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| You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm. | | You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm. |
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− | '''''Attributes:''''' ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 11 [10].<br> | + | '''''Attributes:''''' ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].<br> |
| '''''Secondary Characteristics:''''' Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].<br> | | '''''Secondary Characteristics:''''' Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].<br> |
− | '''''Advantages:''''' Smooth Operator 1 [15]. 20 points chosen from among Administrative Rank 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].<br> | + | '''''Advantages:''''' Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].<br> |
| '''''Disadvantages:''''' -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].<br> | | '''''Disadvantages:''''' -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].<br> |
| '''''Primary Skills:''''' Select ''three'' skills from among Acting (A) IQ+2 [4]-14†; Fast-Talk (A) IQ+2 [4]-14†; Leadership (A) IQ+2 [4]-14†; Politics (A) IQ+2 [4]-14†; Public Speaking (A) IQ+2 [4]-14†; Detect Lies (H) Per+1 [4]-13†; Diplomacy (H) IQ+1 [4]-13†.<br> | | '''''Primary Skills:''''' Select ''three'' skills from among Acting (A) IQ+2 [4]-14†; Fast-Talk (A) IQ+2 [4]-14†; Leadership (A) IQ+2 [4]-14†; Politics (A) IQ+2 [4]-14†; Public Speaking (A) IQ+2 [4]-14†; Detect Lies (H) Per+1 [4]-13†; Diplomacy (H) IQ+1 [4]-13†.<br> |
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| You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat. | | You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat. |
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− | '''''Attributes:''''' ST 11 [10]; DX 13 [60]; IQ 10 [0]; HT 11 [10].<br> | + | '''''Attributes:''''' ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].<br> |
| '''''Secondary Characteristics:''''' Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].<br> | | '''''Secondary Characteristics:''''' Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].<br> |
− | '''''Advantages:''''' Combat Reflexes [15] and ''one'' of among Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].<br> | + | '''''Advantages:''''' Combat Reflexes [15] and ''one'' of Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].<br> |
| '''''Disadvantages:''''' Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].<br> | | '''''Disadvantages:''''' Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].<br> |
| '''''Primary Skills:''''' Select ''two'' skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.<br> | | '''''Primary Skills:''''' Select ''two'' skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.<br> |
| '''''Secondary Skills:''''' Select ''two'' skills from among Fast-Draw (E) DX+2 [2]-15†; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.<br> | | '''''Secondary Skills:''''' Select ''two'' skills from among Fast-Draw (E) DX+2 [2]-15†; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.<br> |
| '''''Background Skills:''''' First Aid (E) IQ+0 [1]. Select ''two'' skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9. | | '''''Background Skills:''''' First Aid (E) IQ+0 [1]. Select ''two'' skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9. |
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| <nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.<br> | | <nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.<br> |
| † Includes the +1 bonus for Combat Reflexes. | | † Includes the +1 bonus for Combat Reflexes. |
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− | === Medic ===
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− | '''90 points'''<br>
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− | You have skill in healing people. You could be a doctor, a surgeon, a battlefield medic, or psychologist.
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− | '''''Attributes:''''' ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].<br>
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− | '''''Secondary Characteristics:''''' Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].<br>
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− | '''''Advantages:''''' Select 10 points from among Eidetic Memory [5]; Healer 1 [10]; High Manual Dexterity 1-2 [5 to 10]; Single-Minded [5]; Wealth (Comfortable) [10].<br>
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− | '''''Disadvantages:''''' Select -20 points from among Bad Sight (Mitigator, glasses, -60%) [-10]; Charitable [-15*]; Easy to Read [-10]; Curious [-5*]; Oblivious [-5]; Stubbornness [-5]; Workaholic [-5]; -1 to Per or Will [-5].<br>
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− | '''''Primary Skills:''''' First Aid (E) IQ+2 [4]-15; Physician (H) IQ+1 [8]-14. Select ''one'' skill from among Diagnosis (H) IQ+1 [8]-14; Pharmacy (H) IQ+1 [8]-14; Psychology (H) IQ+1 [8]-14; Surgery (VH) IQ+0 [8]-13. Select ''one'' skill from among Diagnosis (H) IQ+0 [4]-13; Pharmacy (H) IQ+0 [4]-13; Psychology (H) IQ+0 [4]-13; Surgery (VH) IQ-1 [4]-12.<br>
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− | '''''Secondary Skills:''''' Select ''two'' skills from among Electronics Operation (Medical) (A) IQ+0 [2]-13; Bioengineering (H) IQ-1 [2]-12; Chemistry (H) IQ-1 [2]-12; Hypnotism (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12; Biology (VH) IQ-2 [2]-11.<br>
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− | '''''Background Skills:''''' Select ''two'' skills from among Research (A) IQ-1 [1]-12; Forensics (H) IQ-2 [1]-11; Mathematics (H) IQ-2 [1]-11; Poisons (H) IQ-2 [1]-11; Veterinary (H) IQ-2 [1]-11.
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− | <nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.
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− | === Pilot ===
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− | '''90 points'''<br>
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− | You were born to fly. You are a professional pilot, a smuggler, a mudlark, cadet, space pirate, or explorer.
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− | '''''Attributes:''''' ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].<br>
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− | '''''Secondary Characteristics:''''' Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].<br>
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− | '''''Advantages:''''' 3D Spatial Sense [10].<br>
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− | '''''Disadvantages:''''' Select -25 points from among Chummy [-5]; Curious [-5*]; Duty [-5 to -15]; Greed [-15*]; Impulsiveness [-10*]; Loner [-5*]; On the Edge [-15*]; Overconfidence [-5*]; Social Stigma (Criminal Record) [-5]; -1 Will or Per [-5].<br>
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− | '''''Primary Skills:''''' Piloting (A) DX+3 [8]-15†. Select ''two'' skills from among Gunner (Beams) DX+2 [4]-14; Spacer (E) IQ+2 [4]-14; Smuggling (A) IQ+1 [4]-13; Navigation (Space) (A) IQ+3 [4]-15†; Shiphandling (H) IQ+0 [4]-12.<br>
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− | '''''Secondary Skills:''''' Select ''three'' skills from among Artillery (Guided Missiles) (A) IQ+0 [2]-12; Free Fall (A) DX+2 [2]-14†; Freight Handling (A) IQ+0 [2]-12; Electronics Operation (Sensors) IQ+0 [2]-12; Mechanic (A) IQ+0 [2]-12; Strategy (Space) (H) IQ-1 [2]-11.<br>
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− | '''''Background Skills:''''' Select ''three'' skills from among Beam Weapons (E) DX+0 [1]-12; Computer Operation (E) IQ+0 [1]-12; Scrounging (E) Per+0 [1]-12; Driving (A) DX-1 [1]-11; Electrician (A) IQ-1 [1]-11; Electronics Repair (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Soldier (A) IQ-1 [1]-11; Streetwise (A) IQ-1 [1]-11.
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− | <nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.<br>
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− | † Includes the bonus for 3D Spatial Sense.
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− | === Sneak ===
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− | '''100 points'''<br>
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− | You know how to succeed through wits and stealth. You could be a thief, a bounty hunter, a spy, or criminal.
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− | '''''Attributes:''''' ST 9 [-10]; DX 13 [60]; IQ 12 [40]; HT 10 [0].<br>
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− | '''''Secondary Characteristics:''''' Dmg 1d-2/1d-1; BL 16; HP 10 [2]; Will 12 [0]; Per 13 [5]; FP 10 [0]; Basic Speed 5.75 [0]; Basic Move 5 [0].<br>
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− | '''''Advantages:''''' Select 15 points from among Alternate Identity [5 or 15]; Ambidexterity [5]; Danger Sense [15]; Flexibility [5]; High Manual Dexterity 1-3 [5 to 15]; Luck [15]; Night Vision 5 [5]; Smooth Operator 1 [15]; Zeroed [10]; +1 Per [5].<br>
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− | '''''Disadvantages:''''' Select -35 points from among Alcoholism [-15]; Curious [-5*]; Callous [-5]; Compulsive Gambling [-5*]; Enemies [-5 to -30]; Greed [-15*]; Jealousy [-10]; Light Sleeper [-5]; Overconfidence [-5*]; Secret [-5 to -30]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5]; Trademark [-5 to -15]; Trickster [-15*]; Wealth (Struggling) [-10].<br>
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− | '''''Primary Skills:''''' Select ''four'' skills from among Disguise (A) IQ+1 [4]-13; Electronics Operation (A) IQ+1 [4]-13; Filch (A) DX+1 [4]-14; Holdout (A) IQ+1 [4]-13; Lockpicking (A) IQ+1 [4]-13; Observation (A) Per+1 [4]-14; Shadowing (A) IQ+1 [4]-13; Stealth (A) DX+1 [4]-14; Traps (A) IQ+1 [4]-13; Pickpocket (H) DX+0 [4]-13; Computer Hacking (VH) IQ-1 [4]-11.<br>
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− | '''''Secondary Skills:''''' Select ''three'' skills from among Beam Weapons (Pistol) (E) DX+1 [2]-14; Fast-Draw (E) DX+1 [2]-14; Forced Entry (E) DX+1 [2]-14; Knife (E) DX+1 [2]-14; Acting (A) IQ+0 [2]-12; Fast-Talk (A) IQ+0 [2]-12; Search (A) Per+0 [2]-13; Acrobatics (H) DX-1 [2]-12; Escape (H) DX-1 [2]-12; Sleight of Hand (H) DX-1 [2]-12.<br>
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− | '''''Background Skills:''''' Select ''one'' skill from among Computer Operation (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Piloting (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-11; Urban Survival (A) Per-1 [1]-12; Computer Programming (H) IQ-2 [1]-10.
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− | <nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.
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− | === Technician ===
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− | '''90 points'''<br>
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− | You are a mechanic, a computer programmer, a hacker, an engineer, an inventor, or a tinkerer of some kind.
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− | '''''Attributes:''''' ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 10 [0].<br>
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− | '''''Secondary Characteristics:''''' Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0].<br>
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− | '''''Advantages:''''' Select 20 points from among Artificer 1-2 [10 to 20]; Eidetic Memory [5]; Gizmos 1-4 [5 to 20]; High Manual Dexterity 1-4 [5 to 20]; Intuitive Mathematician [5]; Mathematical Ability 1-2 [10 to 20]; Single-Minded [5]; Versatile [5]; Wealth (Comfortable) [10].<br>
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− | '''''Disadvantages:''''' Select -20 points from among Absent-Mindedness [-15]; Clueless [-10]; Curious [-5*]; Greed [-15*]; Klutz [-5]; Loner [-5*]; Oblivious [-5]; Workaholic [-5].<br>
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− | '''''Primary Skills:''''' Select ''two'' skills from among Armoury (A) IQ+2 [8]-15; Electrician (A) IQ+2 [8]-15; Electronics Repair (A) IQ+2 [8]-15; Explosives (A) IQ+2 [8]-15; Mechanic (A) IQ+2 [8]-15; Computer Programming (H) IQ+1 [8]-14; Engineer (H) IQ+1 [4]-14; Computer Hacking (VH) IQ+0 [8]-13.<br>
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− | '''''Secondary Skills:''''' Select ''three'' skills from among Computer Operation (E) IQ+2 [4]-15; Electronics Operation (A) IQ+1 [4]-14; Machinist (A) IQ+1 [4]-14; Chemistry (H) IQ+0 [4]-13; Mathematics (H) IQ+0 [4]-13; Weird Science (VH) IQ-1 [4]-12.<br>
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− | '''''Background Skills:''''' Select ''two'' skills from among Beam Weapons (E) DX+0 [1]-10; Typing (E) DX+0 [1]-10; Piloting (A) DX-1 [1]-9; Research (A) IQ-1 [1]-12; Cryptography (H) IQ-2 [1]-11; Metallurgy (H) IQ-2 [1]-11.
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− | <nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.
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