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=== Laboratory Texts ===
 
=== Laboratory Texts ===
 
This is a list of the Lab Texts of the covenant's library.
 
This is a list of the Lab Texts of the covenant's library.
 
'''Level 25''' Grip of the choking hand (pg. 133)
 
 
'''Level 5'''  Comfort the drenched traveler(pg. 123)
 
  
 
=== Vis ===
 
=== Vis ===
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==== Vis Sources ====
 
==== Vis Sources ====
 
'''Faerie Springs'''
 
 
These faerie springs have many mystical properties in addition to just being vis sources.  They attract many supernatural creatures from the region to take advantage of their many properties.  The vis is collected in mid-spring when the spring runs coldest.
 
*1 pawn of muto vis
 
*1 pawn of animal vis
 
*1 pawn of terram vis
 
  
 
==== Vis Stocks ====
 
==== Vis Stocks ====
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This is a list of the NPC specialists available to the covenant.  Some important roles to fill (by NPCs or PCs) would be Chamberlain, Turb Captain, and/or Steward.  Also, craftsmen would be useful as well (mason, carpenter, furniture maker, thatcher, blacksmith, chandler, tinker, weaver, leatherworker, cooper, cobbler, glass-blower, goldsmith, lapidary, brewer, vinter, baker, chef, miller, swordsmith, armorer, bowyer, ink-maker, bookbinder, illuminator, or scribe).
 
This is a list of the NPC specialists available to the covenant.  Some important roles to fill (by NPCs or PCs) would be Chamberlain, Turb Captain, and/or Steward.  Also, craftsmen would be useful as well (mason, carpenter, furniture maker, thatcher, blacksmith, chandler, tinker, weaver, leatherworker, cooper, cobbler, glass-blower, goldsmith, lapidary, brewer, vinter, baker, chef, miller, swordsmith, armorer, bowyer, ink-maker, bookbinder, illuminator, or scribe).
  
The covenant possesses,the following specialists:
+
The covenant possesses, as a baseline the following craftsmen:
*Ink-maker 5
+
 
*Scribe 5
 
*Chamberlain 9
 
 
*Blacksmith 4
 
*Blacksmith 4
 
*Carpenter 4
 
*Carpenter 4
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=== Site ===
 
=== Site ===
The baseline site of a covenant is in a magical aura of 3 (4 with minor boon), located somewhat distant from other settlements such that unexpected visitations are uncommon events.
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The baseline site of a covenant is in a magical aura of 3, located somewhat distant from other settlements such that unexpected visitations are uncommon events.
 
 
<B>MAJOR HOOK</B> <I>The Chevoleur. (Monster)</I>
 
  
It lives among us. You can hear it skittering just at the edge of your hearing at night.  In the empty halls of the covenant it prowls at night - and it lurks in the dark corners that litter the buildings of the covenant.  Tales have circled about some devious thing that stalks the darker hours of the (Name to be announced?) covenant's lands, preying on the goats and occasional child.  Some have said it takes the form of a shadowy hound, with glowing green eyes... and others say its a shadow itself, amorphous, save for its gnarly, grasping talons... stories about the thing appear more often than its own physical appearances.
+
<B>MAJOR HOOK</B> <I>Li Unmentionables. (Monster)</I>
  
Whatever it is, it is realAnd it is dangerousAnd it wants our goats.
+
It lives among us.  You can hear it skittering just at the edge of your hearing at night.  In the empty halls of the covenant it prowls at night - and it lurks darkly in the closets and crawlspaces that litter the buildings of the covenantTales have circled about some devious thing that stalks the darker hours of the (Name to be announced?) covenant's landsSome have said it takes the form of a shadowy hound, with glowing green eyes... and others say its a shadow itself, amorphous, save for its gnarly, grasping talons... stories about the thing appear more often than its own physical appearances.
  
'''MAJOR HOOK''' ''Road''
+
Whatever it is, it is real.  And it is dangerous.  And it is hungry.
  
There is a major mystical route that passes near the covenant.  Atop a nearby peak is a magical spring that is frequented by many magical and faerie creatures.  This brings many strange mystical visitors to the covenant's proverbial doorstep.
 
  
 
<B>Minor Boon</B> <I>Difficult Access</I>
 
<B>Minor Boon</B> <I>Difficult Access</I>
  
 
The covenant rests upon a magical plateau in the mountains, its only mundane avenue of access lies in a treacherous and twisting mountain path that includes a guarded Troll Toll Bridge.  This deters a lot of would-be invaders, robbers, and opportunists away from the covenant's valuable resources - and saves the covenant's members the trouble of building their own defenses.
 
The covenant rests upon a magical plateau in the mountains, its only mundane avenue of access lies in a treacherous and twisting mountain path that includes a guarded Troll Toll Bridge.  This deters a lot of would-be invaders, robbers, and opportunists away from the covenant's valuable resources - and saves the covenant's members the trouble of building their own defenses.
 
<B>Minor Boon</B> <I>Aura</I>
 
 
Due to the presence of the nearby magical spring and all the magical traffic it generates, the aura of the covenant is stronger than average.
 
  
 
=== Fortifications and Buildings ===
 
=== Fortifications and Buildings ===
The baseline fortifications of a covenant is a manor house or small tower (choose one).  Baseline buildings are whatever buildings are required from the fortifications and residences for the magi and their covenfolk.
+
The baseline fortifications of a covenant is a '''manor house''' or small tower (choose one).  Baseline buildings are whatever buildings are required from the fortifications and residences for the magi and their covenfolk.
  
 
'''Minor Boon''' ''Fortification''   
 
'''Minor Boon''' ''Fortification''   
  
A thick ancient wall of ebony stone jets out of the ground and surrounds the covenant. Across its top like a spine lays razor sharp iron spikes.
+
A thick ancient wall of ebony stone and across its top like a spine lays razor sharp iron spikes
  
 
=== Resources ===
 
=== Resources ===
 
The baseline covenant possesses either one typical source of income (100 pounds per year), or two lesser (40 pounds per year each -- there are benefits, however, to diversity).
 
The baseline covenant possesses either one typical source of income (100 pounds per year), or two lesser (40 pounds per year each -- there are benefits, however, to diversity).
 
'''Minor Boon''': ''Wealth''
 
 
Herding the goats to the magical spring has caused them to gain many strange special properties -- a few have even begun to produce golden fleece.  The covenant's goat herding income source is advanced from typical (100 pounds per year) to greater (250 pounds per year).
 
  
 
=== Residents ===
 
=== Residents ===
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The covenant has found some unlikely friends with the "Mountain Trolls".  A group of bandits that holed up in the mountains and named themselves after the Troll that guarded the pass to where the Covenant now rests.  Led by a man named Jarl, they are an unruly and wild lot, used to the harshness of a life living in the mountains, surviving only on what they could collect in tolls and booty from travellers unfortunate enough to cross their path.  After befriending the eponymous troll, the bandits sought out the wizards and offered their specialized services and arms - in exchange for a bit of protection from the less mundane threats of the mountains.  So far, the pact has worked well - the Trolls are a rough and rowdy bunch, but they do a good job of deterring those that might otherwise bother or molest the covenant.
 
The covenant has found some unlikely friends with the "Mountain Trolls".  A group of bandits that holed up in the mountains and named themselves after the Troll that guarded the pass to where the Covenant now rests.  Led by a man named Jarl, they are an unruly and wild lot, used to the harshness of a life living in the mountains, surviving only on what they could collect in tolls and booty from travellers unfortunate enough to cross their path.  After befriending the eponymous troll, the bandits sought out the wizards and offered their specialized services and arms - in exchange for a bit of protection from the less mundane threats of the mountains.  So far, the pact has worked well - the Trolls are a rough and rowdy bunch, but they do a good job of deterring those that might otherwise bother or molest the covenant.
 
Residents
 
*Magi: 3 (15 pts)
 
*Companions: 3 (9 pts)
 
*Warriors: 3 (3 pts)
 
*Bandits: 5 (5 pts)
 
*Specialists: 6 (12 pts)
 
*Servants: 10 (10 pts)
 
*Laborers: 0 (0 pts)
 
*Teamsters: 5 (5 pts)
 
  
 
=== External Relations ===
 
=== External Relations ===
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*Democracy - the covenant's magi make their decisions based on equal votes.
 
*Democracy - the covenant's magi make their decisions based on equal votes.
 
*Autocracy - the covenant has placed one of its magi in charge of all decisions.
 
*Autocracy - the covenant has placed one of its magi in charge of all decisions.
*'''Hierarchy - the weight of the magi's votes is based on some sort of criteria.'''
+
'''*Hierarchy - the weight of the magi's votes is based on some sort of criteria.'''
 
Your vote weighs "one stone" for each season that you have spent in service to the covenant. The issue with the most stones wins.
 
Your vote weighs "one stone" for each season that you have spent in service to the covenant. The issue with the most stones wins.
 
*Bureaucracy - Each aspect of the covenant's operation have been placed in the hands of one or more magi who are then responsible for its individual governance.
 
*Bureaucracy - Each aspect of the covenant's operation have been placed in the hands of one or more magi who are then responsible for its individual governance.
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The covenant has many expenses.
 
The covenant has many expenses.
  
*Buildings - The cost of upkeeping the covenant's buildings and fortifications. (6 pounds for habitations + 2 pounds for ancient wall = 8 pounds)
+
*Buildings - The cost of upkeeping the covenant's buildings and fortifications.
*Consumables - The cost of everyday consumables for the day to day operations of the covenant. (12 pounds)
+
*Consumables - The cost of everyday consumables for the day to day operations of the covenant.
 
*Inflation - Covenants that spend too much money cause local inflation in the economy, and thus end up having to pay more and more each year.
 
*Inflation - Covenants that spend too much money cause local inflation in the economy, and thus end up having to pay more and more each year.
*Laboratories - The cost of upkeeping the magi's laboratories. (4 pounds)
+
*Laboratories - The cost of upkeeping the magi's laboratories.
*Provisions - The cost of food. (30 pounds)
+
*Provisions - The cost of food.
*Debts - The repayment of debts. (0 pounds)
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*Debts - The repayment of debts.
*Wages - The payment of wages. (12 pounds)
+
*Wages - The payment of wages.
*Weapons and Armor - The cost of upkeeping arms and armor. (1 pound)
+
*Weapons and Armor - The cost of upkeeping arms and armor.
*Writing Materials - The cost of writing materials. (6 pounds)
+
*Writing Materials - The cost of writing materials.
 
 
Gross Expenditures: 73 pounds
 
 
 
Cost Savings
 
 
 
*Laborers: 0 pounds
 
*Blacksmith: -2.4 pounds from Consumables
 
*Carpenter: -3 pounds from Buildings
 
*Book-Binder: -3 pounds from Writing Materials
 
*Ink-Maker: -3 pounds from Writing Materials
 
 
 
Total Savings: 11.4 pounds
 
 
 
Net Expenditures: 61.6 (73 - 11.4) pounds.
 

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