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| === Overview === | | === Overview === |
| === Appearance === | | === Appearance === |
| + | === History === |
| === Personality === | | === Personality === |
− | * '''Pride (Craftsmanship):'''
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− | ** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill
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− | * '''Disgrace (Greed):''' Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from. <maybe Betrayal would work better?>
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− | ** +4 Corruption, -10 to all Commerce Tests
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− | * '''Motivation (Innovation):''' Discarding the strictures against innovation, Archaeus has embraced it.
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− | ** +2 Corruption, +3 Intelligence, -2 Wounds
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− |
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− | === Why Chaos? ===
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− | === Desires and Goals ===
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− | === Enemies and Hatreds ===
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− | === History ===
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| === Views === | | === Views === |
| | | |
| ==Profile== | | ==Profile== |
| {| class="wikitable" border="0" style="text-align:center" | | {| class="wikitable" border="0" style="text-align:center" |
− | ! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience | + | ! Character Name !! Player Name !! Race || Archetype !! Party Role !! Experience |
| |- | | |- |
− | | Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 15 || 6 || 7000/7000 | + | | Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 0/7000 |
| |} | | |} |
| {| class="wikitable" border="0" style="text-align:center" | | {| class="wikitable" border="0" style="text-align:center" |
| ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship | | ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship |
| |- | | |- |
− | | 22 || 26 || 30 || 40 || 30 || 55 || 45 || 45 || 45 | + | | 25+? || 25+? || 25+? || 25+? || 25+? || 25+? || 25+? || 25+? || 25+? |
| + | |} |
| + | {| class="wikitable" border="0" style="text-align:center" |
| + | ! Infamy !! Wounds !! Fate Points !! !! Insanity !! Corruption |
| + | |- |
| + | | 22 || ?? || ?? || || 0 || 0 |
| |} | | |} |
| | | |
| ==Skills== | | ==Skills== |
− | ''Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins. Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.'' | + | * '''Agility:''' <> |
| + | * '''Intelligence:''' <> |
| + | ** '''Common Lores:''' |
| + | *** <1>, <2> |
| + | ** '''Scholastic Lores:''' <> |
| + | ** '''Forbidden Lores:''' <> |
| + | ** '''Languages:''' |
| + | *** Low Gothic |
| + | * '''Perception:''' <> |
| + | * '''Fellowship:''' <> |
| + | ** '''Performer:''' <> |
| + | * '''Trades:''' |
| + | ** <1> |
| | | |
− | * '''Agility:''' Dodge
| + | ==Talents== |
− | * '''Intelligence:''' Logic, Tech Use +10
| + | '''Weapon Talents''' |
− | ** '''Common Lores:''' Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech
| + | * '''<talent name>:''' <descript> |
− | ** '''Scholastic Lores:''' Astromancy
| + | ** <effects> |
− | ** '''Forbidden Lores:''' Adeptus Mechanicus, Archeotech
| + | '''Other Talents''' |
− | ** '''Languages:''' Low Gothic | |
− | ** '''Trades:''' Archaeologist
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− | * '''Perception:''' Awareness, Scrutiny
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| | | |
− | == Talents == | + | ==Traits== |
− | === Tier One === | + | '''Traits:''' |
− | * '''Die Hard:''' ''Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.''
| + | * '''<trait name>:''' <descript> |
− | ** When suffering from blood loss, roll twice to avoid death.
| + | ** <effects> |
− | * '''Enemy (Adeptus Mechanicus):''' ''Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.''
| + | '''Mutations:''' |
− | ** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.
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− | * '''Foresight:''' ''Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.''
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− | ** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.
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− | * '''Lesser Minion of Chaos (x3):''' ''Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.''
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− | ** Possesses a servo-skull as a minion.
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− | * '''Technical Knock:''' ''Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.''
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− | ** Can un-jam a weapon as a Half Action once per round.
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− | * '''Total Recall:''' ''Archaeus' excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.''
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− | ** Nigh-perfect recall of any events or information learned. For extreme cases, an Intelligence Test may be called for.
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− | * '''Weapon Training:''' ''Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.''
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− | ** Las, Plasma, Primary, Shock
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− | === Tier Two ===
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− | * '''Armour-Monger:''' ''Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.''
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− | ** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.
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− | === Tier Three ===
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− | | |
− | == Traits ==
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− | === Traits ===
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− | * '''Binary Chatter:''' ''Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.''
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− | ** Gain +10 to tasks that involve ordering or communicating with servitors
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− | * '''Machine (1):''' | |
− | ** No need to actually breathe, ignore extremes of cold, ignore mind-influencing psychic effect, Armour Points apply towards fire damage, +1 to Armour (stacks with worn armour) | |
− | * '''Mechanicus Implants:''' ''Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.''
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− | **
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− | * '''The Quick and the Dead:''' ''A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.''
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− | ** +2 to Initiative rolls.
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− | | |
− | === Mutations ===
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| | | |
| ==Equipment== | | ==Equipment== |
| ===Armour=== | | ===Armour=== |
− | * '''Light Carapace Armour:''' | + | * '''<Item name>:''' <descript> |
− | ** Locations (Arms, Body, Legs), AP 5, 15 kg, Rare | + | ** <effects> |
| ===Weapons=== | | ===Weapons=== |
| ===Cybernetics=== | | ===Cybernetics=== |
− | * '''Cerebral Implant (Good):''' <free>
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− | ** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
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− | * '''Embedded Auspex (Good):''' <acquisition>
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− | ** Acts as a full Auspex with a Half-Action to activate, allows a re-roll for all Perception-based Tests when in use
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− | ** +30 to Awareness Tests, make Tech-Use to detect many things, range 50m
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− | * '''Flesh Replentishment (Good):''' <free>
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− | ** Make a Toughness +10 Test to remove fatigue (one level, plus one per degree of success) or recharge an Internal Reservoir.
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− | * '''Luminen Capacitor (Common):''' <free>
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− | ** Can recharge powered systems with a Toughness Test or as an offensive weapon
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− | * '''Mechanicum Assimilation 1 (Good):''' <acquisition>
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− | ** Gain the Machine (1) Trait
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− | * '''Mind Impulse Unit (Good):''' <trade-in from weapons>
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− | ** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)
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− | ===Minions===
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− | ==== Servo-skull 'Wayfarer' (Lesser) ====
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− | {| class="wikitable" border="0" style="text-align:center"
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− | ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds
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− | |-
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− | | 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3
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− | |}
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− | ''A scouting and sniping model, the Wayfarer chassis has an enhanced sensor suite that allows multiple levels of visual and acoustic analysis.''
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− | * '''Skills:''' Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)
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− | * '''Talents:''' Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las)
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− | * '''Traits:''' Hoverer 4, Machine 2, Size 2
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− | * '''Equipment:''' Long-Las, Auspex/Scanner (+20 to Awareness Tests)
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− |
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− | ==== Servo-skull 'Fleshtender' (Lesser) ====
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− | {| class="wikitable" border="0" style="text-align:center"
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− | ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds
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− | |-
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− | | 25 || 1 || 1 || 10 || 1 || 30 || 1 || 30 || 1 || 30 || 2
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− | |}
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− | '' A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named "Fleshtender" servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox. The metal tentacles danging from its jaw are quite effective as a weapon on their own''
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− | * '''Skills:''' Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist)
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− | * '''Talents:''' Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock)
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− | * '''Traits:''' Hoverer 4, Machine 2, Size 2
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− | * '''Equipment:''' Neural Whip, Medi-kit (+20 to Medicae Tests)
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− |
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− | ==== Servo-skull 'Flamestealer' (Lesser) ====
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− | {| class="wikitable" border="0" style="text-align:center"
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− | ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds
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− | |-
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− | | 1 || 1 || 1 || 20 || 30 || 30 || 10 || 7 || 1 || 30 || 4
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− | |}
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− | ''This servo-skull has been optimized for scouting and stealth operations. Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.''<br>
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− | * '''Skills:''' Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic)
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− | * '''Talents:''' Weapon Training (Flame)
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− | * '''Traits:''' Hoverer 4, Machine 2, Size 2
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− | * '''Equipment:''' Hand Flamer, Multikey (+20 to Security Tests)
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− |
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| ===Other Gear=== | | ===Other Gear=== |
− | * Combi-tool
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− | ** +10 to Tech-Use Tests
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− | * Unholy unguents
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− | * Dataslate
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− |
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− | == Alignment ==
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− | * Khorne: 0
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− | * Nurgle: 0
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− | * Slaanesh: 0
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− | * Tzeentch: 3
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− | ** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight
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| | | |
| ==Experience== | | ==Experience== |
− | '''Experience 6000-7000''' | + | '''Experience ????-????''' |
− | * Skill: Awareness (200) | + | * <item> (cost) |
− | * Skill: Scrutiny (200)
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− | * Skill: Forbidden Lore: Adeptus Mechanicus (200)
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− | * Talent: Foresight (200)
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− | * Skill: Interrogation (200)
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