Editing
Arcadia: Templates
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
These are some heroic templates for characters in the ''Arcadia'' campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not "jobs;" rather they define what kind of role a character plays in a party. Many "jobs" fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler. Heroic templates never expend all of your character points, so there's always room to customize further. There is also quite a deal of flexibility within the actual templates themselves. ==Templates== === Diplomat === '''85 points'''<br> You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm. '''''Attributes:''''' ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 11 [10].<br> '''''Secondary Characteristics:''''' Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].<br> '''''Advantages:''''' Smooth Operator 1 [15]. 20 points chosen from among Administrative Rank 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].<br> '''''Disadvantages:''''' -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].<br> '''''Primary Skills:''''' Select ''three'' skills from among Acting (A) IQ+2 [4]-14†; Fast-Talk (A) IQ+2 [4]-14†; Leadership (A) IQ+2 [4]-14†; Politics (A) IQ+2 [4]-14†; Public Speaking (A) IQ+2 [4]-14†; Detect Lies (H) Per+1 [4]-13†; Diplomacy (H) IQ+1 [4]-13†.<br> '''''Secondary Skills:''''' Select ''three'' skills from among Carousing (E) HT+2 [2]-13†; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12†; Law (H) IQ-1 [2]-11.<br> '''''Background Skills:''''' Select ''two'' skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12†; Streetwise (A) IQ+0 [1]-12†; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10. <nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.<br> † Includes the +1 bonus for Smooth Operator. === Fighter === '''85 points'''<br> You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat. '''''Attributes:''''' ST 11 [10]; DX 13 [60]; IQ 10 [0]; HT 11 [10].<br> '''''Secondary Characteristics:''''' Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].<br> '''''Advantages:''''' Combat Reflexes [15] and ''one'' of among Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].<br> '''''Disadvantages:''''' Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].<br> '''''Primary Skills:''''' Select ''two'' skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.<br> '''''Secondary Skills:''''' Select ''two'' skills from among Fast-Draw (E) DX+2 [2]-15†; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.<br> '''''Background Skills:''''' First Aid (E) IQ+0 [1]. Select ''two'' skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9. <nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.<br> † Includes the +1 bonus for Combat Reflexes. === Medic === '''90 points'''<br> You have skill in healing people. You could be a doctor, a surgeon, a battlefield medic, or psychologist. '''''Attributes:''''' ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].<br> '''''Secondary Characteristics:''''' Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].<br> '''''Advantages:''''' Select 10 points from among Eidetic Memory [5]; Healer 1 [10]; High Manual Dexterity 1-2 [5 to 10]; Single-Minded [5]; Wealth (Comfortable) [10].<br> '''''Disadvantages:''''' Select -20 points from among Bad Sight (Mitigator, glasses, -60%) [-10]; Charitable [-15*]; Easy to Read [-10]; Curious [-5*]; Oblivious [-5]; Stubbornness [-5]; Workaholic [-5]; -1 to Per or Will [-5].<br> '''''Primary Skills:''''' First Aid (E) IQ+2 [4]-15; Physician (H) IQ+1 [8]-14. Select ''one'' skill from among Diagnosis (H) IQ+1 [8]-14; Pharmacy (H) IQ+1 [8]-14; Psychology (H) IQ+1 [8]-14; Surgery (VH) IQ+0 [8]-13. Select ''one'' skill from among Diagnosis (H) IQ+0 [4]-13; Pharmacy (H) IQ+0 [4]-13; Psychology (H) IQ+0 [4]-13; Surgery (VH) IQ-1 [4]-12.<br> '''''Secondary Skills:''''' Select ''two'' skills from among Electronics Operation (Medical) (A) IQ+0 [2]-13; Bioengineering (H) IQ-1 [2]-12; Chemistry (H) IQ-1 [2]-12; Hypnotism (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12; Biology (VH) IQ-2 [2]-11.<br> '''''Background Skills:''''' Select ''two'' skills from among Research (A) IQ-1 [1]-12; Forensics (H) IQ-2 [1]-11; Mathematics (H) IQ-2 [1]-11; Poisons (H) IQ-2 [1]-11; Veterinary (H) IQ-2 [1]-11. <nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''. === Pilot === '''90 points'''<br> You were born to fly. You are a professional pilot, a smuggler, a mudlark, cadet, space pirate, or explorer. '''''Attributes:''''' ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].<br> '''''Secondary Characteristics:''''' Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].<br> '''''Advantages:''''' 3D Spatial Sense [10].<br> '''''Disadvantages:''''' Select -25 points from among Chummy [-5]; Curious [-5*]; Duty [-5 to -15]; Greed [-15*]; Impulsiveness [-10*]; Loner [-5*]; On the Edge [-15*]; Overconfidence [-5*]; Social Stigma (Criminal Record) [-5]; -1 Will or Per [-5].<br> '''''Primary Skills:''''' Piloting (A) DX+3 [8]-15†. Select ''two'' skills from among Gunner (Beams) DX+2 [4]-14; Spacer (E) IQ+2 [4]-14; Smuggling (A) IQ+1 [4]-13; Navigation (Space) (A) IQ+3 [4]-15†; Shiphandling (H) IQ+0 [4]-12.<br> '''''Secondary Skills:''''' Select ''three'' skills from among Artillery (Guided Missiles) (A) IQ+0 [2]-12; Free Fall (A) DX+2 [2]-14†; Freight Handling (A) IQ+0 [2]-12; Electronics Operation (Sensors) IQ+0 [2]-12; Mechanic (A) IQ+0 [2]-12; Strategy (Space) (H) IQ-1 [2]-11.<br> '''''Background Skills:''''' Select ''three'' skills from among Beam Weapons (E) DX+0 [1]-12; Computer Operation (E) IQ+0 [1]-12; Scrounging (E) Per+0 [1]-12; Driving (A) DX-1 [1]-11; Electrician (A) IQ-1 [1]-11; Electronics Repair (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Soldier (A) IQ-1 [1]-11; Streetwise (A) IQ-1 [1]-11. <nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.<br> † Includes the bonus for 3D Spatial Sense. === Sneak === '''100 points'''<br> You know how to succeed through wits and stealth. You could be a thief, a bounty hunter, a spy, or criminal. '''''Attributes:''''' ST 9 [-10]; DX 13 [60]; IQ 12 [40]; HT 10 [0].<br> '''''Secondary Characteristics:''''' Dmg 1d-2/1d-1; BL 16; HP 10 [2]; Will 12 [0]; Per 13 [5]; FP 10 [0]; Basic Speed 5.75 [0]; Basic Move 5 [0].<br> '''''Advantages:''''' Select 15 points from among Alternate Identity [5 or 15]; Ambidexterity [5]; Danger Sense [15]; Flexibility [5]; High Manual Dexterity 1-3 [5 to 15]; Luck [15]; Night Vision 5 [5]; Smooth Operator 1 [15]; Zeroed [10]; +1 Per [5].<br> '''''Disadvantages:''''' Select -35 points from among Alcoholism [-15]; Curious [-5*]; Callous [-5]; Compulsive Gambling [-5*]; Enemies [-5 to -30]; Greed [-15*]; Jealousy [-10]; Light Sleeper [-5]; Overconfidence [-5*]; Secret [-5 to -30]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5]; Trademark [-5 to -15]; Trickster [-15*]; Wealth (Struggling) [-10].<br> '''''Primary Skills:''''' Select ''four'' skills from among Disguise (A) IQ+1 [4]-13; Electronics Operation (A) IQ+1 [4]-13; Filch (A) DX+1 [4]-14; Holdout (A) IQ+1 [4]-13; Lockpicking (A) IQ+1 [4]-13; Observation (A) Per+1 [4]-14; Shadowing (A) IQ+1 [4]-13; Stealth (A) DX+1 [4]-14; Traps (A) IQ+1 [4]-13; Pickpocket (H) DX+0 [4]-13; Computer Hacking (VH) IQ-1 [4]-11.<br> '''''Secondary Skills:''''' Select ''three'' skills from among Beam Weapons (Pistol) (E) DX+1 [2]-14; Fast-Draw (E) DX+1 [2]-14; Forced Entry (E) DX+1 [2]-14; Knife (E) DX+1 [2]-14; Acting (A) IQ+0 [2]-12; Fast-Talk (A) IQ+0 [2]-12; Search (A) Per+0 [2]-13; Acrobatics (H) DX-1 [2]-12; Escape (H) DX-1 [2]-12; Sleight of Hand (H) DX-1 [2]-12.<br> '''''Background Skills:''''' Select ''one'' skill from among Computer Operation (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Piloting (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-11; Urban Survival (A) Per-1 [1]-12; Computer Programming (H) IQ-2 [1]-10. <nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''. === Technician === '''90 points'''<br> You are a mechanic, a computer programmer, a hacker, an engineer, an inventor, or a tinkerer of some kind. '''''Attributes:''''' ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 10 [0].<br> '''''Secondary Characteristics:''''' Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0].<br> '''''Advantages:''''' Select 20 points from among Artificer 1-2 [10 to 20]; Eidetic Memory [5]; Gizmos 1-4 [5 to 20]; High Manual Dexterity 1-4 [5 to 20]; Intuitive Mathematician [5]; Mathematical Ability 1-2 [10 to 20]; Single-Minded [5]; Versatile [5]; Wealth (Comfortable) [10].<br> '''''Disadvantages:''''' Select -20 points from among Absent-Mindedness [-15]; Clueless [-10]; Curious [-5*]; Greed [-15*]; Klutz [-5]; Loner [-5*]; Oblivious [-5]; Workaholic [-5].<br> '''''Primary Skills:''''' Select ''two'' skills from among Armoury (A) IQ+2 [8]-15; Electrician (A) IQ+2 [8]-15; Electronics Repair (A) IQ+2 [8]-15; Explosives (A) IQ+2 [8]-15; Mechanic (A) IQ+2 [8]-15; Computer Programming (H) IQ+1 [8]-14; Engineer (H) IQ+1 [4]-14; Computer Hacking (VH) IQ+0 [8]-13.<br> '''''Secondary Skills:''''' Select ''three'' skills from among Computer Operation (E) IQ+2 [4]-15; Electronics Operation (A) IQ+1 [4]-14; Machinist (A) IQ+1 [4]-14; Chemistry (H) IQ+0 [4]-13; Mathematics (H) IQ+0 [4]-13; Weird Science (VH) IQ-1 [4]-12.<br> '''''Background Skills:''''' Select ''two'' skills from among Beam Weapons (E) DX+0 [1]-10; Typing (E) DX+0 [1]-10; Piloting (A) DX-1 [1]-9; Research (A) IQ-1 [1]-12; Cryptography (H) IQ-2 [1]-11; Metallurgy (H) IQ-2 [1]-11. <nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information