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* '''Pride (Craftsmanship):'''
 
* '''Pride (Craftsmanship):'''
 
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill
 
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill
* '''Disgrace (Greed):''' Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from. <maybe Betrayal would work better?>
+
* '''Disgrace (Greed):''' Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.
 
** +4 Corruption, -10 to all Commerce Tests
 
** +4 Corruption, -10 to all Commerce Tests
 
* '''Motivation (Innovation):''' Discarding the strictures against innovation, Archaeus has embraced it.
 
* '''Motivation (Innovation):''' Discarding the strictures against innovation, Archaeus has embraced it.
 
** +2 Corruption, +3 Intelligence, -2 Wounds
 
** +2 Corruption, +3 Intelligence, -2 Wounds
 
 
=== Why Chaos? ===
 
=== Why Chaos? ===
 
=== Desires and Goals ===
 
=== Desires and Goals ===
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! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship
 
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship
 
|-
 
|-
| 22 || 26 || 30 || 40 || 30 || 55 || 45 || 45 || 45
+
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30
 
|}
 
|}
  
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* '''Binary Chatter:''' ''Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.''
 
* '''Binary Chatter:''' ''Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.''
 
** Gain +10 to tasks that involve ordering or communicating with servitors
 
** Gain +10 to tasks that involve ordering or communicating with servitors
* '''Machine (1):'''
 
** No need to actually breathe, ignore extremes of cold, ignore mind-influencing psychic effect, Armour Points apply towards fire damage, +1 to Armour (stacks with worn armour)
 
 
* '''Mechanicus Implants:''' ''Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.''
 
* '''Mechanicus Implants:''' ''Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.''
 
**  
 
**  
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==Equipment==
 
==Equipment==
 
===Armour===
 
===Armour===
* '''Light Carapace Armour:'''
+
* '''Light Carapace Armour:''' <descript>
** Locations (Arms, Body, Legs), AP 5, 15 kg, Rare
+
** <effects>
 
===Weapons===
 
===Weapons===
 
===Cybernetics===
 
===Cybernetics===
* '''Cerebral Implant (Good):''' <free>
+
* '''Cerebral Implant (Good):'''
 
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
 
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
* '''Embedded Auspex (Good):''' <acquisition>
+
* '''Mind Impulse Unit (Good):'''
** Acts as a full Auspex with a Half-Action to activate, allows a re-roll for all Perception-based Tests when in use
+
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)
** +30 to Awareness Tests, make Tech-Use to detect many things, range 50m
+
* '''Optical Mechadendrite (Common):'''
* '''Flesh Replentishment (Good):''' <free>
+
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end
** Make a Toughness +10 Test to remove fatigue (one level, plus one per degree of success) or recharge an Internal Reservoir.
+
* '''Luminen Capacitor (Common):'''
* '''Luminen Capacitor (Common):''' <free>
 
 
** Can recharge powered systems with a Toughness Test or as an offensive weapon
 
** Can recharge powered systems with a Toughness Test or as an offensive weapon
* '''Mechanicum Assimilation 1 (Good):''' <acquisition>
+
* <>
** Gain the Machine (1) Trait
+
** <>
* '''Mind Impulse Unit (Good):''' <trade-in from weapons>
 
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)
 
 
===Minions===
 
===Minions===
 
==== Servo-skull 'Wayfarer' (Lesser) ====
 
==== Servo-skull 'Wayfarer' (Lesser) ====
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| 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3
 
| 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3
 
|}
 
|}
''A scouting and sniping model, the Wayfarer chassis has an enhanced sensor suite that allows multiple levels of visual and acoustic analysis.''
 
 
* '''Skills:''' Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)
 
* '''Skills:''' Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)
* '''Talents:''' Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las)
+
* '''Talents:''' Heightened Senses (Hearing, Vision), Sound Constitution, Mimic, Weapon Training (Las)
 
* '''Traits:''' Hoverer 4, Machine 2, Size 2
 
* '''Traits:''' Hoverer 4, Machine 2, Size 2
* '''Equipment:''' Long-Las, Auspex/Scanner (+20 to Awareness Tests)
+
* '''Equipment:''' Laspistol, Auspex/Scanner
  
 
==== Servo-skull 'Fleshtender' (Lesser) ====
 
==== Servo-skull 'Fleshtender' (Lesser) ====
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! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds
 
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds
 
|-
 
|-
| 25 || 1 || 1 || 10 || 1 || 30 || 1 || 30 || 1 || 30 || 2
+
| 1 || 30 || 1 || 10 || 10 || 20 || 20 || 7 || 1 || 30 || 3
 
|}
 
|}
'' A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named "Fleshtender" servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox.  The metal tentacles danging from its jaw are quite effective as a weapon on their own''
+
* '''Skills:''' Awareness, Dodge, Medicae, Scrutiny, Language (Low Gothic)
* '''Skills:''' Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist)
+
* '''Talents:''' Deadeye Shot, Heightened Senses (Vision), Sound Constitution, Mimic, Weapon Training (Solid)
* '''Talents:''' Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock)
 
 
* '''Traits:''' Hoverer 4, Machine 2, Size 2
 
* '''Traits:''' Hoverer 4, Machine 2, Size 2
* '''Equipment:''' Neural Whip, Medi-kit (+20 to Medicae Tests)
+
* '''Equipment:''' Autopistol, Medi-kit
  
==== Servo-skull 'Flamestealer' (Lesser) ====
+
==== Servo-skull 'Flamegazer' (Lesser) ====
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
 
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds
 
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds
 
|-
 
|-
| 1 || 1 || 1 || 20 || 30 || 30 || 10 || 7 || 1 || 30 || 4
+
| 1 || 1 || 1 || 30 || 20 || 10 || 30 || 7 || 1 || 30 || 5
 
|}
 
|}
''This servo-skull has been optimized for scouting and stealth operations.  Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.''<br>
+
* '''Skills:''' Awareness, Dodge, Stealth, Sleight of Hand, Language (Low Gothic)
* '''Skills:''' Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic)
+
* '''Talents:''' Heightened Senses (Hearing, Vision), Light Sleeper, Sound Constitution, Weapon Training (Flame)
* '''Talents:''' Weapon Training (Flame)
 
 
* '''Traits:''' Hoverer 4, Machine 2, Size 2
 
* '''Traits:''' Hoverer 4, Machine 2, Size 2
* '''Equipment:''' Hand Flamer, Multikey (+20 to Security Tests)
+
* '''Equipment:''' Hand Flamer, Hallucinogen Grenades (3)
  
 
===Other Gear===
 
===Other Gear===
 +
* Unholy unguents
 
* Combi-tool
 
* Combi-tool
** +10 to Tech-Use Tests
+
* dataslate
* Unholy unguents
+
* <any of aquisition of -10>
* Dataslate
+
* <any of aquisition of -10>
  
 
== Alignment ==
 
== Alignment ==

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