="800"> <tr> <td><table border="0" cellpadding="5" cellspacing="0" width="100%"> <tr> <td><table border="0" cellpadding="2" cellspacing="0" width="100%"> <tr> <td align="center" width="200">[[File:Antheia.jpg]]</td> <td valign="top"><b>Quote:</b> "I stand against those who would dare to despoil the North."</td> </tr> </table></td> </tr> <tr> <td><table border="0" cellpadding="2" cellspacing="0" width="100%"> <tr> <td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>ANTHEIA SILVERTHORN</b></font></td> </tr> <tr> <td><b>Race:</b> Moon Elf <b>Gender:</b> Female <b>Alignment:</b> Neutral Good <b>Background:</b> Outlander</td> </tr> <tr> <td><b>Class:</b> Druid <b>Level:</b> 1 <b>Druid Circle:</b> N/A <b>Deity:</b> Mielikki <b>Proficiency Bonus:</b> +2</td> </tr> <tr> <td><b>Height:</b> 5'6" <b>Weight:</b> 110 lbs. <b>Size:</b> M <b>Speed:</b> 35 ft. <b>Senses:</b> Darkvision 60 ft., Passive Perception 15</td> </tr> <tr> <td><b>Abilities:</b> Str 9 (-1), Dex 16 (+3), Con 14 (+2), Int 10 (+0), Wis 16 (+3), Cha 12 (+1)</td> </tr> </table></td> </tr> <tr> <td><table border="0" cellpadding="2" cellspacing="0" width="100%"> <tr> <td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>ROLEPLAYING</b></font></td> </tr> <tr> <td><b>Personality Trait:</b> I have a lesson for every situation, drawn from observing nature.</td> </tr> <tr> <td><b>Ideal:</b> The natural world is more important than all the constructs of civilization.</td> </tr> <tr> <td><b>Bond:</b> An injury to the unspoiled wilderness of my home is an injury to me.</td> </tr> <tr> <td><b>Flaw:</b> I am slow to trust members of other races, tribes, and societies.</td> </tr> </table></td> </tr> <tr> <td><table border="0" cellpadding="2" cellspacing="0" width="100%"> <tr> <td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>COMBAT</b></font></td> </tr> <tr> <td><b>Initiative:</b> +3 <b>Armor Class:</b> 16 <b>Hit Dice:</b> 1d8+2 <b>Hit Points:</b> 10</td> </tr> <tr> <td><b>Melee:</b> Scimitar <b>Reach:</b> 5 ft. <b>Attack:</b> +5 <b>Damage:</b> 1d6+3 Slashing</td> </tr> <tr> <td><b>Ranged:</b> Produce Flame <b>Range:</b> 30 ft. <b>Attack:</b> +5 <b>Damage:</b> 1d8 Fire</td> </tr> <tr> <td><b>Spell Save DC:</b> 13 <b>Spell Attack:</b> +5</td> </tr> </table></td> </tr> <tr> <td><table border="0" cellpadding="2" cellspacing="0" width="100%"> <tr> <td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>PROFICIENCIES</b></font></td> </tr> <tr> <td><b>Armor:</b> Light Armor, Medium Armor, Shields (Only Non-metal Armor & Shields)</td> </tr> <tr> <td><b>Weapons:</b> Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears; Longbows, Longswords, Shortbows, Shortswords</td> </tr> <tr> <td><b>Tools:</b> Flute, Herbalism Kit</td> </tr> <tr> <td><b>Saving Throws:</b> Intelligence +2, Wisdom +5</td> </tr> <tr> <td><b>Skills:</b> Athletics +1, Medicine +5, Nature +2, Perception +5, Survival +5</td> </tr> <tr> <td><b>Languages:</b> Common, Druidic, Elvish, Sylvan</td> </tr> </table></td> </tr> <tr> <td><table border="0" cellpadding="2" cellspacing="0" width="100%"> <tr> <td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>RACIAL TRAITS</b></font></td> </tr> <tr> <td><b>Ability Score Increase:</b> Your Dexterity score increases by 2, and your Wisdom score increases by 1.</td> </tr> <tr> <td><b>Darkvision:</b> Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</td> </tr> <tr> <td><b>Keen Senses:</b> You have proficiency in the Perception skill.</td> </tr> <tr> <td><b>Fey Ancestry:</b> You have advantage on saving throws against being charmed, and magic can't put you to sleep.</td> </tr> <tr> <td><b>Trance:</b> Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</td> </tr> <tr> <td><b>Elf Weapon Training:</b> You have proficiency with the longbow, longsword, shortbow, and shortsword.</td> </tr> <tr> <td><b>Fleet of Foot:</b> Your base walking speed increases to 35 feet.</td> </tr> <tr> <td><b>Mask of the Wild:</b> You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.</td> </tr> <tr> <td><b>Languages:</b> You can speak, read, and write Common and Elvish.</td> </tr> </table></td> </tr> <tr> <td><table border="0" cellpadding="2" cellspacing="0" width="100%"> <tr> <td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>BACKGROUND FEATURE</b></font></td> </tr> <tr> <td><b>Wanderer:</b> You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</td> </tr> </table></td> </tr> <tr> <td><table border="0" cellpadding="2" cellspacing="0" width="100%"> <tr> <td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>CLASS FEATURES</b></font></td> </tr> <tr> <td><b>Druidic:</b> You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.</td> </tr> <tr> <td><b>Spellcasting:</b> Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.</td> </tr> <tr> <td><b>β’ Cantrips:</b> At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels.</td> </tr> <tr> <td><b>β’ Preparing and Casting Spells:</b> The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level. The spell must be of a level for which you have spell slots. You can also change your list of prepared spells when you finish a long rest.</td> </tr> <tr> <td><b>β’ Spellcasting Ability:</b> Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</td> </tr> <tr> <td><b>β’ Ritual Casting:</b> You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.</td> </tr> <tr> <td><b>β’ Spellcasting Focus:</b> You can use a druidic focus as a spellcasting focus for your druid spells.</td> </tr> </table></td> </tr> <tr> <td><table border="0" cellpadding="2" cellspacing="0" width="100%"> <tr> <td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>SPELLS</b></font></td> </tr> <tr> <td><b>Spell Slots:</b> 2</td> </tr> <tr> <td><b>Cantrips Known:</b> 2 <b>Spells Prepared:</b> 4</td> </tr> <tr> <td><b>Cantrips:</b> Druidcraft, Produce Flame</td> </tr> <tr> <td><b>Level 1:</b> Detect Magic (r), Entangle, Goodberry, Healing Word</td> </tr> </table></td> </tr> <tr> <td><table border="0" cellpadding="2" cellspacing="0" width="100%"> <tr> <td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>EQUIPMENT</b></font></td> </tr> <tr> <td>Belt Pouch, Coins (15 gp, 2 sp), Druidic Focus (Sprig of Mistletoe), Explorer's Pack (Backpack, Hempen Rope [50 ft.], Mess Kit), Leather Armor, Scimitar, Traveler's Clothes, Waterskin, Wooden Shield</td> </tr> </table></td> </tr> <tr> <td><table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>BACKSTORY</b></font></td> </tr> <tr> <td><p align="justify">Antheia was born into an enclave of Moon Elves that had splintered off from Silverymoon centuries ago as they sought to establish a land of their own, one with greater religious tolerance. Because all of the group's members, who were primarily followers of Mielikki, regarded the veneration of nature as central to their beliefs. And their wandering pilgrimage, which eventually led them to the Ten-Towns area of Icewind Dale, was their final act of peaceable dissent.</p></td> </tr> <tr> <td><p align="justify">Life upon the frigid tundra was initially difficult for them, but the Moon Elves perservered and even prospered to a certain extent due to their collective survival skills. However, their numbers never grew, only dwindled over time, as they eked out a gray existence just a few leagues east of current-day Bryn Shander. However, Antheia's recent auspicious birth sparked a flicker of hope, for she was found to be naturally gifted in the ancient druidic ways.</p></td> </tr> <tr> <td><p align="justify">To the enclave, the young elven woman was a living embodiment of their ideals. So they groomed her to be their envoy, the one they would send back south to proselytize others of their kind to help bolster their numbers. Unfortunately, Antheia's trip was cut short, for while she was in Luskan she received word that her mother had gone missing. She immediately made plans to return home, even going so far as to getting herself hired on as a guard with the last caravan heading north. Now, it's a race against time to reach the Dale before winter locks the North/South Pass in its icy grip.</p></td> </tr> </table></td> </tr> </table></td> </tr> </table>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information