Editing Aquila Saxum:Covenant
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==== Vis Sources ==== | ==== Vis Sources ==== | ||
− | ''' | + | '''Fay Springs''' |
− | + | 3 pawns a year (collected in mid-spring) muto, animal, and terram. Properties of the spring is known to turn a goat's fleece into gold... there is much potential here. | |
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==== Vis Stocks ==== | ==== Vis Stocks ==== | ||
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Whatever it is, it is real. And it is dangerous. And it wants our goats. | Whatever it is, it is real. And it is dangerous. And it wants our goats. | ||
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+ | <B>MAJOR HOOK</B> ''The Crack of Infinite Ebon. (Unknown Regio)'' | ||
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+ | The walls are ancient, standing from long before any remember. They have sheltered forces and legions. But they are gone, and all that is left is some rubble, parched bones, and echoes in the wind through the old halls. The saying goes if "If these walls could tell tales . . ." But there is one wall that should never be heard. It's tale is one Darkness. Darkness that seeps into the soul, and lurks a smothering blanket. And if you are really lucky, you will wake up in time to throw it off before it drags you into the Darkness for eternity, taking with it your very presence in this life; past, present, and soul. Avoiding the Crack in this ominous stone support is your only of survival. | ||
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+ | But which wall is it? There are so many, and everyone of them has cracks. | ||
'''MAJOR HOOK''' ''Road'' | '''MAJOR HOOK''' ''Road'' | ||
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Residents | Residents | ||
− | *Magi: | + | *Magi: 5 (25 pts) |
− | *Companions: | + | *Companions: 5 (15 pts) |
− | *Warriors: | + | *Warriors: 5 (5 pts) |
*Bandits: 5 (5 pts) | *Bandits: 5 (5 pts) | ||
− | *Specialists: 6 | + | *Specialists: 3 (6 pts) |
*Servants: 10 (10 pts) | *Servants: 10 (10 pts) | ||
*Laborers: 0 (0 pts) | *Laborers: 0 (0 pts) | ||
− | *Teamsters: | + | *Teamsters: 6 (6 pts) |
=== External Relations === | === External Relations === | ||
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The covenant has many expenses. | The covenant has many expenses. | ||
− | *Buildings - The cost of upkeeping the covenant's buildings and fortifications. ( | + | *Buildings - The cost of upkeeping the covenant's buildings and fortifications. (7 pounds for habitations + 2 pounds for ancient wall = 9 pounds) |
− | *Consumables - The cost of everyday consumables for the day to day operations of the covenant. ( | + | *Consumables - The cost of everyday consumables for the day to day operations of the covenant. (14 pounds) |
*Inflation - Covenants that spend too much money cause local inflation in the economy, and thus end up having to pay more and more each year. | *Inflation - Covenants that spend too much money cause local inflation in the economy, and thus end up having to pay more and more each year. | ||
− | *Laboratories - The cost of upkeeping the magi's laboratories. ( | + | *Laboratories - The cost of upkeeping the magi's laboratories. (5 pounds) |
− | *Provisions - The cost of food. ( | + | *Provisions - The cost of food. (35 pounds) |
*Debts - The repayment of debts. (0 pounds) | *Debts - The repayment of debts. (0 pounds) | ||
− | *Wages - The payment of wages. ( | + | *Wages - The payment of wages. (14 pounds) |
*Weapons and Armor - The cost of upkeeping arms and armor. (1 pound) | *Weapons and Armor - The cost of upkeeping arms and armor. (1 pound) | ||
*Writing Materials - The cost of writing materials. (6 pounds) | *Writing Materials - The cost of writing materials. (6 pounds) | ||
− | Gross Expenditures: | + | Gross Expenditures: 84 pounds |
Cost Savings | Cost Savings | ||
*Laborers: 0 pounds | *Laborers: 0 pounds | ||
− | *Blacksmith: -2. | + | *Blacksmith: -2.8 pounds from Consumables |
*Carpenter: -3 pounds from Buildings | *Carpenter: -3 pounds from Buildings | ||
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− | Total Savings: | + | Total Savings: 5.8 pounds |
− | Net Expenditures: | + | Net Expenditures: 78.2 (84 - 5.8) pounds. |