Editing
Arabian Knight
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Arabian Knight, PL 10''' '''Str''' 15 (+2), '''Dex''' 18 (+4), '''Con''' 16 (+3), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 15 (+2) '''Skills:''' Bluff 3 (+5/+9), Climb 4 (+6), Concentration 5 (+6), Diplomacy 4 (+6/+10), Gather Information 4 (+6), Intimidation 6 (+8), Knowledge (current events) 5 (+6), Knowledge (theology and philosophy) 4 (+5), Language (Arabic), Notice 4 (+5), Profession (tribal leader) 8 (+9), Ride 4 (+8), Search 4 (+5), Sense Motive 4 (+5), Stealth 3 (+7), Survival 5 (+6) '''Feats:''' Attack Specialization (carpet) 2, Attack Specialization (magical blasts) 2, Attack Specialization (sash) 2, Attack Specialization (scimitar) 3, Attractive, Benefit (tribal leader), Benefit (wealth), Connected, Defensive Roll 2, Improved Block, Improved Initiative, Luck 2, Power Attack '''Powers:''' *'''Device 11''' (Golden Scimitar, Easy to Lose, '''Blast 10''' [Magical Force, ''Extra:'' Continuous Duration (Trigger Only), ''Power Feat:'' Triggered (Whenever someone wields the sword without his permission)], '''Strike 3''' [''Extra:'' Penetrating, ''Power Feat:'' Mighty]) *'''Device 5''' (Magic Carpet, Hard to Lose, Restricted [Only Him], '''Snare 10''' [''Power Feats:'' Reversible, Tether, Alternate Powers: '''Blast 10''' (Acting as battering ram or whip), ''' Flight 5''' (100 MPH, ''Extra:'' Affects Others, ''Power Feat:'' Progression)] *'''Device 5''' (Magic Belt-Sash, Hard to Lose, Restricted [Only Him], '''Snare 10''' [''Flaw:'' Touch Range, ''Power Feats:'' Extended Reach 8, Reversible, Tether, Alternate Powers: '''Boost 3''' (+12 to Climb Skill), '''Strike 10''' (Acting as whip, ''Power Feats:'' Extended Reach 8)] '''Combat:''' Attack +6 (+10 magical blasts, carpet, or belt-sash, +12 scimitar), Grapple +12, Damage +2 (unarmed), +5 (scimitar), +10 (blast, carpet, or sash), Defense +12 (+6 flat-footed), Knockback -2, Initiative +8 '''Saves:''' Toughness +5 (+3 flat-footed), Fortitude +5, Reflex +6, Will +5 '''Drawbacks:''' Power Loss (Carpet and Sash can't be used for other purposes while they're Snaring a target, -2) '''Abilities 29 + Skills 17 (68 ranks) + Feats 20 + Powers 73 + Combat 36 + Saves 8 - Drawbacks 2 = Total 181'''
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information