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April 15, 699
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- Main Page; [[April 699]] Left for '''[[Caves of Chaos]]''' first thing in the morning, arriving at 9:00 am. Encountered a large cat along the way. Entered the goblin caves. * Turn 1: went east from intersection. Travel south-east passage. Turn east into side passage. Side passage is dead end. Joe and Seb light torches. Gnaarl lights a lantern. * Turn 2: search for secret doors in the dead-end passage. * Turn 3: travel back to intersection near entrance, taking the south passage. It dead-ends. * Turn 4: search the passage and find nothing of interest. * Turn 5: travel west from the intersection. * Turn 6: travel south and then east to another dead-end. * Turn 7: travel into guard room where group fought mass of goblins and ogre. Joe and Seb light new torches. * Turn 8: travel west from the guard room. Take cursory view of dead-end passage to south. * Turn 9: travel west to intersection. Room to north can be seen from here, as well as passage to west. * Turn 10: travel north to large room and investigate it. * Turn 11: travel west in passage ending in a door. Unlock door and enter room. * Turn 12: search the room thoroughly, finding some coins and a valuable tapestry. * Turn 13: return to main room. Joe and Seb light new torches. * Turn 14: head north and then west from room. * Turn 15: head west. Encounter with 4 hobgoblins. * Turn 16: rest and recuperate. * Turn 17: move north and then west. * Turn 18: enter storage room. * Turn 19: take a short rest. Joe and Seb light new torches. * Turn 20: take passage west via secret door. * Turn 21: arrive at intersection and hear noises at the top of stairs. Fight and defeat hobgoblin king and his guards. Gnaarl killed and Seb reduced to near-death. * Turn 22: rest and search guard rooms. * Turn 23: explore king hobgoblin's room. * Turn 24: thorough search of room. * Turn 25: complete search of room. Joe and Edward light new torches. * Turn 26: set traps on stairs behind. * Turn 27: travel through guard room, into hallway, and into armory. * Turn 28: search armory. * Turn 29: search armory and catalog armory. * Turn 30: head east. Drop two hobgoblins with missile fire. Check guard room. * Turn 31: arrive at intersection to cave entrance. Joe and Edward light new torches. * Turn 32: break at intersection while thieves catch up. * Turn 33: head east. * Turn 34: head east from intersection. * Turn 35: continue down passage. * Turn 36: take south passage at intersection. * Turn 37: arrive in room with prisoners. Surprise hobgoblin guards. Joe and Edward light new torches. * Turn 38: search room, release prisoners. Heal Seb. * Turn 39: return to intersection close to entrance. * Turn 40: return to armory. * Turns 41-46: load up entirety of armory contents. Joe and Edward light new torches. * Turns 47-50: return to torture chamber. Kill gnoll. Leave chain mail and spear for orc, then release it. Joe and Edward light new torches. * Turns 51-53: return to closest entrance and leave cave.
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