Editing Apogee: Doomed

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 10: Line 10:
  
 
'''Stats:'''
 
'''Stats:'''
* Danger: +1
+
* Danger: -1
 
* Freak: +1
 
* Freak: +1
* Savior: -1
+
* Savior: 0
* Superior: +1
+
* Superior: +2
 
* Mundane: +1
 
* Mundane: +1
  
 
'''Abilities:'''
 
'''Abilities:'''
 
The reality-warping Power Oneirocosmic enables ''memory manipulation'', ''superhuman strength and speed'', and ''psychic constructs''
 
The reality-warping Power Oneirocosmic enables ''memory manipulation'', ''superhuman strength and speed'', and ''psychic constructs''
* the Power Oneirocosmic can do just about ''anything,'' but usually not permanently. With a crackle of Kirby Dots, he can be holding a mallet now, run faster than the fastest person in the race, or send a crowd of other Als running in every direction. When Al pushes hard, it can look like Duck Amuck shenanigans or the Reality Stone. It's especially good at altering perceptions, changing the scenery, and empowering Al personally. His powers work on his body because they're tied to his Doom: like his AU possibility constructs, Al is Not Real in important ways, and won't be here by the final chapter.
 
  
 
'''Advancement:'''
 
'''Advancement:'''
Line 40: Line 39:
 
*Doom Track: ☐ ☐ ☐ ☐ ☐
 
*Doom Track: ☐ ☐ ☐ ☐ ☐
  
'''Doomsign: Infinite Powers''' - Mark your Doom Track to use an ability from any playbook, one time.
+
'''Doomsign: Infinite Powers''' - Mark your Doom Track to use an ability from any playbook, one time.
  
 
'''Nemesis''' - You have a nemesis, an epic and powerful enemy representing and embodying your doom. It’s going to take everything you have to take them down in the time you have left. Who is your nemesis?
 
'''Nemesis''' - You have a nemesis, an epic and powerful enemy representing and embodying your doom. It’s going to take everything you have to take them down in the time you have left. Who is your nemesis?
Line 61: Line 60:
  
 
'''Moment of Truth'''
 
'''Moment of Truth'''
The prickly tingling fear of your doom, always in your head—it holds you back most of the time. But right here, right now? It gives you the confidence to do ''anything.'' After all, what’s the worst that could happen? Is it worse than your doom? Do impossible things. Do anything. But mark a doomsign after you’re finished.
+
The prickly tingling fear of your doom, always in your head—it holds you back most of the time. But right here, right now? It gives you the confidence to do ''anything.'' After all, what’s the worst that could happen? Is it worse than your doom? Do impossible things. Do anything. But mark a doomsign after you’re finished.  
  
 
==Backstory==
 
==Backstory==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)