Editing Apocthulhu: The Vulture Committee

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{| class="wikitable"
 
{| class="wikitable"
 
! Player
 
! Player
! Survivor
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! Agent
 
! HP
 
! HP
 
! WP
 
! WP
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|[https://forum.rpg.net/index.php?members/astronocky.176732/ Astronocky]
 
|[https://forum.rpg.net/index.php?members/astronocky.176732/ Astronocky]
|[[Vulture_Committee:_Will_Aberley|William ("Will") Aberley]]
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|William ("Will") Aberley
 
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|[https://forum.rpg.net/index.php?members/imgoose.65953/ IMGoose]
 
|[https://forum.rpg.net/index.php?members/imgoose.65953/ IMGoose]
|[[Vulture_Committee:_Ash_Robbins|Ashley 'Ash' Robbins]]
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|Ashley 'Ash' Robbins
 
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|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]
 
|[[The_VultureCommittee:_Alice | Alice Fletcher]]
 
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|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]
 
|[[The_VultureCommittee:_Alex | Alex]]
 
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The Vulture Committee's ride:
 
 
A military armored Hummer - hardened, able to carry a 3-ton payload, max road speed about 70 mph, 25-gallon diesel fuel tank, 40 hit points.
 
  
 
=Important Places and Groupings=
 
=Important Places and Groupings=
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==The New National Progressive Miners Union==
 
==The New National Progressive Miners Union==
  
The Ideological Faction in Northern Minnesota that encompasses Virginia and Hibbing. labeled as "The New National Progressive Miners Union" on the map is where Neotropolis is located owing to Virginia, MN's many investments in renewable energy such as Wind Turbines https://www.duluthnewstribune.com/news/2247813-wind-energy-takes-flight-iron-range , its currently liberal leaning tendencies, and status as an economic hub.
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The Ideological Faction in Northern Minnesota that encompasses Virginia and Hibbing. labeled as "The New National Progressive Miners Union" on the Stars and Stripes Forever map is where Neotropolis is located owing to Virginia, MN's many investments in renewable energy such as Wind Turbines https://www.duluthnewstribune.com/news/2247813-wind-energy-takes-flight-iron-range , its currently liberal leaning tendencies, and status as an economic hub.
  
Hibbing has a cogenerating power plant that apparently is unreliable (according to Google reviews, they have frequent power outages).  
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Hibbing has a cogenerating power plant that apparently is unreliable (according to Google reviews, they have frequent power outages). According to wikipedia: " Virginia prospered as an iron mining community, and is considered the commercial center of the Mesabi Range, serving as a shopping, industrial, educational, and medical hub for the surrounding communities."
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While Hibbing apparently is a mining town, with double the population of Virginia, MN, and lots of job listings for mining, drilling, and salvage as well as retail positions.
  
 
There is a solar panel manufacturing plant in the small town of Mountain Iron, a few kilometers west of Virginia; https://heliene.com/solar-photovoltaic-modules/
 
There is a solar panel manufacturing plant in the small town of Mountain Iron, a few kilometers west of Virginia; https://heliene.com/solar-photovoltaic-modules/
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*Juan Ramos, runs a small and seedy bar
 
*Juan Ramos, runs a small and seedy bar
  
=House Rules and Quirks=
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=Investigative Leads=
 
 
 
 
'''Spending Willpower to Make Rolls Succeed'''
 
 
 
You can spend your Willpower Points on a 1-to-5 basis to improve most skill rolls (but not SAN rolls or damage rolls, or POW tests, or to change normally successful rolls into crits etc.): 1 WP = up to 5%. This represents making that extra effort of will to achieve a success. But in doing so, you're running down your Willpower Points, which can be dangerous. Also, you have to take the full 1-to-5 conversion - no fractions. If your roll has failed by 6%, you have to spend 2 WP for the full 10%.
 
 
 
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. WP are needed to fuel hypergeometrical rituals and objects, and are sometimes targeted by offensive rituals.
 
 
 
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.
 

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