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Anvil Lord Alexus Hitton
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=Anvil Lord Alexus Hitton= A member of the aristocracy from a mid-level family. Now a pretty run-of-the-mill Constable under Justicar Vienne. He also acts as the local officer in charge of his family's anvil battalion, the Hitton Hussars. He tries to be a good man, but he is a product of the system. Mostly he spends his time at sports, gambling and cultural pursuits though not to excess at any particular vice. '''N.B.''' Alexus Hitton is a player character in [[Bantustan]], a pbp Burning Empires campaign. __TOC__ ====Lifepaths==== Born to Rule, Coeptir, Armiger, Lord-Pilot Anvil, Anvil Lord, Constable ====Stats==== '''Per''' 4 '''Wll''' 4 '''Agl''' 4 '''Spd''' 4 '''Pow''' 4 '''Frt''' 4 '''Hth''' 4 '''Stl''' 4 '''Hes''' 6 '''MWd''' 10 Age 36 ====Traits==== * Anvil Lord * Anvil Trained * Corvus & Crucis -- doesn't wear a wig since going bald is fashionable with you posers * Idealist * Mark of Privilege * Nose for Trouble ====Skills==== {| border="0" |- |width="180"| Skill |width="40"| Value |width="120"| |width="180"| Skill |width="40"| Value |- | Administration || 3 || || Iron-wise || 3 |- | Anvil-wise || 4 || || Oratory|| 3 |- | Artillary || 2 || || Outlaw-wise || 2 |- | Assault Weapons || 2 || || Pilot || 3 |- | Close Combat || 2 || || Spaceport-wise || 2 |- | Command || 3 || || Squad Support Weapons || 2 |- | Etiquette || 4 || || Strategy || 3 |- | Gambling || 2 || || Tactics || 3 |- | Imperial Law || 3 || || || |} ====Resources==== * Resources 7d * Anvil Command armor -- +1d Observation, +1d Tactics * Inner Muse sub-dermal implant -- communication link ====Circles==== * Base Circles 2d * ''Affiliations'' ** 1d Colonel, Hitton Hussars recruiting section ** 2d with Gentry (1d from birth) * ''Reputation'' ** 3d Young man about town * ''Relationships'' ** [[Kahzahr]] -- A promising soldier, but a deserter. No discipline to do his duty. ** [[Justicar Vienne]] -- Older, but still enticing. She's got a feel of controlled danger around her that attracts me. Besides, a marriage oould be good for both familiers. ====Instincts==== 1. To to sooth arguments. Strong emotions are uncooth. 2. Bet on the outcome. It keeps things interesting. 3. Defer to Vienne on really hard decisions. ====Beliefs==== 1. The Kerrn are great warriors and noble spirits, morally superior to Humans though their cultural achievements are lacking. (Think 'noble savage' view of American Indians) 2. Military leadership and service is a necessary duty to protect society. 3. Whale hunting on wings is the highest sport. ====Artha==== 1 fate, 1 persona
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