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<nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.
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<nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.<br>
  
 
=== Pilot ===
 
=== Pilot ===
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<nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.
+
<nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.<br>
 
 
=== Technician ===
 
 
 
'''90 points'''<br>
 
You are a mechanic, a computer programmer, a hacker, an engineer, an inventor, or a tinkerer of some kind.
 
 
 
'''''Attributes:''''' ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 10 [0].<br>
 
'''''Secondary Characteristics:''''' Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0].<br>
 
'''''Advantages:''''' Select 20 points from among Artificer 1-2 [10 to 20]; Eidetic Memory [5]; Gizmos 1-4 [5 to 20]; High Manual Dexterity 1-4 [5 to 20]; Intuitive Mathematician [5]; Mathematical Ability 1-2 [10 to 20]; Single-Minded [5]; Versatile [5]; Wealth (Comfortable) [10].<br>
 
'''''Disadvantages:''''' Select -20 points from among Absent-Mindedness [-15]; Clueless [-10]; Curious [-5*]; Greed [-15*]; Klutz [-5]; Loner [-5*]; Oblivious [-5]; Workaholic [-5].<br>
 
'''''Primary Skills:''''' Select ''two'' skills from among Armoury (A) IQ+2 [8]-15; Electrician (A) IQ+2 [8]-15; Electronics Repair (A) IQ+2 [8]-15; Explosives (A) IQ+2 [8]-15; Mechanic (A) IQ+2 [8]-15; Computer Programming (H) IQ+1 [8]-14; Engineer (H) IQ+1 [4]-14; Computer Hacking (VH) IQ+0 [8]-13.<br>
 
'''''Secondary Skills:''''' Select ''three'' skills from among Computer Operation (E) IQ+2 [4]-15; Electronics Operation (A) IQ+1 [4]-14; Machinist (A) IQ+1 [4]-14; Chemistry (H) IQ+0 [4]-13; Mathematics (H) IQ+0 [4]-13; Weird Science (VH) IQ-1 [4]-12.<br>
 
'''''Background Skills:''''' Select ''two'' skills from among Beam Weapons (E) DX+0 [1]-10; Typing (E) DX+0 [1]-10; Piloting (A) DX-1 [1]-9; Research (A) IQ-1 [1]-12; Cryptography (H) IQ-2 [1]-11; Metallurgy (H) IQ-2 [1]-11.
 
 
 
 
 
<nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.
 

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