Editing Arkhosia

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* ''DC 20'' - Though territorial, the Arkhosians are united enough that their different provinces usually fight each other directly; besides, there are almost always more interesting wars to get involved in.  Smaller kingdoms come from far and wide, seeking to entice a clan to join their side in a war.  The unspoken rule is that a Dragonborn clan cannot fight in a war that another clan has already taken a side in, meaning that clans try to pick the most glorious wars to enter before they are claimed.   
 
* ''DC 20'' - Though territorial, the Arkhosians are united enough that their different provinces usually fight each other directly; besides, there are almost always more interesting wars to get involved in.  Smaller kingdoms come from far and wide, seeking to entice a clan to join their side in a war.  The unspoken rule is that a Dragonborn clan cannot fight in a war that another clan has already taken a side in, meaning that clans try to pick the most glorious wars to enter before they are claimed.   
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* ''DC 25'' - Arkhosia is surprisingly diverse, with many races living under Draconic rule; so much so that many cities have more non-Dragons than Dragonborn.  Typically, other races fill out the labor-class, conducting trade, crafting goods and handling the farming on behalf of their noble lords.  There are two major rules for any non-Dragonborn in Arkhosia.  First, picking up a weapon is banned; arms are for the Dragons only.  Second, only Dragons may war.  In other words, keep your racial grievances in check; or, at least, know which officials to pay off to make life more difficult for your hated enemies, because in Arkhosia racial wars are fought by proxy.   
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* ''DC 25'' - Arkhosia is surprisingly diverse, with many races living under Dragonborn rule.  The power and wealth of the clans attracts many people, so much so that many cities have more non-Dragons than Dragonborn.  Typically, other races fill out the labor-class, conducting trade, crafting goods and handling the farming on behalf of their noble lords; those few Dragonborn who do not (or cannot) fight often serve them, in turn.  There are two major rules for any non-Dragonborn in Arkhosia.  First, picking up a weapon is banned; arms are for the Dragons only.  Second, only Dragons may war.  In other words, check your racial grievances at the gate.  Quarreling of any kind is enough to warrant banishment, depending on how strict the province ruler is.  Corrupt officials may take sides if it increases their own horde, however, which means that many racial wars are fought by proxy.  Races live together, but not necessarily in peace and harmony in Arkhosia.  Instead, they have learned to bite their lip and mutter quiet curses when they pass  by hated enemies.
  
  

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